Bloodhunt Update 1.10 Patch Notes – April 24, 2023

Vampire: The Masquerade – Bloodhunt update 1.10 (1.010) details released for PS5 and PC(Steam). According to the official Bloodhunt patch notes, the latest update puts most of the focus on server performance and balancing. Additionally, Bloodhunt version 1.10 (1.010.000) also includes new goodies in store for you, such as gamepad presets, a new weapon: the Dual SMGs, two additional maps for TDM, and more.

Previously, a major Combat & Power update added new artifacts, a new weapon, and more. Unfortunately, since the release, players are experiencing fps drop and performance issues. Today’s Bloodhunt patch 1.10 will address a few of these issues.

Check out more details below.

Bloodhunt Update 1.010 Patch Notes – April 23, 2023

SERVER PERFORMANCE

  • We have introduced a progressive tick-rate model that reduces or increases the bot tick rate depending on their proximity to players. Bots that are near players will have priority by having a higher tick rate and bots that are far away and out of sight will have a lower tick rate. This optimization has significantly decreased the server-side calculations
  • Slight tick rate adjustment for NPCs. The civilians in Prague have been optimized further which decreases the server load and improves its performance
  • Additional performance optimization of bots by removing unnecessary calculations on the server
  • Performance improvements of character movement by more optimized tracking of dead players. Having found ways to further reduce the character movement for dead players will decrease the load on the server
  • Additional smaller adjustments that have hampered the servers

All these improvements will reduce the load on the server, which will lead to better overall server performance. We will continue to measure and monitor the performance after the patch release, as well as monitor the feedback from you to see the full impact of this effort.

AIM ASSIST BALANCING

  • ADS slowdown – The slowdown when moving the reticle over the enemy character with the left stick has been reduced (faster movement)
  • ADS rotational – The rotational help, when the enemy is moving vertically or horizontally, has been reduced (now requires more input adjustments)
  • Character model lock – The aim assist will now require more overall fine-tuning to avoid over or undershooting a target

Each weapon in the arsenal has received individual adjustments to some or all these aspects to better fit with these changes. For additional details please refer to our recent learnings article.

TRIOS’ MATCHMAKING CHANGES

The Trios game mode will now have its own matchmaker, prioritizing the number of human players whilst waiting for no more than 8 minutes before starting the match. This primarily affects the hours of the day when there are not enough players queueing for the Trios mode. If there are not enough players to fill 30 slots after 8 minutes, the match will be backfilled by bots. For more information about this change, please check out our recent Trios article.

GAMEPAD PRESETS

You will now be able to change between presets for different button layouts on your gamepad (Please note that these presets will not affect the default menu navigation buttons).

These are the presets to choose from:

  • Default (The default setting)
  • Mirrored (L1 & L2 swap with R1 & R2)
  • Crouch control (Crouch/slide on R3, heightened senses on Circle)
  • Bumper Jumper – Jump on L1, Clan ability on X

This feature adds some often-requested customizability to the gamepad so you can adapt its settings to your needs.

NEW WEAPON: DUAL SMGS

  • The player can wield a pair of Dual SMGs, which are compact yet powerful weapons.
  • These Dual SMGs have a high rate of fire that can quickly shred through enemy health bars.
  • Their fully automatic action unleashes a hail of bullets, making them ideal for intense battles.
  • However, their accuracy is lower compared to other weapons due to high recoil.
  • These guns are perfect for those who prefer overwhelming their enemies with raw firepower rather than precision.
  • One main difference between Dual SMGs and single SMGs is that the former lacks a silencer, making them louder.

NEW TDM MAP: BURNING CHURCH

  • Bloodhunt’s latest Team Deathmatch (TDM) map takes place on the once holy grounds of a burning church, now transformed into a battleground.
  • The city is enveloped in darkness, and the vampires come out to play, thirsty for blood and vengeance.
  • Prepare for intense combat as you navigate narrow alleys, climb near blazing walls, and leap across rooftops in a thrilling display of vertical traversal.
  • Every corner holds the potential for danger, and every rooftop provides a strategic advantage.

NEW TDM MAP: OLD TOWN SQUARE

  • The second added map is located in the heart of Prague, where centuries-old history meets the bloodthirsty chaos of Bloodhunt’s new TDM map.
  • The Old Town Square and Prince’s Haven serve as the backdrop for an all-out battle between the Camarilla and Anarch sects.
  • Expect intense close-quarter combat among the maze-like buildings, each with its own story to tell.
  • The center of the map features the 15th-century sculpture of the Martyr, a grim reminder of the dark forces at play in this war-torn city.

STORE UPDATE

For this month, we are adding the following vanity items to the in-game store:

Outfits:

  • Assassinatrix (Feminine body type)
  • Army of Death (Universal)
  • Short Fuse (Feminine body type)
  • Survivalist (Universal)

Headgear:

  • Veiled Vulture

Mask:

  • Iron Mask

Tattoos:

  • All Natural
  • Distortion
  • Iconic Regent
  • Psychoactive

Piercings:

  • Hellbound
  • Vamp Vertex

Emote:

  • Come Here

Makeup:

  • Blood Camo
  • Clairvoyant

Eyes:

  • Amber Glow

BALANCE CHANGES

PERK BALANCE CHANGES

  • The Athlete perk has been adjusted to reduce the climbing speed bonus slightly.
    Athlete has seen the highest use as of late so we are adjusting it a bit so that other options may feel more valid as well
  • The damage from the juggernaut perk has increased significantly.
    The Juggernaut perk has seen little use but is now coming back with a lot more power. If you use the high ground to your advantage, you can now set up great burst damage on unsuspecting foes

ARCHETYPE BALANCE CHANGES

  • The Siren flash range has been reduced.
    You will now have to be a bit more precise with your Blinding Beauty engagements, while still awarding you when you pull it off
  • Warden’s Shackles leash length before breaking has been reduced.
    The Warden has been falling behind a bit so they shall tighten their leash to the competition. A leashed target now has a smaller area to move in, which should result in more leashes broken and fewer options for the leashed enemy
  • The initial speed bump for the Tremere Levitation power has been slightly reduced.
    We appreciate that players have had fun with the Scholar, but we think it should come as no surprise that a couple of adjustments are in order. The Levitation power when activated and canceled rapidly has managed to almost mimic a Brujah’s Soaring Leap, which takes away part of what makes the Brujah unique. So, this change should limit the capability of leaping too far while using this power
  • The Tremere passive reveal duration has been reduced.
    This change should force you to make a quicker decision to pursue or use your blood lance, making it slightly more difficult. We saw that the longer reveal duration became made the passive a bit too powerful

WEAPON BALANCE CHANGES

  • Slightly shifted bullet spread on the Dual Shotguns to fall within the lines of the crosshair, as they went further outside the bounds than other shotguns
  • Extended the poison duration of the Dual Daggers, increasing the max damage dealt over time
  • Revolver spread recovery speed increased slightly for all but the gold variant
  • The Double Tap magazine capacity has been increased by two bullets

MISCELLANEOUS BALANCE CHANGES

  • Entity chests will now have a higher loot variety

BUG FIXES AND OTHER CHANGES

With this update, we did some spring cleaning and managed to swipe away a lot of bugs that spent the winter in Prague. These unwelcomed guests are no longer present in the game. Additionally, we made a couple of game improvements that made Bloodhunt just a bit neater and tidier.

  • We continue the work on improving the traversal by decluttering areas, changing collision settings on props, and performing additional visual polish (including adjusting LODs, gaps so the void is visible, lighting errors, etc.)
  • Resolved multiple smaller server performance-related issues
  • The visual aura effect on the Artifact Safes when seeing it with heightened senses has been changed so it is more easily identifiable
  • The unintentional moody lighting in the Tailor Stores all over Prague now has the correct lighting
  • We resolved an issue where the player’s character could land on an invisible collider near the construction site
  • Resolved multiple texture flickering issues across Prague
  • Tutorial: We resolved an issue where the camera would clip through the wall when the player was standing atop the wooden boxes
  • Armory: Resolved an issue with props that would be loaded and unloaded in the Armory based on if a player was moving sideways
  • Fixed a bug where the enemy character running and walking animations were incorrectly replicated for other players when walking over stairs in the Graveyard and Divine Disco in Prague
  • Tutorial: Resolved an issue with the new tutorial where the player was able to leave the playable area by sliding under a specific location
  • We fixed an issue where the player might spot another player behind lootable vehicles that unintentionally would vanish if seen beyond a certain range
  • Vandal’s Earthshock targeter has undergone improvements to increase its visibility and communicate where on the targeter you will land. It now also keeps up with you when you turn while crashing towards the ground
  • We have addressed several issues that temporarily got a player stuck in an animation when climbing between certain specific locations
  • We resolved an issue where a player might fall through the ground if they collided with a bus
  • A bug was squashed that prevented the player to equip an unlocked perk for an Archetype if they loaded into Elysium as a different Archetype
  • We fixed an issue where placeholder text was shown instead of the designated text for the Free Pass reward
  • The player can now again close the map and the scoreboard in TDM
  • The ‘Bend and snap’ emote no longer disappears from the emote wheel after joining a session in Prague
  • We resolved an unintended feature that allowed the Scholar to achieve super-long jumps with certain melee weapons

Download free Bloodhunt version 1.010 on PS5 and PC.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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