Borderlands 4 update 1.030 (version 1.030.000) is now available to download on PS5, PC and Xbox Series X/S. According to the official Borderlands 4 1.30 patch notes, the latest update introduces Photo Mode, stabilizes mission and Vault Card progression, reworks Harlowe’s Zero-Point skill, improves world event and boss reliability, and implements extensive fixes across weapons, UI, visuals, audio, and overall performance. Additionally, Borderlands 4 patch 1.030 also includes stability fixes.
BL4 update 1.030 Patch Notes – January 29, 2026

BL4 Patch 1.30 Summary
Photo Mode
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Photo Mode added for all players and accessible via Pause Menu during gameplay.
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Camera position, FOV, depth of field, filters, time-of-day, and visibility toggles adjustable.
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Action pauses in single-player; unavailable during cutscenes and console splitscreen.
Progression and Rewards
Contract Missions
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Patrol: Order Troops now progresses on enemy kills.
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Trace: Scrap Core now consistently interactable and completable.
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Bounties for Intrusive Thoughts Vile Ripper, Deep State Phalanx, and Breaux Chambeaux Phalanx now appear correctly.
Vault Card Challenges
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Legendary loot weekly challenge no longer resets on save/load.
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Ordnance and manufacturer-specific kill challenges now track correctly.
Challenges
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Removed Legendary Forsaken Chaos & Midnight Defiance from Collect All Phosphene.
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Improved Maliwan status-effect identification for accurate challenge tracking.
General Progression Fixes
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Dominion travel no longer locks in multiplayer.
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“Potty Mouth” objectives no longer block after menu exit.
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Offline DLC access restored.
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True Mode now consistently available for new level-30 UVHM characters with added tutorial.
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New multiplayer characters now receive proper rewards.
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Fixed equipment loss when quitting during countdown.
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SHiFT cosmetic reward issues corrected; code reissued for missing items.
Vault Hunters
General
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Critical hits now apply proper critical damage.
Specializations
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Daredevil: Cooldown rate set to 0.5%; added multiplicative Action Skill Damage bonus.
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Runner: Melee bonus now multiplicative.
Harlowe – Zero-Point Rework
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Zero-Point now includes prior Inertia behavior: Stasis kill resets and searches for new target with faster decay.
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Inertia Augment now boosts Slam Damage, triggers Cryo/Radiation projectiles, and stacks Status Effect bonuses.
Amon
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Cryonic Thrum bonus damage consistent in multiplayer.
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Prevented unintended Vault Hunter bar segment increases.
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Dragon’s Breath and Firewall interactions corrected.
Vex
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Fixed Prismatic Ichors cooldown resets.
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Corrected magazine reset, healing numbers, and Incarnate interactions.
General Gameplay:
Bloomreaper Boss Fight:
- Falling into the fog will now consistently kill players instead of having them fall out of the map
- The purple rift will now only appear after the boss is defeated
- Addressed an instance of Bloomreaper keeping the Invincible health bar in the second phase
- Addressed an exploit that would allow UVHM time trial rewards to be obtained while not in UVHM
- Addressed an issue that would cause the chest for Platinum rewards to be empty after fulfilling the requirements
- Disc-shooting heavy weapons will now damage Bloomreaper’s crystals
- Vile Creeps should no longer get stuck in the air
World Events and Bosses:
- Increased the spawn rate of world bosses in the Punitive Manufactorium area
- Rewards will now reliably spawn when completing the Airship or The Goredello world events
- Minister Screw is no longer able to be frozen
- Toy Pinheads are now affected by singularity grenades
- Idolator Sol now takes damage from Elemental Hazards created by skills while Bio Armor is broken
- Vile Lictor’s limbs will now continue to respawn after freezing them
- Gennifer will now remain inside the refugee even if the player is dying near the area
- Lowered the amount of Badass enemies spawning in one spot by Electi Safe Collectable
- Ensured that boss fights consistently reset when all players have died
- Restored the ability to interact with Fortresses if travel was canceled by leaving a transition area in multiplayer
Loot and Stations:
- UVH levels now increase dedicated loot drop levels. The higher the level, the higher the chance of dedicated loot dropping!
- Changed the Respawn Station outside of Umbral Foundry to a Fast Travel station to allow for easier travel to the entrance
- Prevented loot items from dropping into unintended areas after defeating The Oppressor or killing all enemies in Ripper Drill Site Saw’s Clench
- Red Chest in Coastal Bonescape will only unlock when all enemies are killed
Mission, Enemy and ECHO Location Updates:
- Guns Blazing: Arjay will now consistently engage in combat against enemies
- The Power Ballad of Rodd Vomit: Addressed enemy pathing to reach the player
- Missions will no longer progress unexpectedly in multiplayer when switching from splitscreen to solo play
- Radioactive Rail Liner will now attack if players are close to it
- ECHO Location guidance improvements
- Rift Champion icon removed from the Compass, with cleaned-up functionality for those icons in the Map
Guns & Gear
Enhancement:
- Adjusted the Underdog enhancement to only apply to Vladof underbarrel weapons as intended. This will remove an unintended damage bonus that was happening when some guns switched their ammo or element types. We also updated Wombo Combo rockets so they now correctly count as underbarrel damage and receive this boost
Tediore:
- Tediore Legendary Assault Rifle Chuck now throws properly when the player has over 120% gun reload speed
- Addressed a behavior that prevented homing on the third gun spawned by Tediore reloads when specific conditions were met
- Removed extra gun from Tediore shotguns with Ripper magazines
Maliwan:
- Maliwan Legendary SMG Ohm I Got will no longer consume Energy Shield when Overshield is active
- Only active element Status Effects will spread when killing an enemy with a Maliwan-licensed part with Maliwan Enhancement and Transfuser Core
- Singularities now spawn correctly on Maliwan Sniper Rifles with Singularity Grenade Launcher underbarrels
Jakobs:
- Addressed Jakobs ricochet damage to apply the intended amount of damage on Jakobs weapons
Torgue:
- Torgue Legendary Pistol Hardpoint will fire as intended with Tediore licensed-part “Shooting”
- Torgue Legendary Shield Compleation now properly triggers Segment Break armor shield augments
Order:
- Order Legendary Sniper Rifle Rooker needle projectiles will consistently home in on enemies at a distance with the Callous augment. It will also no longer spawn unintended underbarrel projectiles with Jakobs licensed parts and a Jakob enhancement with Leaper and Bounce Pass
Ripper:
- Ripper Legendary Shield Watts 4 Dinner will now consistently give the overshield in multiplayer from Overshield drops
CoV:
- Weapons with CoV magazines now continue to fire when using Bullets to Spare firmware level 3 with the Ventilator enhancement
Daedalus:
- Daedalus SMGs with the Overcharge attachment and a Ripper Magazine will now inherit the Ripper magazine charge-up time
Atlas:
- Atlas Sure Shot perk is no longer triggered by Rafa Peacebreaker Cannons Action Skill while equipping a weapon with Atlas licensed parts and the Sure Shot enhancement
- Updated Tracker Antenna and Trauma Bond to no longer incorrectly apply to gear without Atlas-licensed parts
Ordnance
- Heavy Weapons now cause damage to BoomBoom Drones during the Callis boss fight
Firmware:
- Skillcraft will now receive the proper amount of stacks when dealing skill damage to enemies
- Deadeye 2-piece now functions as intended with intended projectiles
- High Caliber 3-piece now functions as intended with Atlas Tracker Grenade
- Get Throwin’ now properly increases Heavy Weapon Ordnance damage
Visual, Audio, and Animation updates to Guns and Gear:
- Restored prefixes to Tediore Legendary Grenade UAV
- Order Legendary Pistol Bully with Hyperion Shield enhancement now display with all parts on the item card
- Repkit will no longer disappear when trying to heal after climbing
- Corrected animations for Daedalus SMGs with Atlas Underbarrel attachments when switching
- Corrected audio on the Daedalus Legendary Shotgun Missilaser
- Maliwan Legendary Shotgun Mantra now shows the Amara Phase Fist when fired
- Adjusted effects on Maliwan Legendary SMG Ohm I Got and Daedalus Legendary Shotgun Missilaser to be consistent throughout gameplay
- Adjusted animation on Tediore Shotguns to prevent shell cases from appearing when using secondary fire
- Tediore weapons no longer explode when thrown if they overlap with water
- Tediore Assault Rifles and Pistols have consistent laser sights on gear
- Effects for Vladof Legendary Assault Rifle Whiskey Foxtrot will now expire as intended
- Adjusted reload animation for Ripper Shotguns with CoV magazines
- Adjusted Ripper effects when shooting Ripper guns with Maliwan-licensed underbarrel parts
- Ripper Grenade Transmitter effects have been restored when they are despawning
- Adjusted missing effects of needles when using the Order Legendary Sniper Rifle Rooker
Audio & Visuals
- Vault Hunter voices now return to normal after unequipping the Kittycopter head customization
- Marcus now talks at the proper time
- The second round of the Goredello will now announce the enemy type
- Updated various sound effects to play while fighting Bloomreaper
- Updates to various incorrect or missing VO lines
- Damage numbers have been removed when continuing to shoot Arjay when the fight has ended
- Corrected ECHO-4 appearance when using the ECHO-IVIV frame and Nurple paintjob customization
- Ensured Vex the Siren’s tattoos glow as intended with all skins
- Melee animations for Rafa the Exo-Soldier will now play correctly in multiplayer
- Characters can now climb after double jumping at the Abandoned Post Safehouse in the Coastal Bonescape
- Resolved climbing animations not syncing in multiplayer
- Using the grapple point by the propaganda speaker in The Howl will now take the player to the roof of the house
- Adjusted Idolator Sol animations when buying Boss replay in multiplayer
- Reduced the brightness of Seeker Witness’ laser effects
- Ripsaw’s rotating blade effect will now disappear after death
- Minister Screw’s triangle effects now disappear after death
- Ensured Bruce’s head consistently disappeared in multiplayer during Angry Mob mission
- Addressed reported instances of NPCs performing their animations early or in the wrong locations
- Adjusted effects on power cores during the “Powerdrop” Mission
- Carried items will no longer become attached to a weapon after firing and reloading quickly
- Adjusted fading distance in the intro
- Addressed hitching with Vault Hunter saves in the main menu
- Reduced the number of unused materials throughout the game
- Prevented Shield Boosters from blocking the screen
- Trees inside buildings no longer blow in the wind
- Missing animations when destroying the grate near the Vault Fragment in Tonnage Peel have been restored
- Unintended transition effects will no longer appear on players outside of Vile Lictor boss arena
- Fire no longer starts popping when getting closer to Dominion
- Prevented flickering after opening an Electi Safe
- Haybales in The Howl no longer show glass VFX when hit
- House now displays properly during Breeding Daisies
- The lights on the Candlelight Catastrophe skin now flash consistently
- Ensured the launch pad in Cuspid Climb is consistent with other launch pad areas
- The Black Market Vending Machine will no longer have an obstructed view if spawned in Tonnage Peel
- Lowered several floating items
- Addressed multiple cases of lootables not being able to be opened
- Updated various cinematics for consistency
- Addressed clipping, missing collision, out-of-bounds access, stuck spots, and visual errors in various areas of the game
UI, Text, Localization
- Sorting in the Customization Menu now defaults to show Unlocked Customizations first
- Corrected an issue causing the Backpack to appear empty after filtering
- Repkits now appear as intended in Inventory
- Addressed a reported issue causing Vault Cards to not update or progress in multiplayer
- Addressed a reported issue causing Vault Card progress to reset or disappear after a disconnect
- Vault Cards will no longer carry over progress if the same challenge reappears after the daily reset
- Updates to Vault Card UI
- Various optimization updates to UI
- Addressed various reported issues with scroll bar, sorting, and menu UI
- Updated localization, various text descriptions, subtitle timings, icon visibility, and alignment across the game
- Material thumbnails in the Customization menu now appear correctly
- Updated Credits
Splitscreen
- “Flip Card” functionality has been restored after level transitions
- Corrected various scrolling issues in the Vault Cards Menu during splitscreen
- Corrected a case of a persistent “Logging in” message when a secondary player joins splitscreen
- The Golden Chest will no longer get stuck with the “Transaction in Progress” message when the secondary player leaves after opening
- Both splitscreen players will now see all mission items during “Breeding Daisies” mission
- Resolved an issue with Recent Friends not functioning as intended when a player is added to splitscreen during gameplay
- Adjusted Vault Card UI to prevent overlapping or not displaying the entire Item Card
- Vehicle FOV will now change for both players
- Adjusted nameplate text sizes to scale correctly in splitscreen
- Updated various UI elements for correct placement and to prevent overlapping
Player Experience
- [Console Only] Several instances of incorrect gear meshes have been corrected on consoles
- [PC Only] Adjusted default mouse sensitivity and added a setting option to disable mouse smoothing
- Blended facial animations for better optimization
- Visual optimizations for Jakobs Legendary Shotgun Rainbow Vomit
- Optimizations to Mission Menu
- Various improvements to stability and optimization
Previously, a BL4 update 1 added quality of life changes. Unfortunately, many players are still facing issues while playing the game. Today’s BL4 patch 1.030 will fix a few of these issues. More fixes are coming with Borderlands 4 update 1.040.
Download free BL4 update 1.030.000 on PS5, PC and Xbox Series X/S.
