Changelogs

Bloons TD Battles 2 Update 1.0.6 Patch Notes – February 2, 2022

A new Bloons TD Battles 2 update 1.0.6 is now available to download on iOS, Android & Steam. According to the official Bloons TD Battles 2 patch notes, the latest update added new features, fixes, and gameplay changes. Apart from this, the Bloons TD Battles 2 update 1.0.6 includes stability fixes.

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Previously, a major update was released which added new Boss Bloons and Paragon Towers.

Unfortunately, since the last patch, players are facing various bugs and gameplay changes. Today’s Bloons TD Battles 2 update 1.0.6 will address a few of these issues. Read more details below.

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Bloons TD Battles 2 Update 1.0.6 Patch Notes – February 2, 2022

  • New Features
    • The Hotkeys screen is now divided into categories for easier navigation
  • Balance Changes
    • General
      • Tower Mastery and Hero Reward costs increased
      • Win Streaks will give additional trophies up until you reach 85 trophies (previously 50)
      • To make matches fairer for new players, certain tiers of upgrades are now restricted in lower arenas. You may still use any upgrades you have unlocked in private games no matter which arena you are in.
      • The “Docks” map will no longer appear in games that take place in ZOMG Superdome or Hall of Masters. The map will still be usable in private games even if you are in those arenas.
    • Rounds
      • Round 11 – Increased number of white bloons from 16 to 25
      • Round 12 – Increased number of blue bloons from 20 to 60
      • Round 13 – Increased number of zebra bloons from 4 to 12 and moved them forward 2 seconds
      • Round 15 – Replaced round entirely with one containing black, white and zebra bloons
      • Round 16 – Increased number of purple bloons from 10 to 20
      • Round 17 – Increased number of rainbow bloons from 6 to 18
      • Round 19 – Increased number of ceramic bloons from 2 to 6, increased the duration of the wave by 2 seconds and moved it forward by 6 seconds
      • Round 21 – Removed regrow property from all bloons, increased number of rainbow bloons from 6 to 20 and number of camo rainbow bloons from 5 to 10
      • Round 22 – Replaced all zebra bloons with rainbow bloons
      • Round 23 – Increased number of fortified ceramic bloons from 6 to 10
      • Round 24 – Increased number of camo regrow purple bloons from 30 to 60 and the number of fortified ceramic bloons from 3 to 6. All bloons moved forward 12 seconds.
      • Round 25 – Increased number of fortified lead bloons from 8 to 20 and the duration of the wave from 4 to 6
      • Round 31 – Removed regrow property from all bloons
      • Increased the rate at which MOAB class bloon health and speed increases from round 31 onwards
    • Bloons
      • BAD base health reduced from 14k to 12.5k
    • Bloon Sends
      • Spaced pinks eco 1.7->1.8
      • Spaced whites eco 1.9->1.8
      • Grouped purple eco 2.5->2.7
    • Dart Monkey
      • x4x Super Monkey Fan Club attack cooldown of monkeys 0.06->0.05
      • x5x Plasma Monkey Fan Club attack cooldown of monkeys 0.03->0.025
      • 5xx Ultra Juggernaut price $15k->$13.5k
      • xx5 crossbow master base damage 6->9
    • Boomerang Monkey
      • x3x bionic boomerang price $1600->$1450
      • x4x turbo charge price $4000->$4200
      • 4xx MOAR glaives price $3200->$3400
      • xx4 MOAB press price $2900->$3200
      • 5xx glaive lord orbital glaives damage bonus to fortified bloons +2->+5
    • Bomb Shooter
      • x5x moab eliminator moab bonus damage +100->+130
    • Ice Monkey
      • Metal Freeze upgrade replaced with Cold Snap ($350) – Allows Ice Monkey to freeze and pop lead and camo bloons
    • Glue Gunner
      • x4x glue strike effect damage buff to glued bloons increased from +1 -> +2
      • 5xx bloon solver price $22k->$19k
    • Tack Shooter
      • 520 inferno ring with super range crosspath – meteor base pierce 1->2
      • 502 inferno ring with even more tacks crosspath – meteor damage 700->1000
    • Sniper
      • x4x Supply Drop price $5400->$5800, initial cooldown of ability 10s->20s
      • 4xx maim moab stun length MOAB 3s->2s, BFB 1.5s->1s, ZOMG 0.5s->0.3s, DDT 0.75s->0.5s
      • x5x Elite sniper price $13k->$14k
    • Monkey Sub
      • xx2 airburst darts price $1000->$800
      • xx3 triple guns price $1100->$950
      • Xx4 armor piercing darts price $3000->$2800
      • x3x ballistic missile damage 1->2 for bloons, bonus damage to ceramics and higher 5->6
      • x5x preemptive strike copy btd6 changes; ballistic missile damage 1->10, bonus damage to ceramics and higher 5->15
      • x4x and x5x activated ability now battle ready (no initial cooldown)
    • Monkey Buccaneer
      • 3xx destroyer price $2950->$2850
      • xx3 merchantmen price $2000->$1800
      • xx4 favored trades price $7k->$6k
      • xx5 trade empire cash generation $2000->$3000 per round
      • x5x ability now battle ready (no initial cooldown)
    • Monkey Ace
      • Base price $800->$700
      • Base attack cooldown 1.68s->1.5s
      • 3xx fighter plane moab missile damage 18->20 and missiles now do unstoppable damage (capable of damaging all bloon types)
      • 4xx dart storm attack cooldown of darts 0.63->0.54, +1 pierce to darts, and moab missile damage 24->26
      • 5xx sky shredder dart attack cooldown 0.315->0.27
      • xx5 flying fortress price $100k->$85k
      • x4x, x5x abilities now battle ready (no initial cooldown)
    • Heli Pilot
      • Base attack cooldown 0.57s->0.53s
      • 4xx missiles gain +3 damage to ceramic bloons and higher
      • 5xx missiles buff to ceramic bloons and higher increases to +15 (instead of just moab class)
      • xx4 & xx5 missiles do unstoppable damage from summoned helis
    • Mortar Monkey
      • 2xx bloon buster price $650->$500
      • 3xx shell shock price $1100->$900
      • 4xx the big one damage 5->7
      • 5xx the biggest one damage 20->25, (40->50 to ceramic and higher)
      • xx5 blooncineration burny stuff tick 1s->0.75s
    • Dartling Gunner
      • Base price $750->$825
      • x4x rocket storm ability bonus damage for rockets +5 -> +4, storm duration 10s->8s
      • x5x MAD damage 450->500 and increased missile size
      • 5xx ray of doom price $95k->$80k
    • Wizard Monkey
      • x1x fireball damage 1->3, blast radius 10->20, cooldown 3s->2.6s (damage type change to explosive meaning it has purple popping power)
      • xx1 intense magic pierce bonus +4 -> +5
      • x4x summon phoenix ability damage 4->5
      • x5x wizard lord phoenix ability flame attack damage 20->30
    • Ninja Monkey
      • xx2 Caltrops duration 70s->25s
    • Super Monkey
      • xx1 knockback price $2.7k->$3k
      • xx3 dark knight price $5.5k->$5.6k
      • 3xx sun avatar price $19k->$17k
      • x3x robo monkey price $8.4k->$8k
      • x4x, x5x activated abilities now battle ready (no initial cooldown)
    • Banana Farm
      • 1xx increased production price $650->$600
      • 2xx greater production price $600->$550
      • x1x price $300->$200
      • x2x valuable bananas price $800->$700
      • xx2 banana salvage sell value of this farm +10%
      • x3x monkey bank extra cash $300->$400 per round, interest 15%->20%
      • 3xx plantation price $3000->$2700
      • xx3 marketplace price $3100->$2900
      • 4xx BRF price $18k->16k
      • xx4 central market price $14k->$12.5k
      • xx5 monkey wall street price $45k->$37.5k
      • 5xx banana central banana central 65k->60k
    • Spike Factory
      • Base spike duration 50s->40s
      • x4x spike storm: external buffs can no longer increase the pierce of the emitted spike piles from the activated ability
      • x5x carpet of spikes – spikes from the ability damage 3->6 and bonus moab damage 4->8
    • Monkey Village
      • x5x ability now battle ready (no initial cooldown)
    • Engineer Monkey
      • 1xx sentry gun: deployed sentries attack cooldown 1s->0.98s
      • xx5 XXXL trap cash from full trap $7k->$5k
    • Quincy
      • Level 3 rapid shot cooldown 60s->45s
      • Level 15 rapid shot cooldown 45s->35s
    • Cyber Quincy
      • Level 3 cyber shot cooldown 60s->45s
      • Level 15 cyber shot cooldown 45s->35s
    • Striker Jones
      • Level 20 ability duration 5s->10s
    • Biker Bones
      • Level 10 ability duration 5s->8s
    • Gwendolin
      • Base pierce 3->4
    • Scientist Gwendolin
      • Base pierce 3-4
  • Bug Fixes
    • Fixed crash with UFO BADs being set on fire
    • Fixed crash with fully upgraded Sun God
    • Fixed multiple sticky bombs being able to land on a single MOAB class bloon
    • Fixed Sentries not spawning with the same targeting option as the engineer
    • Fixed private matches not being able to change map/loadout until an opponent connected
    • Fixed Display name not updating after it was changed
    • Fixed Activated ability icons being hidden under the UI
    • Fixed issue where dismissing the chest conflict screen allowed the chest queue to be exceeded.
    • Fixed issue posting a score to the Hall of Masters leaderboard immediately after a season change
    • Fixed hang when moving between different screens too quickly
    • Fixed towers appearing very tiny for some desktop users
    • Fixed Gwendolin and Scientist Gwendolin’s Cocktails being extinguished by lead, frozen and DDT bloons
    • Fixed multiple x3x druids all targeting the same bloon
    • Fixed 3xx boomerang monkeys not responding correctly to range buffs
    • Fixed 2xx druid lightning having too small a chain range
    • Fixed missing text in the settings screen for non-english languages
    • Fixed Boomerang Monkey’s MOAB Domination not affecting DDTs
    • Fixed projectiles that could not travel over obstacles attempting to seek bloons through them
    • Fixed 230 Dartling Gunner applying laser shock to too many bloons
    • Fixed Dart Monkeys affected by Super Monkey Fan Club using weapons other than darts
    • Fixed Glue Gunner targeting bloons that were already glued
    • Fixed 4/5xx alchemist only targeting the tower closest to it, even if that tower was already under the effects of berserker brew
    • Fixed xx5 Engineer trap not adhering to cooldown between traps
    • Fixed Pirate Lord’s MOAB Takedown making other ZOMGs unable to be targeted
    • Fixed Druid being unable to hit bloons that were too close to it
    • Fixed 1xx Wizard’s Shimmer not detecting bloons over obstacles
    • Fixed xx5 Boomerang’s explosions not damaging DDTs
    • Fixed Kite ZOMG skin missing fortified visuals
    • Fixed Obyn’s Wall of Trees and Ocean Obyn’s Kraken being able to absorb BAD bloons
    • Fixed Dart Monkey’s 1/2xx upgrades giving too much pierce to xx3/4 crosspaths
    • Fixed some games ending immediately after they start
    • Multiple text fixes
    • Fixed towers that can see over obstacles showing line of sight blockers during placement
    • Fixed arena doors not being centred with countdown shield
    • Fixed Monkey names overlapping buff icons
    • Fixed incorrect Hotkeys for non QWERTY keyboards
    • Fixed Fortified bloons unlocking at different rounds in Ranked and Private matches
    • Fixed players in private matches showing as “ready” when they weren’t
    • Fixed Alchemist not throwing potion if the target was destroyed before the potion left its hand
    • Fixed Dartling Gunner’s laser shock effect stacking with itself
    • Fixed Engineer’s Bloon Trap and Obyn’s Wall of Trees not filling up more from ramped up MOAB class bloons

Download free Bloons TD Battles 2 update 1.0.6 on PC (Steam).

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