Bright Memory: Infinite update (Dec 6, 2021) released on Steam. According to the official Bright Memory Infinite patch notes, the latest update added two brand new DLC’s (Cheongsam costumes and weapon skins), new ranged attacks for existing enemies and bosses, a special Lunar New Year-themed main menu, as well as over 40 optimizations and fixes.
Since the last patch, players are facing a number of problems with the game. Today’s Bright Memory Infinite patch will fix a few of these issues.
Check out more details below.
Bright Memory Infinite Patch Notes – January 27, 2022
Limited-time free content
- Addition of New Cheongsam (New Year) and Cheongsam (Blue Flowers) DLC’s
*Becomes paid DLC after end of Lunar New Year sale
Additions
- Addition of Lunar New Year-themed decorations to main menu
- Changed skin of doll located in vehicle
- Addition of new ranged-attacks for Giant King and Sex-armed Emperor
- Addition of Magma Mountain Beast (spits fire)
- Addition of Double-Axe Ancient General (releases electric)
Optimizations
- Increased Exo unit’s energy recharge rate by 20%
- Addition of marker and sound effect when hitting enemy vehicle with missile during car chase battle
- Reduced the possibility of error windows appearing for certain operating environments
- Optimized sliding motion to prevent getting stuck on certain objects
- Optimized visual when firing at armored vehicle in Surrounded
- Optimized warning message when starting new game to make it stand out more
- Fixed issue where framerate drops during certain events in Changes
- Reduced screen shake when hit by enemy’s melee attacks
Adjustments
- Increased Blade Slash Whirlwind level 1 damage by 40%
- Increased Giant Blade Slash damage by 25%
- Increased Shock Punch damage by 25%
- Reduced assault rifle’s recoil action
- Adjusted defend function so that defending in succession will reduce counter possibility
- Elite mechanical soldier and double-anchor ancient soldier will now have a 50% chance of activating super armor mode when attacked and their attacks will no longer be interruped by player attacks
- Increased Elite shield soldier’s movement speed, attack frequency, attack range, and armor
- Increased double-anchor ancient soldier’s attack range
- Increased assault rifle enemy soldier’s attack frequency
- Increased Six-armed Emperor’s eagle’s attack frequency
Fixes
- Fixed issue where frame rate drops when launching DX12 version using memory card with less than 6GB
- Fixed issue where the shadow of the boat does not move in accordance with the boat when ray tracing is turned on
- Fixed issue where special effects turn white for certain graphics cards
- Fixed issue where reversing during car chase battle can cause player to exit mission area
- Fixed issue where Aerial Slash attack can miss certain shorter objects
- Fixed issue where player can fail to reach the opposite shore if sliding or dodge button is pressed while sliding down slope in restaurant
- Fixed issue where enemy is reeled in even though grapple crosshair is not aimed at enemy
- Fixed issue where Tian Yu Emperor continues attacking if player uses Aerial Slash attack when attempting to execute Tian Yu Emperor
- Fixed issue where player can accidentally climb onto some roofs in Close Call
- Fixed issue where a player can still die even if they used the grapple while falling off plane in Close Call
- Fixed issue where ancient soldiers in Changes will spin continuously when stepping on boulders
- Fixed issue where Six-armed Emperor’s bell can land on the wrong spot after being blocked by pillar
- Fixed issue where grass on the ground in Surrounded can block the Light Blade attack