Bloons TD 6 (BTD6) Update 33 Patch Notes (BTD6 33.0)

Bloons TD 6 update 33 (BTD6 33.0) is now available to download on PC(Steam), Android, iOS, macOS. According to the official BTD6 33 patch notes, the latest update added new Halloween game icon, new maps, new paragon tower, and new trophy store items. Apart from this, the BTD6 update 33 also includes a long list of balancing and bugs fixes.

Previously, a major update 32 added a new boss, new changes and quality of life improvements. Unfortunately, players are facing various bugs and gameplay changes. Today’s Bloons TD 6 33 update will address a few of these issues. Read more details below.

Related: Bloons TD 6 servers are currently down. Check BTD6 server status here.

BTD6 Update 33 Patch Notes – October 10, 2022

New Awesome
  • New Halloween game icon
  • New Maps
    • Advanced Map – Midnight Mansion
    • Intermediate Community designed map.
  • New Paragon Tower – the Goliath Doomship!
  • New Trophy Store Items
    • Heroes: Joan of Arc Adora – Dragon Pet
    • Monkeys: Monkey Ace – Dragonfly Pet
    • Co-op: Psigh emote
    • Game & UI: Banana Farmer – Banana Costume, Glue Trap – Honey Bee skin, Profile Banner – Patchwork, Profile Banner- Sun Rays, Profile Banner – Star Burst
    • Banner winner by DREAD_LEAD (Engineer Foam)
    • Banner winner by LordTeddington (Grand Master Ninja)
  • New Limited Time Items: DDT Bloon Skin – Spider, Avatar – The Scream , Avatar – Monkey Brains
  • New CT Team Store Items
    • Building Prop: Fortified Castle
    • Base Props: Refracting Telescope, Pirate Crew
    • Water Prop: Mini Pirate Boat
    • Flying Prop: Moon Rabbit
    • Team Banners: Pet Frenzy banner, Contested Territory banner
    • Icons: Kung Fu Kiwi icon, All-Seeing Eyecon
    • Frames: Cognition frame, Ninja Scroll frame
Game Changes / Additions
  • New Languages – Polish and “Monklish” are now supported
  • Team Browser – Added more intuitive UI to the “Advanced Search” panel
  • Paragon tower placement restricted to a maximum of 3 per game
  • Contested Territory
    • The number of steps required to use Relics felt like too many, so we’ve removed Relic Voting from the team store. Now, when viewing any tile players will be able to pop up a full list of their available relics to personally select from.
    • To improve active team coordination we have allowed Vice-Mayors to also set focus markers on the CT map.
    • The total number of focus markers each team can set in CT has been increased from 1 to 4, to allow for diverse preference and strategies.
    • Contested Territory matchmaking improved for better groupings based on activity & overall rank.
    • Added a Daily Reward to welcome back players entering the Contested Territory event.
    • The Main Menu CT Icon now shows a pip displaying available tickets.
    • Tidied the CT Info panel up for much clearer readability.
    • Added a spooky Seasonal Theme to CT screens, in preparation for Halloween!
    • Added Discord & Steam Rich Presence for Contested Territory.
    • Team Banners can now be set on personal profiles, as long as your team owns that banner.
    • Over 32.4 to 33.0 we made general constant improvements to the balance of Banner/Relic tile distribution over the CT map.
Bug Fixes & General Changes
  • Team Island should correctly reflect your Team Colour in CT
  • Resolved an issue where loading a save and restarting would not allow you to earn a Black Border from that run
  • Resolved a number of background errors in CT
  • Changed team permissions so that Mayors can only only transfer leadership to members who have already been promoted to Vice-Mayors
  • Changing search filters in Team Browser will now trigger a search
  • Resolved an issue where disabling friend requests would not save
  • Resolved a number of map specific placement issues
  • Loading a profile from the cloud will no longer keep boss event saves
  • Resolved a crash on using boss checkpoints
  • Resolved an issue preventing some challenge codes from being searched
  • Resolved an issue where powers could be disabled in unranked co-op Bosses
  • Paragon towers should be correctly sold when their supporting arctic wind platform is removed
  • Resolved an issue with the CT event main menu banner appearing prior to level 30
  • Improvements made to camera zoom in CT
  • Large texture cleanup for all Paragon towers
  • Resolved an issue with logging out of accounts on some devices
  • General cleanup and optimizations of the Team Store
  • A number of localization issues resolved
  • Resolved an issue where players could add duplicate entries to their Friends List
  • Resolved an issue withy friends showing ‘default’ avatar for their highscores on maps
  • Resolved a number of issues around joining and leaving Teams
  • Resolved a number of cases in which the background for some menus would show entirely black
  • Optimizations made to a number of large textures
  • Team/Friends – Popup dialogs can no longer appear off screen
  • Team Trophy balance now correctly updates visually upon purchase
  • Resolved a minor graphical glitch on Frozen Over map when Cave Monkey is released
  • Resolved an issue with heroes gaining more than one level at a time counting as tiers purchased with the least tiers ruleset
  • Resolved an issue with Team Search not allowing Space entries
  • Resolved low quality splash screen issues
  • Heroes are now purchasable from the upgrades menu in-game

Ice Monkey

  • 5xx Embrittlement no longer slows MOABs by too much with permafrost
  • 250 Absolute Zero no longer slows MOABs by too much with permafrost

Glue Gunner

  • xx4 Relentless Glue no longer targets Bosses/BADs
  • 104 Glue Gunner should no longer sometimes apply green glue assets

Monkey Sub

  • 3xx Submerge subs should now submerge correctly on Quarry

Monkey Buccaneer

  • Buccaneer paragon should no longer mis-align its platforms if upgraded from the trade empire

Super Monkey

  • 025 Legend of the Night now correctly gains crosspath pierce

Pat Fusty

  • Highlighting on Snowman Pat Fusty no longer disappears at Lv3
  • Pat’s legs should no longer sometimes not sink into water when taking a dip

Admiral Brickell

  • No longer clips into ship badly at Lv12

Psi

  • Psi is now able to target Leads when the Alchemist Touch relic knowledge is equipped

Geraldo

  • Description spelling errors resolved
  • When fitting multiple sentry items on top of a flagship platform, these will now correctly relocate when creating the Paragon
  • Rejuvenation Potion will no longer reset Paragon cooldowns
Desktop Version
  • Added Linking Codes to Epic clients
Balance Changes

Freeplay

To encourage challenge diversity using the new extended list of preset rounds in freeplay, we have decided to make a tweak to freeplay income tax to drop it off slightly slower and allow a little more cash to be earned naturally in this range.

  • Round 101+ natural income generation increased from 2% -> 5%
  • Round 121+ natural income generation remains at 2%

Dart Monkey

As Sharpshooter’s crit occurrence didn’t feel frequent enough the overall attack rate has been increased also just to lead better into the T5’s already high rate of fire. Along with this all Crossbow criticals have been standardized, overall with T5 criticals occurring more frequently in exchange for a slight reduction in base pierce to improve Sharp Shot crosspath value. Apex Plasma Master excels generally too much for the cheapest paragon & how easy it is to start scaling early degrees so is seeing a rate decrease.

  • xx4 Sharpshooter attack cooldown reduced from 0.75 > 0.6
  • xx5 Crossbow Master attack cooldown unchanged
  • xx4 Sharpshooter crit rate changed from 8-12 shots to every 10th
  • xx5 Crossbow Master crit rate changed from 4-8 shots to every 5th
  • xx5 Crossbow Master pierce reduced from 10 > 8
  • Apex Plasma Master attack cooldown increased from 0.3 > 0.35

Tack Shooter

The Tack Zone’s all-purpose high single target & grouped DPS plus cleanup scales too well with so many options, as this is primarily intended to be the single-target damage path and that is the most fun way to use it we have traded off damage for a bonus to MOABs in order to nerf its unbuffed cleanup potential. Ring of Fire should pick up in that area for cleanup use & general destruction but it has more pierce than it really needs in most scenarios with other important stats sitting lower to compensate for high pierce, so we have shifted this high pierce more into requiring the pierce crosspath in exchange for more base power and an overall buff. Inferno Ring’s meteor will now also follow target priority since that sounds fun

  • xx5 Tack Zone damage reduced from 2 > 1
  • xx5 Tack Zone gains bonus damage to MOABs +1
  • 4xx Ring of Fire attack cooldown reduced 0.4725 > 0.315 (buff of +25 > 50%)
  • 4xx Ring of Fire pierce reduced from 60 > 40
  • 4xx Ring of Fire damage increased from 3 > 5
  • 5xx Inferno Ring damage increased from 4 > 8
  • 5xx Inferno Ring MOAB bonus reduced from 6 > 4
  • 5xx Inferno Ring attack speed unchanged
  • 5xx Inferno Ring Meteor now follows Target Priority

Ice Monkey

Arctic Wind never really gets used for its actual basic intended purpose, which would be cool.

  • Arctic Wind aura slow amount increased from 40 > 60%

Glue Gunner

We want to achieve an effect with Bloon Solver’s acid burning through the layers quickly but not instantly, though we haven’t so far achieved a good balance of this along with eliminating Super Ceramics in a timely manner, causing it to be far too impractical on any shorter map. To solve this while retaining the vision we have boosted the ceramic bonus up significantly along with preventing this bonus from overflowing into the children layers

  • 5xx Bloon Solver DoT’s Ceramic bonus damage increased from 2 -> 8
  • 5xx Bloon Solver DoT’s increased Ceramic damage will not skip through extra children layers upon breaking the ceramic layer

Sniper Monkey

After the lower tier nerfs Elite Sniper still remains just a bit too good even without considering its cash production.

  • x5x Elite Sniper price increased from $13,000 > 14,500

Monkey Buccaneer

Monkey Pirates is great for the first couple MOABs but with the long ability cooldown it very quickly falls off after that point, we have pushed it and Pirate Lord’s base stats up to feel more competitive especially with possible Brickell synergy. Trade Empire farming power even with the water requirement feels like it takes off too easily, so the bonus cash it provides will now require T4 Favored Trades for the full benefit

  • x4x Monkey Pirates Grapes damage increased 1 > 2
  • x4x Monkey Pirates Grapes ceramic bonus increased 1 > 2
  • x4x Monkey Pirates Cannonball explosion damage increased 2 > 3
  • x4x Monkey Pirates Cannonball explosion moab bonus increased 0 > 6
  • x4x Monkey Pirates price increased $4500 > 4900
  • x5x Pirate Lord Grapes damage increased 5 > 10
  • x5x Pirate Lord Grapes ceramic bonus increased 5 > 10
  • x5x Pirate Lord Grapes burn damage increased 1 -> 9
  • x5x Pirate Lord Cannonball explosion damage increased 2 -> 5
  • x5x Pirate Lord Cannonball explosion moab bonus increased 0 -> 10
  • x5x Pirate Lord Cannonball frags damage increased 1 -> 10
  • x5x Pirate Lord Cannonball frags moab bonus increased 0 -> 5
  • xx5 Trade Empire cash per round per merchant when applied to xx3 Merchantmen reduced $20 -> $15
  • xx5 Trade Empire cash per round per merchant when applied to xx4 Favored Trades remains at $20

Monkey Ace

To help you work towards the new Ace Paragon we have reduced Spectre’s lategame ceramic weakness with improved targeting for the bomb projectiles & a large increase to their bonus ceramic damage to help out later on, to change focus on these projectiles we have also shifted damage around for the darts to deal single target with the bombs providing ceramic AoE cleanup. Flying Fortress’s value drops off by the lategame when you can realistically afford it, so following on with this dart single target focus change at T4 we have added a large MOAB damage bonus to Flying Fortress darts

  • xx4 Spectre darts & bombs now both have a weaker homing effect
  • xx4 Spectre dart damage increased from 2 > 3
  • xx4 Spectre bomb damage reduced from 3 > 2
  • xx4 Spectre bomb ceramic bonus increased from 2 > 4
  • xx5 Flying Fortress darts now deal bonus damage to MOABs +10

Heli Pilot

Heli’s Razor Rotors don’t scale with higher tiers so improvements have been made specifically to that attack for Dartship & Apache Prime. Support Chinook use is too niche outside of farming for the high cost, so the upgrade cost along with that effective cash gain amount from ability usage has been lowered to retain the same farming while improving niche use. Downdraft has more general use throughout the game and scales better than the more expensive MOAB Shove upgrade though they do both see use, so the price of these upgrades has been swapped around. Faster Darts xx1 upgrade will now increase the attack distance of Heli Dart attacks in order to assist with cluttering issues where large numbers of Helis will push each other away from nearby targets

  • 4xx Apache Dartship rotors damage increased 2 > 4
  • 4xx Apache Dartship rotors pierce increased 10 -> 20
  • 5xx Apache Prime rotors damage increased 2 > 8
  • 5xx Apache Prime rotors pierce increased 10 -> 40
  • x4x Support Chinook price reduced 12,000 -> 10,500
  • x4x Support Chinook crate cash reduced $1800 -> 1650
  • x3x Downdraft price increased 3000 -> 3500
  • xx3 MOAB Shove price reduced 3500 -> 3000
  • xx1 Faster Darts also increases attack distance of dart attacks by +30%

Mortar Monkey

It has been hard for The Bloon Solver & The Biggest One to exist so close in the same price range when they fill the same role but with The Biggest One being simply better and more versatile, so we have ramped The Biggest One to fill a better role but for a higher cost. Artillery Battery’s special stun bonus is completely ineffective against targets which are impossible to stun, so it is receiving a small damage bonus to these targets to compensate. Other similarly priced decamo options are able to decamo DDTs, so Signal Flare feels like a far lesser choice here having this basic decamo utility locked behind an MK

  • 4xx The Big One shockwave gains bonus to ceramic +1
  • 5xx The Biggest One price increased from $28,000 -> $36,000
  • 5xx The Biggest One can now stun MOAB Class Bloons at a reduced rate
    • MOAB 0.3s, BFB/DDT 0.2s, ZOMG 0.1s
  • x4x Artillery Battery deals bonus dmg to BADs & Bosses targets > 4
  • x5x Pop & Awe deals bonus dmg to BADs & Bosses targets > 10
  • x5x Pop & Awe grants all other x4x mortars bonus dmg to BADs & Bosses > 6
  • xx3 Signal Flare can now decamo DDTs
  • Paint Stripper MK now instead allows xx4 Shattering Shells to remove Fortification from DDT’s
  • xx4 Shattering Shells DoT damage per tic increased 1 > 5
  • xx5 Blooncineration DoT damage per tic remains at 5

Dartling Gunner

Rocket Storm being cheaper than its T3 when the T3 is more of a decent stepping stone into the good T4 didn’t quite sit right, so these prices have just been swapped. Buckshot pierce has been increased to help make its attacks cut through more for a chunkier hit. Focused Firing’s distance bonus on 203 due to how it is setup with projectile speed dropoff was a bit less than this written ‘25%’ realistically closer to 18.75%, so this number has been increased enough to give it roughly a true 30% increase in distance.

  • x3x Hydra Rockets price reduced from $5250 > 5100
  • x4x Rocket Storm price increased from $5100 > 5250
  • xx3 Buckshot dartling pierce increased 4 -> 6
  • xx5 Bloon Exclusion Zone pierce remains at 6
  • 203 Focused Firing distance bonus 25% > 40%

Wizard Monkey

Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & stepping stone to Phoenix. Shimmer is prone to missing a lot of camo Bloons due to the low attack rate, we do want it to be slower than other decamos to account for the larger radius and better T5 so we are making the radius benefit more noticable and lowering price

  • 020 Wall of Fire pierce per tic reduced from 15 -> 10
  • 021 Wall of Fire pierce per tic reduced from 19 -> 15
  • 020 Wall of Fire damage Tic rate reduced 0.1 -> 0.15
  • 020 Wall of Fire wall spawn rate reduced 5.5 -> 6.5
  • 120 Wall of Fire duration increased 4.5 -> 5.5
  • 120 Wall of Fire no longer auto-targets but gains a target marker (like x3x Engineer)
  • 030 Dragon’s Breath base damage increased 1 > 2
  • 030 Dragon’s Breath WoF damage Tic rate remains 0.1
  • 030 Dragon’s Breath WoF pierce per tic increased 15 -> 20
  • x4x Summon Phoenix price increased $4000 -> 4500
  • x4x Summon Phoenix pierce reduced 10 > 8
  • xx3 Shimmer radius increased 70 > 80
  • xx3 Shimmer price reduced $1700 > 1500

Super Monkey

Ultravision is a lackluster crosspath with so many other ways to get camo detection cheaper &/or for more towers. The Anti-Bloon is expensive but as a quite underused tower feels it doesn’t live up to the super monkey name for that cost, for now the ability is seeing a cooldown decrease. We feel Legend of the Night’s base tower is more usable now after recent buffs, so without a total need to lean entirely on the passive ability for use we are increasing this cooldown to prevent some issues.

  • x5x The Anti Bloon ability cooldown reduced 45 -> 30s
  • xx2 Ultravision grants bonus damage to camo bloons +1
  • xx5 Legend of the Night cooldown increased 120 > 180s

Ninja Monkey

Sticky Bomb feels like it is in a very strong point right now in a lot of situations, though flash bomb isn’t good enough without a great deal of support leading into it, this shift should open up for challenge viability especially in ABR.

  • xx3 Flash Bomb price reduced $2750 > 2250
  • xx4 Sticky Bomb price increased $4500 > 5000

Alchemist

Transforming Tonic has always had a large struggle with pierce, rather than directly throwing onto the base pierce we have added crosspathing pierce & rate benefits for transformation enjoyers to now choose between. Acidic Mixture Dip stacking from multiple alchemists / stalling tactics too effectively lowered use of other lead counter options in a way we didn’t like, so the maximum stacks here without Permabrew has been reduced considerably.

  • 140 Transforming Tonic monster pierce increased 6 -> 9
  • 041 Transforming Tonic attack speed increased 0.03 -> 0.024s
  • 2xx Acidic Mixture Dip max number of stacks reduced 200 -> 40

Druid

Top path Heart of Thunder doesn’t scale well with tiers for an upgrade with such niche use & generally feels lacking, so it is seeing general power improvements across the board to upgrades that incorporate this attack. Druid of the Jungle’s vines feel too strong already for this, but for quality of life the T4 Jungle’s Bounty Druid will now gain targeting options for the global vine attack

  • 2xx Heart of Thunder damage increased from 1 > 2
  • 4xx Ball Lightning (HoT) damage increased from 1 > 3
  • 4xx Ball Lightning (Ball) damage increased from 2 > 3
  • 5xx Superstorm (HoT) damage increased from 3 > 10
  • 5xx Superstorm (Ball) damage increased from 5 > 10
  • 205 Avatar of Wrath applies its full RBE damage bonus scaling to Heart of Thunder
  • x4x Jungle’s Bounty vine can now follow tower Target Priority

Spike Factory

Spike Factory 4xx feels it needs a small boost in order to really start feeling worth upgrading to rather than getting multiple T3s in the lategame due to the improved Spiked Mines pierce not being as needed for Super Ceramics

  • 4xx Spiked Mines spikes bonus to fortified increased 1 > 3
  • 4xx Spiked Mines explosions bonus to fortified increased 1 > 3

Engineer

The MOAB offense of top path lacks for a mainly dps tower that is quite complex to use, T3 Sprockets already feels underwhelming so is seeing a buff here carrying up to T4, and the 320 crosspath will now be able to double dip on the Fortified & MOAB damage bonuses that it gains. Cleansing Foam is only seeing a slight tweak to help it be more viable as ‘main camo detection’, this mainly fixes some issues in ABR allowing it to catch quick initial camo spawns.

  • 3xx Sprockets buff amount to sentry rate & deployment increased 40 > 50%
  • 120 Sentries can now benefit from both of the moab and fort damage bonuses on one target if that target is a fortified moab
  • x3x Cleansing Foam attack gains 1s of 4x rate on round start

Gwendolin

As she’s a little average all around these days with other heroes overtaking in the past years Gwendolin is seeing some improved quality of life, synergization, and extra juice to the initial hit of Firestorm since currently the ability is not great and the first impact does very little compared to the DoT.

  • lv3 Cocktail of Fire gains a target selection point
  • Lv5 Pyrotechnics Expert: All Ring of Fire, Signal Flare & Dragon’s Breath gain 10% rate & radius (Along with higher tiers, but not subtowers)
  • Lv18 Pyrotechnics Master: Ring of Fire, Signal Flare & Dragon’s Breath buff increased from 10% to 20%
  • Lv10 Firestorm initial damage increased 2 -> 5
  • Lv10 Firestorm initial moab damage increased 2 -> 20
  • Lv20 Firestorm initial damage increased 5 -> 10
  • Lv20 Firestorm initial moab damage increased 5 -> 50

Ezili

Ezili’s niche use is in an extremely strong spot right now so we shouldn’t really buff her, but anyway Heartstopper & Sacrificial Totem both feel too limited in total possible synergies, these are having quality of life improved and Heartstopper will additionally allow all towers to damage Purple Bloons to open up more combination options and give more reason to use it.

  • Lv3 Heartstopper can now activate if there are Purple Bloons spawned regardless of if they are regrow or not
  • Lv3 Heartstopper now also removes Purple Bloon immunity for duration
  • Lv3 Heartstopper duration increased 6 -> 10s
  • Lv3 Heartstopper cooldown reduced 60 -> 45s
  • Lv7 Sacrificial Totem now gains a targeting option for spawn
  • Lv7 Sacrificial Totem grants an additional pierce to Wizards 1 > 2
  • Lv7 Sacrificial Totem grants an additional attack speed to Wizards 15 > 20
  • Lv12 Heartstopper cooldown reduced 45 -> 40

Adora

  • Lv3 Long arm of the Light cooldown reduced from 45 -> 35s
  • Lv9 Main ඞttack gains increased damage to fortified Bloons +2
  • Lv13 Main attack fortified damage bonus increased to +3
  • Lv19 Main attack fortified damage bonus increased to +4
  • Lv10 Ball of Light gains increased damage to fortified Bloons +3
  • Lv15 Ball of Light fortified damage bonus increased to +5
  • Lv20 Ball of Light fortified damage bonus increased to +20

Admiral Brickell

  • lv10 Mega Mine explosion no longer blocked by map line of sight
  • Lv12 main handgun damage increased 7 -> 8
  • Lv15 main handgun damage increased 9 -> 12
  • Lv17 main handgun damage increased 11 -> 18

Contested Territory – Relic Knowledge

  • Camo Trap: Number provided reduced from 2 > 1
  • Flint Tips: DoT tic rate reduced 2 > 2.5s (4 > 5s total)
  • Camo Flogged: Bonus damage to Camo increased from 1 > 3
  • Hero Boost: Increased XP value increased 10 > 15%
  • Going the Distance: Range bonus increased from 10 > 20%
  • Bigger Bloon Sabotage: It goes without saying the Bigger Bloon Sabotage relic was not intended to apply to Boss Bloons and this has been resolved. This was a bug resolved in 32.2 but deserves mentioning here with the rest of the changes

Bloons TD 6 (BTD6) update 33 released date

Bloons TD 6 (BTD6) update 33.0 will be available at the end of this month.

Download free Bloon TD 6 (BTD6) apk 33 on Android.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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