Vampire: The Masquerade – Bloodhunt update 1.002 (June 8, 2022) is now available to download on PS5 and PC(Steam). According to the official Bloodhunt patch notes, the latest update added support for VRR (Variable Refresh Rate) on the PS5. Apart from this, Bloodhunt patch 1.002 also includes gamepad improvements as well as a long list of bug fixes and quality of life changes.
Unfortunately, since the release, players are experiencing fps drop and performance issues. Today’s Bloodhunt version 1.002 will address a few of these issues.
Check out more details below.
This is the 0-1 movement of how far on the stick the player has moved the stick, mapped onto a curve. The change should allow more control for both precision aiming and fast turns.
New default values for the different sensitivity multipliers. In a future release we will rename the following settings since they are not multipliers on top of one another.
Once the stick is maxed out at the edge, the turn speed increases at a rate over time, until the game says that the turn speed is at the limit.
This is related to anything regarding staying on target or making it easier to acquire a target.
NOTE: These are not settings, this is just a breakdown of how Aim Assist works.
When aiming near a target, the sensitivity slows down. This is most strongly felt in short to medium-long range. This is not highly active for the closest ranges or the longest ranges.
When aiming near a target and you are moving the camera helps you turn a bit. This is mostly felt in short ranges. This is not active for the very closest ranges or the longest ranges.
This is only the start, and we will keep improving it until we find a good balance between the input methods.
Clarified which outfits are clan-specific in the Battle Pass and the flash store
For this update, we took a look at the more pressing balancing issues that needed to be tweaked, and here are the new values that we decided upon:
The Bloodhunted timer has decreased from 60s to 40s
After some internal testing, we settled on a 40 second timer, which improves the odds of surviving while still encouraing players to uphold the Masquerade. We also tried 30s, but it felt too inconsequential.
Bloodhunt has fallen into a bit of an Enforcer meta as the season has progressed. We’ve seen a lot of frustration when going up against the Flesh of Marble power. While we’ve been working on some improvements to how it functions, these changes are unfortunately not fully ready at this time, but we wanted to make some other improvements we can in the meanwhile. Nerfing the duration might not solve everything but it means that Ventrue players will have to be a bit more alert and on their toes.
We increased the invulnerability timer to ensure that players can’t take damage before they’re able to act when reviving. This change gives players a better shot at escaping or fighting back when left to regenerate after being downed.
Melee has been a hot topic of late, and while we can see that it is not universally agreed upon that melee is too strong, we see a lot of frustration towards it. We want to start by limiting the health you gain back to not make it as difficult to defeat a melee attacker that you nearly killed before they started swinging at you. We’ll be monitoring the results closely to see if this is a step in the right direction or if we need to try something different.
Download free Bloodhunt version 1.002 on PS5 and PC.