Patch Notes

bl3 1.11 Patch Notes (April Update and Hotfix Details)

bl3 update 1.11 patch notes released for PS4, PC, and Xbox One. According to the official bl3 1.11 patch notes, the latest update added the Revenge of the Cartels Seasonal Event, adds a new update to Mayhem Mode, brings us the first week of Loot the Universe, and more. Apart from this, bl3 version 1.11 also includes stability improvements. A new hotfix also released with today’s update.

Advertisement

Previously, a big update was released which addressed issues related to skippable cutscenes, Guardian Rank toggles, a level cap increase, and more. Additionally, the Broken Hearts Day Event was also added with the patch.

Unfortunately, many players are still experiencing several issues while playing the game. Today’s bl3 version 1.11 update is expected to fix a few of these issues.

Advertisement

bl3 1.11 Patch Notes (April Update and Hotfix Details)

New Content

Added support for Revenge of the Cartels, the new seasonal event happening from April 23 to June 4!

Our cross-cultural researcher Maurice is back, but he’s gotten himself mixed up with a rough crowd, and he’s now in debt to Eridium Cartel kingpin Joey Ultraviolet. It’s now up to you to take on Joey Ultraviolet and his gangs of underlings to save Maurice’s hide.

Permanently updated Mayhem Mode to Mayhem 2.0

Stability

  • Fixed a crash that could occasionally occur when dying and respawning in Slaughterstar 3000
  • Fixed a crash that could sometimes occur after exiting the Ammo Dump vendor menu
  • Fixed a crash that could sometimes occur after saving and reloading after completing the “Shoot pipe” objective for The Nibblenomicon in Dustbound Archives
  • Addressed a reported runtime crash
  • Fixed a crash that could sometimes occur when punching enemies with the Static Touch artifact equipped
  • bl3 update 1.11 fixed a crash that could sometimes occur when loading into a cross platform game session via an invite
  • Fixed a bug where players would occasionally encounter a hitch when completing a Crew Challenge

Network and Multiplayer

  • Fixed a bug where some players were unable to join the host after being kicked to the Main Menu and immediately opening the Roster Menu
  • Fixed a bug where players would not be able to join a host if the host recently changed to a more open network mode
  • Borderlands3 update 1.11 fixed a bug where the timers in Trials would not stop after the host quit out
  • Fixed a bug where players were able to see planets before they are intended to at the hyperspace terminal in their game if they joined a host’s game that is advanced further in the game
  • Fixed a bug where loot was spawning at the incorrect level for multiplayer players before the player selected a character
  • Addressed a reported issue with the Kaleidoscope Dahl pistol where it was not firing amped shots for clients when aiming down sights in multiplayer
  • Fixed a bug where Eridian chests did not always appear for all players in Skywell-27
  • bl3 version 1.11 addressed a reported replication issue with the Blue Fire Boss in Slaughterstar 3000
  • Addressed client character movement replication so that events with movement simulations would appear the same on host and client
  • Fixed a bug where explosive barrels would not consistently appear for players if the barrel was not in view of the host
  • bl3 update 1.11 fixed a bug where Ratch would disappear for the client when killing them with gore censored
  • Fixed a bug where players would consistently hitch when any interactive object with a sub menu is hit with Atlas tracking darts
  • Fixed a bug where players were bring charged more than the listed price when refilling ammo at an Ammo Dump vending machine
  • Fixed a bug where Mayhem level was not displaying correctly for clients
  • Fixed a bug where the host player could appear invisible for clients if the host respawned an Outrunner and quickly exited it
  • Fixed a bug where players would occasionally experience stuttering while driving in a vehicle
  • Fixed a bug where vehicle loadouts were not updated properly on the client player
  • bl3 version 1.11 fixed a bug where an Eridian crystal could be destroyed multiple times when players would join a game in Skywell-27
  • Fixed a bug where the host player, while in Iron Bear, could remain in a client’s room when they leave Sanctuary III
  • Fixed a bug where some players would see the character select screen at the wrong time of day if they joined when the host was viewing the intro
  • Fixed a bug where the host player’s name would not appear properly when joining another player in LAN

Gear

Added additional SDU’s for bank size, backpack size, heavy ammo and sniper rifle ammo

With all the new gear that has arrived via DLCs 1 and 2, and events like Broken Hearts Day and Revenge of the Cartels, we thought it was time to expand the bank once again. You can now purchase 100 additional spaces for the bank, as well as 10 more spaces for your character’s backpack! With Mayhem Mode 2.0 launching today, we also thought it was appropriate to allow players to carry more Heavy Weapon ammo and Sniper Rifle ammo, so make sure to purchase those SDUs, and the others, on Sanctuary III.

  • Addressed an exploit where players could continuously increase stats that are triggered when shields are broken completely or by continuously jumping off the map and dying, such as with the Pangolin Legendary Shield: “Band of Sitorak”
  • Fixed a bug where the projectiles from the Shooting Star shield would not spawn properly
  • Fixed a bug where artifact drops were missing a stat attribute when viewing artifact with a certain combination of primary and secondary stats
  • bl3 version 1.11 fixed a bug where the Combustion effect persisted when travelling after breaking the Stauros’ Burn Legendary COV Assault Rifle
  • Fixed a bug where the Knife Drain artifact was not applying the correct percentage of healing
  • Fixed a bug where where artifacts with the Knife Drain ability lifesteal for 100% of the damage dealt
  • Fixed a bug where the Buzzsaw projectile damage was incorrectly listed when viewing the Road Warrior artifact

General

  • Optimized subtitle speed
  • Updated credits
  • Addressed multiple issues that could sometimes occur with the credits when standing in the Eridian water while the cutscene is triggered in Destroyer’s Rift
  • Fixed a bug where players could occasionally lose functionality when Fast Traveling
  • Fixed a bug where players could be left in a slowed down state after leaving a cinematic
  • Fixed a bug where preview images on the map would remain visible when viewing various other icons and challenges throughout the ECHO menu
  • Addressed a reported concern with placeholder texts appearing in the ECHO map while in Cathedral of the Twin Gods
  • bl3 update 1.11 fixed a bug where placeholder text was present on the ECHO map and users were unable to reach the Orbit View during “The Great Vault” in the Cathedral of the Twin Gods
  • Fixed a bug where players were unable to Fast Travel while other players were joining
  • Fixed a bug where the host player would be unable to Fast Travel to a travel station in the same map while another player was in a vehicle
  • Fixed a bug where the Fast Travel station icon did not display correctly when activated by another player in Floodmoor Basin
  • Fixed a bug where Sanctuary III would be deselected when quickly scrolling through the Fast Travel list
  • bl3 1.11 fixed a bug where the level travel station is not properly displayed for the drop pod in Sanctuary III
  • Fixed a bug where Named NPCs on Sanctuary III were not able to be interacted with during the “Beneath the Meridian” mission
  • Fixed a bug where FaceFX would stop working some sequences
  • Fixed a bug where Handsome Jackie’s shield drone would not replicate properly for players
  • Fixed a bug where aim assist would jitter when aiming at Loot Guardians
  • Cash pickups now level sync correctly
  • bl3 version 1.11 fixed a bug where Mayhem Mode would remain active after resetting mission progress in TVHM
  • Fixed a bug where an Eridian Husk could not be destroyed in the Cathedral of the Twin Gods
  • Fixed a bug where VO dialogue would repeat when listening to an ECHO log in splitscreen
  • Fixed a bug where enemy vehicles could suddenly disappear
  • bl3 update 1.11 fixed a bug where players could spawn into the incorrect map if they signed out during a map transition
  • Fixed a bug where the screen would shake and the controller would vibrate when that player hijacks the flamethrower turret in Sandblast Scar
  • Fixed a bug where the Day/Night cycle would suddenly change during the Tyreen fight on Destroyer’s Rift
  • Fixed a bug where players could be left unable to hear each other if a player connects a headset while the title was suspended
  • Fixed a bug where players were able to turn in a teammate’s vehicle for parts if the teammate respawns their vehicle while another player is in it
  • Fixed a bug where special damage text was not localized
  • Fixed a bug where the Eridium surrounding Tyreen’s arena in Destroyer’s Rift does not damage the player when the player slides through it
  • bl3 patch 1.11 fixed a bug where the beam attack from Graveward’s head did not do the appropriate amount of damage
  • When selecting a level transition in the Zone Map, the viewed map is now changed to where you would go
  • Fixed a bug where Logitech equipment would flash it’s respawn colors non-stop when entering spectator mode in Takedown
  • Fixed a bug where players who are in spectate mode would gain experience from other player’s kills in Takedown
  • bl3 patch 1.11 fixed a bug where objects and characters in motion will shake or jitter when viewed in Photo Mode while the motion blur settings are enabled
  • Fixed a bug where the icons for weapon parts within the inspection menu appeared as question marks when in Chinese
  • Addressed a reported concern with the ECHOCast Extension where a viewer could bring up multiple Moxxtail Event when donating bits just as the timer is about to go to the voting phase
  • Fixed a bug where random actors could be teleported when playing a level sequence
  • [PS4 Only] Fixed a bug where an unresponsive screen was displayed when booting the title on PS4
  • Fixed a bug where killing a Behemoth enemy during their rocket attack causes the attack to persist after death
  • Fixed a bug where the subtitles of the intro cinematic for Moxxi’s Heist of the Handsome Jackpot were not localized
  • bl3 patch 1.11 fixed a bug where NPCs were not fighting during the “Guns of Reliance” mission in Floodmoor Basin
  • Fixed a bug where the minimap icon did not display for the Moxxitail drink event
  • Fixed a bug where the Marcus skip cinematic cutscene VO was not localized when attempting to access Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock
  • Fixed a reported issue where black texture were present throughout
  • Fixed a bug where Vaughn’s cape would be stretched while driving during “Angels and Speed Demons” in Sandblast Scar
  • bl3 update 1.11 fixed a bug where the map transition counter would not be visible to players
  • Added previous micropatches to the game code

Audio

  • Addressed a reported issue where subtitles for Eridium Writing would not be synced with the audio
  • Addressed a reported issue where subtitles could fall out of sync with VO if the ECHO log is closed a few seconds after replaying an ECHO log
  • Implemented a method of manually timing subtitles
  • Addressed a reported issue where audio from the Tyreen, Troy and Lilith cinematic in The Droughts can be heard again if the client disconnects and rejoins
  • Addressed an audio issue with the Pyscho Badass ground slam
  • Addressed a reported issue where all players would hear audio and see subtitles when the host player watched the introduction video of Borderlands Science
  • bl3 1.11 addressed a reported issue that causes audible clicking and popping with fast moving objects
  • Addressed a reported issue where the cinematic music didn’t play for players when driving with Maya in Beneath the Meridian
  • Addressed a reported issue where the shield dome in Meridian Metroplex did not have any sound

Borderlands Science

  • Fixed a bug where a Borderlands Science icon appeared on the HUD even if the player didn’t play Borderlands Science
  • Fixed a bug where players are unable to cancel the Booster confirmation with the escape key in the Booster shop of Borderlands Science
  • Fixed a bug where the incorrect Borderlands Science booster icon was displayed on the HUD
  • Addressed a reported exploit with Borderlands Science where the booster duration would reset to the initial duration when saving and reloading the game
  • bl3 version 1.11 addressed a Borderlands Science concern where the player could get stuck in an empty puzzle screen if help is accessed before receiving a “Puzzle Download Error” message

Characters

Buffs for Moze, the Gunner

During our investigations into Moze’s viability, we determined a handful of changes that we were unable to include as a hotfix and are now included into today’s patch. Specifically, we’ve made some changes to allow a few of her skills to regenerate health, or her shields. We’ve also increased the damage output of a few skills.

Dakka Bear – When a player is in the gunner’s nest, Iron Bear’s weapons and turret will now deal increase damage

Force Feedback – Added an instant 10% shield restore on top of immediately beginning shield recharging

Rushin Offensive – Added to skill: While sprinting, the Gunner also steals health with her weapons

Redistribution – Adds health regeneration as well as ammo regen after crit

Scrappy – Adds weapon damage to the skill

Torgue Cross-Promotion – Skill also now increases splash damage

Vladoff Ingenuity – Skill also now provides a shield regen rate bonus

  • Fixed a bug where the Gunner could sometimes be ejected from Iron Bear when another player Fast Travels in the same map
  • bl3 update 1.11 fixed a bug where shields were no longer regenerating when the Terrified health regeneration anointed part was activated with the Bloodletter Class Mod on the Gunner
  • Fixed a bug where the Gunner could escape the map by activating Iron Bear just before reaching a kill volume
  • Addressed a reported concern where the Forge capstone ability for the Gunner would not fill up the user’s magazine when the reserve ammo is filled up after firing the weapon
  • Fixed a bug where the bubble shield was not consistently activating when ejecting the Iron Bear before the shield was deployed while using the Security Bear and Auto Bear skills
  • Fixed a bug where the normal melee attack while in the Iron Bear did not launch explosive barrels
  • Fixed a bug where the Siren’s character model would remain in the Blitz animation after activating it
  • bl3 version 1.11 fixed a bug where the Siren’s Sustainment skill would not work while Infusion was active when using normal bullet damage
  • Fixed a bug where the Siren’s Fracture skill did not trigger Phaseslam anointed parts
  • Fixed a bug where the Siren’s Indiscriminate skill would reflect Torgue projectiles nearby when the Siren damaged herself with it
  • Fixed a bug where the Siren’s Helping Hands passive skill did not reset the duration if it will still active when the Action Skill came off cool down
  • Fixed a bug where the Siren’s Remnant passive skill did not function after killing an anointed enemy
  • Fixed a bug where the elemental projectiles from the Siren’s Deliverance skill would not always seek out enemies
  • Fixed a bug where the Siren’s Glamour Glamour skill would cause confused enemies to become immune and change allegiance
  • Fixed a bug where the Beastmaster’s Lick the Wounds passive skill did not apply it’s 30% damage boost after reviving
  • bl3 version 1.11 fixed a bug where the Beastmaster’s chance to fire an extra projectile per shot from Two F4ng can be stacked if the player respec’s after triggering the skill
  • Fixed a bug where pet healing from Beastmaster’s Who Saved Who skill could last for longer than intended after damage is done to the player
  • Fixed a bug where the Beastmaster’s Who Rescued Who skill did not allow players to heal their pet by dealing damage
  • Fixed a bug where the Beastmaster’s Ambush Predator skill did not have an icon on the HUD indicating when it was active
  • Fixed a bug where the Beastmast’s action skill cooldown reductions from Head Count during Fade Away were lost on action skill end
  • Fixed a bug where the Beastmaster’s Lick the Wounds passive skill did not apply its 30% damage boost after reviving
  • Fixed a bug where damage over time would interrupt or reset the stacked buff from the Beastmast’s St4ckbot class mod
  • bl3 1.11 addressed a reported visual issue with the Beastmaster’s Roy4lty head
  • Fixed a bug where the Operative’s Death Follows Close skill did not modify the damage of the kill skill Best Served Cold
  • Fixed a bug where the Operative’s Schadenfreude skill did not apply when damaged by vehicles or other non-enemy sources
  • Fixed a bug where the Operative was able to gain more ammo than intended when using Digi-Clone with the Double Barrel skill
  • Addressed a reported concern with the Operative where the Calm, Cool, Collected skill would not trigger when an enemy was frozen by the Operatives’s Digi-Clone when using the Double Barrel skill.
  • Fixed a bug where the Operative’s Digi-clone would share damage when the player still has shield capacity available when using the Digital Distribution skill
  • bl3 1.11 fixed a bug where some enemies’ projectiles could damage the Operative when holding the shield

FX

  • Fixed a bug where the Cyclone had no VFX
  • Fixed a bug where the Bangarang XL bullet VFX would remain on the host’s screen when thrown by a client in Athenas
  • Fixed a bug where tether FX did not target the Rampager when throwing grenades with lingering or elemental tether effects.
  • Fixed a bug where incorrect FX decal was used on Katagawa Jr’s helmet during his cinematic in Atlas HQ
  • Fixed a bug where the shield hex tiling for damage feedback would change based on display resolution
  • Fixed a bug where the Lucky 7 roulette FX did not appear properly in multiplayer
  • Fixed a bug where particles could obstruct the player’s view if entering Iron Bear while status effects were active

Mission

  • Fixed a bug where enemy Hover Technicals could be hijacked during the “Hostile Takeover” mission
  • Addressed a potential blocker that sometimes occurred when players parked another vehicle behind the Golden Chariot as it traveled through the grinder during “Blood Drive” on The Splinterlands
  • Addressed a potential blocker that could sometimes occur if the player killed the first wave of enemies in the Control Room before Rhys and Katagawa’s dialog triggered during “Space Laser Tag” in Skywell-27
  • Addressed a potential blocker that could sometimes occur in “Who Wants to Bang a Bazillionaire” mission if a player was standing at the door into Killavolt’s arena when the last mission item was picked up, causing the door to not open
  • Addressed a potential blocker that sometimes occurred from fast traveling when progressing the “Approach Freddie” objective of the Winners and Losers mission in Impound Deluxe
  • Fixed a bug where BALEX would float and move after completing the “Kill Tyrant” objective during the mission “The Family Jewel”
  • Fixed a bug where Clay would teleport away from Reliance after receiving the “Follow Clay” objective in the “Cold as the Grave” mission
  • Fixed a bug where the roller coaster in The Splinterlands does not stop in the correct spot for players and caused them to become stuck
  • Addressed a reported potential blocker that sometimes occurred when saving and reloading when progressing the “Approach Freddie” objective of the Winners and Losers mission in Impound Deluxe

UI

  • Fixed a bug where the Tutorial Hint bar did not convert text to images properly
  • A visual message now appears stating why players cannot travel when attempting to transition from the Vault of the Destroyer while other players are viewing the end credits
  • Fixed a bug where the Friends Nearby icon would appear off the map in the ECHO menu
  • Fixed a bug where could prevented players from assigning keys to the Walking setting under the Miscellaneous (On foot) category of the controller tag after setting the button scheme to Classic
  • Addressed a reported issue that could prevent players from accessing or changing the Driving bound keys of Mark Target and Previous/Next Active Mission after setting the Button scheme to Classic
  • Fixed a bug where custom waypoint did not appear correctly when placing them with mouse and keyboard after selecting the Challenges tab
  • Fixed a bug where the progress meter for the maps would tally Zone Progress instead of Crew Challenges when selecting the Challenges tab from the Orbit View in the Echo Map
  • Fixed a bug where the interface for Photo Mode would appear over other menus when pressing P in combination with various other keys
  • Fixed a bug where the thumbnails in the trade menu would not appear correctly when scrolling through them
  • Fixed a bug where incomplete dialog would display on top of functional menus when the user attempts to send mail for the social menu if SHiFT becomes unavailable
  • Fixed a bug where the indicator for a new item was not clearing from the backpack slots in the Mail and Item Trading menus
  • Updated default values for left and right deadzones to 0.15 on consoles
  • Fixed a bug where a thick black outline remains indefinitely on pinged objects after the ping has expired
  • Fixed a bug where more than one player was unable to ping the same object
  • bl3 patch 1.11 removed pings from players in cinematic mode
  • Fixed a bug where thumbnail images were loaded each time an item is marked as trash or favorite
  • Fixed a bug where the color menu would not function properly if a player selected a color right after using the Quick Change station
  • [PC Only] Fixed a bug where the incorrect button prompts appeared in-game when using a PS4 controller on PC
  • bl3 update 1.11 fixed a bug where on-screen button prompts did not update properly when switching between controllers
  • Fixed a bug where missions for the same DLC were divided into two different categories when sorting them in the mission log by Add-On Content
  • Fixed a bug where no menu option or UI was present when disconnecting the network cable during matchmaking

ECHOcast Patch Notes

  • Updated to support new items included in the April 23 bl3 patch
  • Late joiners should now see more accurate donation timer during a Moxxtail event

bl3 update 1.11 for PS4 and Xbox One is now available for download.

Advertisement
Share