Blade & Sorcery Update 11 (The Home Update) Patch Notes
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Blade & Sorcery update 1.11 is now available to download on PC. According to the official Blade and Sorcery patch notes, the latest update added a new home exterior, tutorial, new player inventory, new clothes, and much more.
Previously, a major update added some minor tweaks and changes to the game. Unfortunately, players are still experiencing several issues since the last major patch.
Today’s Blade & Sorcery patch 1.11 will address a few of these errors. Read more details below.
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Table of Contents
Blade & Sorcery Patch Notes – July 9, 2022
Features
Added home exterior
Added tutorial
Added player inventory, (run tutorial for explanation to how to use it)
Added clothes changing (using home mirror or “Equip” in item book)
Added edible food support (apple)
Added doors and levers system (home only for now)
Added some new weapons
Added two new hair style
Added multi-language support
Added game translation for French, German, Spanish, Portuguese, Italian, Japanese, Korean, Thai and Chinese (traditional and simplified)
Added muffling NPC with your hand to avoid doing noise
NPC now react to touch, light, bodies, items being held with telekinesis, and other NPCs being held with telekinesis.
Updated NPC combat animation and behavior for one-handed and two-weapon AI to be more dynamic, including parrying and riposting
Added rock throwing ****to NPC when the player is not reachable
Added water interaction with player hand and items
Added underwater effects and drowning when player (or NPC) stay too long underwater
Added new spell merge for fire (meteor) and lightning (ion beam)
Added new magic abilities to fire, lightning and gravity imbued staff (press spell menu when handled to activate)
Added new staff slam effect for Fire and lightning
Lightning now chains between metallic objects, imbuing other weapons nearby
Lightning can now have a chance to disarm NPC when their weapon is fully imbued
Grabbing an NPC and casting the lightning spell will instantly shock them
Added gravity hover, charging the Gravity spell while falling slows your fall
When gravity push is aimed downwards or when you are airborne, it will push you in the opposite direction
Added real-time lighting to spell charges
Added effect and mana cost to telekinesis spin
Allowed player to tele-grab NPC-thrown fireballs
Staffs will now steal energy from NPCs when you hit them, recharging their current imbue
Gravity bubble now have an effect on player
Game now include game version and minimum mod version directly into the game executable (will be used by Vortex)
Modder pdb files now loaded if available to help with modder debugging
NPC are able to blink
NPCs can now damage each other when they’re far away from the player
Changes / Enhancements
Canyon level update (new water + interaction, more details, misc changes and additions)
Small touches and lighting changes to Ruins
Updated character selection scene with new dungeon assets
Added some new rooms to Dungeon
New loading music
Wave and item selector UI overhaul
Improved gravity spell audio effects
Reworked Citadel vicinity
Improved NPC vision by increasing field of view and how well they can see you in the dark
Crouching no longer impacts stealth (stealth influenced by light and darkness, sound, and enemy FOV)
NPCs make less noise when killed in stealthy ways
Grabbed NPCs now behave differently when grappled so they don’t try to move and such like before
Archers stow their bows when their targets are too close
Warzone is added back on the wave selection menu
Improved probe based lighting on characters to be more uniform
Improved stealth mechanics: AI detection has been fine tuned for a better experience
Added an option to slide with A / X on Oculus touch or touchpad press on Index (so using staves is easier by using trigger)
Dual-wielding NPCs swap their left hand weapon to their right hand if they drop their right hand weapon
Improved staff gravity shockwave audio
Touchpad press is now used to use staff on Index controller.
Spells and imbues now stop when in water
Moved further invisible walls near ocean in some dungeon rooms
Removed ocean kill zones in some dungeon room
Improved and changed some dungeon room layout and spawns
Chickens’ wings are now physical parts of their body
Added handles to most props
Show player characters in the menu from the most recently played to the least recently played
Reworked torch model
Weapons now lose imbue slower
Lightning stuns metal-armored enemies for much longer
Increased arm stretch length to avoid hand disconnecting from handles when too far
Improved spell haptics
Small improvements to dying animations
Improved collision performance
Improved effect spawning performance
Clarified the “Max arm length reached behavior” option description, and set the default to “Hold”.
Removed bloom threshold and tonemap options. Added post process profiles options instead.
Boosted the damage and force behind the player kick.
Added audio slider in menu option to increase or reduce the slow motion sound effect
New “Clean visible dropped items” option. Which will periodically clean up dropped items even when you can see them, except for ones in your telekinesis range.
When cleaning dropped items, only duplicate of the same item will be despawned first, then any will be despawned until the number of items is under the max dropped items limit
Added kick audio
Added new jump audio
Added a compensation force to the player’s hands to stop them from dragging behind when you walk
Oar can be put in back holster
Minor balance changes
Added version revision, game version changed from 11.0.X to 0.11.0.X (so change mod manifest jsons!)
Removed the fake game.json that was used by Vortex in the default folder to avoid confusion and errors (Vortex is going to check executable instead)
Json file loading time improvements
Optimized ocean quality
Optimized item spawner book performance
(Modding) ItemModuleEdible/EventManager now has consume events