Black Ops 6 Update 1.071 Patch Notes (BO6 update 1.71)

Black Ops 6 update 1.071 is available to download on PS4, PC, and Xbox One. According to the official BO6 update 1.71 patch notes, the latest Season 03 update adds three new maps, fresh multiplayer modes, and major Zombies content with the Shattered Veil expansion. Additionally, BO6 version 1.071.000 also introduces new weapons, weapon balancing changes, and improved anti-cheat measures.

Black Ops 6 update 1.71 Patch Notes – April 2, 2025

BO6 Update 1.71
BO6 Update 1.71

Black Ops 6 update 1.71 Summary:

  • New Multiplayer Maps: Firing Range, Barrage, and Nomad added.

  • New Modes: Sharpshooter and Demolition introduced.

  • Weapon Additions: Kilo 141, CR-56 AMAX, HDR, Kali Sticks, and Nail Gun.

  • Zombies Expansion: Shattered Veil map, new Wonder Weapons, and fresh enemies.

  • Global Updates: Anti-cheat improvements, UI refinements, and weapon balancing.


New Multiplayer Maps

1. Firing Range (6v6)
The iconic Firing Range returns in Black Ops 6 as a meticulously remastered map, preserving its fast-paced combat DNA while modernizing visuals and environmental dynamics.

  • Layout & Key Areas:
    • Central Road: A high-traffic lane flanked by the Tower (offering sightlines across the map) and the Shoot House (close-quarters combat zone).
    • Garage: A fortified position with upper-level sniping perches and lower-level cover for SMG engagements.
    • Dirt Road: A flanking route connecting the Storage Unit (ambush hotspot) to the Office (strategic vantage point).
    • Dynamic Elements: Moving target dummies along tracks near the Office and Garage create visual distractions, masking footsteps and gunfire.
  • Strategic Play:
    • Dominating the Tower grants map control but exposes players to crossfire.
    • The Dirt Road offers safer rotations but requires vigilance against Claymores or ambushes near Storage.

2. Barrage (6v6)
Set in 1968 Vietnam, Barrage immerses players in a war-torn artillery base with destructible environments altering pathways.

  • Thematic Design:
    • Command Center & Barracks: Heavily damaged structures with collapsed walls, enabling new flanking routes.
    • Artillery Battery: A central point with intermittent explosions, adding chaotic backdrop noise.
    • Verticality: Rooftops and rubble piles create elevation advantages for snipers.
  • Gameplay Dynamics:
    • Destruction opens shortcuts but removes cover, forcing adaptability.
    • Long sightlines favor ARs/LMGs, while debris fields suit SMGs.

3. Nomad (6v6, 2v2)
Set in 1986 Afghanistan, Nomad features a ruined village dominated by a parked missile carrier overlooking a destroyed convoy.

  • Key Features:
    • Missile Carrier: A central landmark providing cover and verticality.
    • Valley Flank: A narrow path with limited cover, ideal for sniper overwatch.
    • Ruined Settlement: Close-quarters interiors with destructible walls for breaching.
  • Strike Mode (2v2): Tightened lanes and reduced spawn points intensify tactical duels.

II. New Multiplayer Modes

1. Sharpshooter
free-for-all party mode where loadouts rotate every 45 seconds, testing adaptability and skill.

  • Loadout Mechanics:
    • Weapon Rotation: Cycles through snipers, pistols, melee, and equipment (e.g., akimbo revolvers → combat knives).
    • Streak Bonuses:
      • 1st Kill: +10% movement speed.
      • 2nd Kill: +15% reload speed.
      • 3rd Kill: Sprint recovery time reduced by 20%.
      • 4th Kill: +25% ADS speed.
      • 5th Kill: Double score per kill (stacks with streaks).
  • Strategy: Prioritize high-risk weapons (snipers) early to build streaks before rotations.

2. Demolition
round-based objective mode where attackers must bomb two sites, while defenders counter with respawns.

  • Mechanics:
    • Attackers: Spawn with bombs; destroying a site grants +1:30 time bonus.
    • Defenders: Disarm planted bombs or stall until time expires.
    • Overtime: If tied 1-1, a sudden-death round with a neutral bomb decides the winner.
  • Meta Shifts: Aggressive defender pushes to intercept bomb carriers vs. methodical attacker setups.

III. New Weapons & Attachments

1. Kilo 141 (Assault Rifle)

  • Stats: Low recoil, 750 RPM, 30-round mag.
  • Role: Versatile mid-range AR excelling in accuracy and mobility.
  • Unlock: Log into Warzone at Season 03 launch.

2. CR-56 AMAX (Assault Rifle)

  • Stats: 7.62mm rounds, 650 RPM, high damage (3-4 shot kill up to 25m).
  • Attachments: Optimized for recoil control (Merc Foregrip) or mobility (Tac Laser).

3. HDR (Sniper Rifle)

  • Stats: High damage, low bullet drop, slow ADS (600ms).
  • Meta: Dominates long-range with Reinforced Barrel (+30% bullet velocity).

4. Kali Sticks (Melee)

  • Mechanics: Two-hit kill, rapid attack speed. Synergizes with Close Shave Perk (instant melee button).

5. Nail Gun (Special)

  • Stats: Full-auto, 15-round mag, devastating within 25m.
  • Weakness: Poor bullet velocity limits effectiveness at range.

New Attachments:

  • Monolithic Suppressor: +15% range, -5% ADS speed (compatible with most weapon classes).
  • SWAT 5.56 Grau Conversion: Converts Grau to full-auto with improved handling (50-round mag).
  • C9 10mm Auto Mags: Boosts damage/range at the cost of fire rate (ideal for large maps).


IV. Perks & Scorestreaks

1. Close Shave (Enforcer Perk)

  • Effect: Replaces default melee with dedicated melee weapon strikes (e.g., Kali Sticks).
  • Synergy: Combos with Gung-Ho for sprinting melee builds.

2. Death Machine (Scorestreak)

  • Unlock: 8-kill streak (1,250 points).
  • Usage: Minigun with 300 rounds, penetrates walls, contributes to streak progression.

V. Zombies: Shattered Veil & Features

1. New Map: Shattered Veil

  • Setting: Forested mansion retrofitted for occult research, linked to Project Janus.
  • Main Quest: Recover the Sentinel Artifact to rescue Agent Maxis, battling Elder Disciples and Toxic Zombies.

2. Wonder Weapons:

  • Ray Gun Mark II: Burst-fire energy shots; variants include:
    • Mark II-W: SMG-like spread with incendiary effects.
    • Mark II-P: Shotgun blast with invulnerability sigils.
    • Mark II-R: Marksman rifle precision with plague AoE.
  • Wunderwaffe DG-2: Chain lightning stuns and damages hordes.

3. New Enemies:

  • Elder Disciples: Floating necromancers that buff zombies and summon reinforcements.
  • Toxic Zombies: Sprint and explode into acid pools, requiring ranged takedowns.

4. Double Tap Perk-a-Cola:

  • Effects: Doubles fire rate; upgrades via Augments:
    • Double Jeopardy: Insta-kill low-health zombies.
    • Double Impact: Consecutive hits deal bonus damage.

5. GobbleGums:

  • Tactical Diffusion: Disables Nukes, grants 2,000 Essence.
  • Die Pitched: Zombies emit comical high-pitched sounds.

VI. Global Updates & Anti-Cheat

1. RICOCHET Anti-Cheat:

  • Season 03 Focus: Hardware bans for cheat developers, machine learning detection for aimbots.
  • Retroactive SR Refunds: Players regain SR lost to cheaters in ranked matches.

2. Cross-Play Settings:

  • Granular Options: Separate toggles for MP Ranked, Warzone Ranked, and casual MP.
  • Console-Only Matchmaking: Reduces PC cheater encounters but increases queue times.

3. UI/UX Improvements:

  • Camo Hub: Tracks progress toward Dark Matter, showcases unlock requirements.
  • Shader Optimization: Reduces pre-match loading times by 40%.

VII. Weapon Balancing Deep Dive

1. Assault Rifles:

  • Goblin Mk2: Reworked into a 600 RPM beast with headshot focus (CHF Barrel boosts HS multiplier to 1.6x).
  • AS VAL: Reverted range nerfs; now viable in aggressive SMG-like builds.

2. SMGs:

  • Jackal PDW: Range reduced by 10%, horizontal recoil increased. Now emphasizes close-range mobility.
  • Tanto .22 (Binary Trigger): Improved recoil control for mid-range viability.

3. Shotguns:

  • Dragon’s Breath: Burn damage increased (25→30); longer effective range.
  • Slug Rounds: Marine SP gains sniper-like range; Maelstrom becomes a pseudo-DMR.

4. Marksman Rifles:

  • DM-10: Fire rate buffed to 333 RPM; CHF Barrel one-shots up to 25m.
  • TR2: Hybrid AR/MR role with 480 RPM and reduced flinch.

VIII. Events & Operators

1. Black Ops Tribute Event:

  • Rewards: Nail Gun, John Black Ops Operator, Death Machine blueprint.
  • Challenges: Earn XP across modes to unlock legacy-themed cosmetics.

2. New Operators:

  • R0-Z3 (BlackCell): Stealth-focused AI operative with cloaking ability.
  • Hudson (Battle Pass): CIA handler with unique voice lines referencing Mason.

Bug Fixes

Maps

  1. Shattered Veil (NEW)
    • Added to Season 03.
    • Main Quest launches at 9AM PT on April 2.
  2. Liberty Falls (Directed Mode)
    • Fixed: Round Cap now updates correctly during the Pack-a-Punch quest.
  3. The Tomb
    • Fixed: Rare cases where the monocle for the Wonder Weapon Quest failed to spawn after killing the Shock Mimic.
    • Fixed: Zombies damaging the Staff of Ice from behind the Plinth.
    • Fixed: Jittery zombie animations during Staff of Ice attacks.
    • Fixed: Black smoke visual glitch on player death.
    • Fixed: Max Ammo spawning far from players in the Roma Mausoleum.
    • Fixed: Missing barrier visuals in the Vermin Trial zone.

Modes

Team Cranked (Launch Window)

  • Rules:
    • Shared Cranked Timer (30s start) triggered by first enemy kill.
    • Timer resets on each kill; max time decreases by 1s per round.
    • Essence Boost: Higher zombie elimination rewards vs. Standard/Directed Mode.
    • Main Quests/Easter Eggs enabled.
  • Abilities:
    • Time Stopper: Pauses the timer for all teammates (default Field Upgrade).
    • Time Extended: Rare power-up to refill timer and slightly increase max time.
  • Rewards (Survive Round 50+):
    • GobbleGums: 6 per map (1 high-rarity + 5 mixed).
    • XP: 15,000 XP per map (75,000 total across all maps).

Wonder Weapons

  1. Ray Gun Mark II & Variants
    • Base Function: Three-round energy bursts; Pack-a-Punchable.
    • Variants (Unlocked via [[REDACTED]]):
      • Mark II-W: SMG-like spread + chance to ignite enemies.
      • Mark II-P: Shotgun-style shots + sigil for temporary invulnerability.
      • Mark II-R: Marksman Rifle precision + plague-inflicting AoE damage.
  2. Wunderwaffe DG-2
    • Chain-lightning attacks with crowd-stun effect.
  3. Ray Gun Fixes
    • Fixed: Auto-reload failure when magazine empties.

Perk-A-Colas

Double Tap (New)

  • Availability: On Shattered Veil, The Tomb, Liberty Falls, Citadelle des Morts, and Terminus (via Der Wunderfizz).
  • Augments:
    • Major:
      • Double Jeopardy: Low-health zombies may die instantly.
      • Double Impact: Rapid consecutive hits deal bonus damage.
      • Double Standard: Non-critical bullets deal 2x damage (bullet weapons only).
    • Minor:
      • Double Time: Enhanced fire rate.
      • Double or Nothing: Chance for 2x or 0x damage.
      • Double Play: Quick double kills may refund 2 rounds (bullet weapons only).

Ammo Mods

  • Light Mend – Dual Action: Fixed healing glyph consumption not granting faster healing.
  • Antibiotic: Fixed healing glyphs failing to damage touching enemies.

Field Upgrades

  • Tesla Storm – Overclocked: Fixed movement speed not increasing on activation.
  • Lithium Charged: Fixed unintended duration extension for all players.

GobbleGums

  • Fixed: Prestige players can now use stored GobbleGums.

Power-Ups

  • Max Ammo: Now refills ammo for players using Mutant Injections.

Enemies

  • Mangler: Fixed cannon attacks from outside playable areas.

Challenges

  • GS45/LR 7.62 Military Camos: Switched from Critical Kills to Eliminations (due to explosive Pack-a-Punch effects).
  • Titan Felling (Elite Kills): Now includes Special Zombies.
  • Perfectly Charred (Molotov Kills): Now accepts Thermobaric Grenades.
  • Stalking Prey (Smoke Kills): Removed melee requirement; all weapons count.

UI Fixes

  • Added missing Main Quest reward notifications.
  • Fixed lingering vote prompts after fast travel.
  • Corrected Deadliest Weapon stats in After Action Reports.
  • Resolved overlapping reward/Round Cap notifications.
  • Adjusted Ammo Mod visibility with akimbo weapons.
  • Fixed Blueprint icon misalignment.
  • Blocked machine interactions while spectating.
  • Added Main Quest Calling Cards to After Action Reports.
  • Removed Mutant Injection HUD during cutscenes.
  • Fixed persistent Mystery Box pings after relocation.
  • Typo corrections.

Graphics Fixes

  • Time Out GobbleGum: Fixed permanent white screen glitch.
  • The Tomb: Improved Gold Armor Side Quest visuals.
  • Ray Gun: Fixed 3rd-person prone misalignment.
  • Donatello’s Bo Staff: Full Pack-a-Punch camo coverage.
  • Fire Eater Blueprint: Visibility at short distances.
  • Terminus Boat Race: Removed white flashes.

Audio Fixes

  • Terminus Keypad: Added sound effects for bottom-row keys.

Stability

  • General crash/performance fixes across maps and modes.

Previously, a major Modern Warfare 3 patch 1.35 added new weapons, map changes and quality of life improvements. Unfortunately, players are still experiencing several issues. Today’s BO6 version 1.71 will address a few of these issues.

Download free BO6 patch 1.71 on PS4, PC, and Xbox One.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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