Bright Memory Infinite November 16 Update Patch Notes

Bright Memory Infinite November 16 update is now rolling out on PC (Steam). According to the official Bright Memory Infinite patch notes, the latest update added various gameplay changes, fixes, and tweaks.

Since the last patch, players are facing a number of problems with the game. Today’s Bright Memory Infinite patch will fix a few of these issues.

Check out more details below.

Bright Memory Infinite Patch Notes – November 16, 2021

  • Addressed a bug where beating the game in “Hell” difficulty fails to unlock the “Skinny Jeans” skin.
  • Addressed a bug where beating the game in “Revenge” difficulty fails to unlock “Hell” difficulty.
  • Adjusted the timing of when player can use the grapple during the aircraft battle in “Close Call”.
  • Addressed a bug where number of deaths does not reset during repeated play.
  • Increased the ammo pick-up range.
  • Addressed a bug where Light Blade can be activated even when energy is at 0.
  • Increased Aerial Slash travel distance and damage (+20%).
  • Increased available HG Special Ammo for pick-up within the scene.
  • Reduced attack speed and frequency of bow-wielding ancient soldiers.
  • Increased damage of Blade Slash Whirlwind by 20%.
  • Addressed a bug where explosions can occur while charging for Blade Slash Whirlwind and Rocket Punch.
  • Addressed a bug where player can get stuck under bench after sliding.
  • Addressed a bug where player can be thursted out of the area by enemy attacks in the reed field.
  • Addressed a bug where players cannot go through the window after the wild boar battle.
  • Addressed a bug where BGM does not replay when restarting the game from the final checkpoint in “Changes”.
  • Addressed a bug where “Dodge” or “Jump” can be activated during the restaurant sliding scene.
  • Addressed a bug where door animation can be triggered after reaching the checkpoint in the restaurant.
  • Addressed a bug where BGM does not replay when restarting the game from checkpoint in restaurant.
  • Addressed a bug where the bow-wielding ancient soldier on top of the rock in “The Primordial Flood” cannot be pulled in with the Tractor Beam.
  • Adjusted when the final ancient soldier appears in “The Primordial Flood”.
  • Adjusted Tian Yu Emperor’s actions after being attacked by the Light Blade and increased his attacking frequency.
  • Addressed a bug where the Mountain Beast in “The Primordial Flood” can enter the incense pot.
  • Addressed a bug where the Tian Yu Emperor can freeze at the corner of the battle area.
  • Addressed a bug where certain graphics cards can cause multiple lines to be displayed during cutscenes.
  • Addressed a bug where travelling over the ground where the enemy’s vehicle exploded can cause the player’s vehicle to fall through the ground during the car chase battle in “Close Call”.
Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

Latest Articles