- Fixed an issue with the game not starting due to special characters in the Userfolder path (0x5000003)
- Added Radial Menu button to the top bar to make it more visible (press E or use the gamepad left stick)
- Removed obsolete Back button from the level selector mode
- Fixed rear Facelift bumper EU license plate on the H-Series van
- Fixed Ibishu Pessima dashboard being removable
- Seat width tweak for 1996 Ibishu Pessima
- Fixed filtering options for Race and Rally vehicles
- Fixed typo in a Drift scenario description
- Fixed Couch load nodes naming
BeamNG.drive v0.24.0.2
- Gavril D-Series
- Fixed missing axle shaft slot from solid axle limit slip differential
- Fixed fiberglass hood hinges and latch being stronger than the hood itself
- Gavril H-Series
- Adjusted steering trim for H25, H35 and H45 configurations
- Fixed street tuned config having a front differential despite being RWD
- Fixed names of side door parts
- Fixed rear door damper beams not breaking with the hinges
- Fixed some passenger configurations missing rear door interior panels
- Fixed heavy duty 8-lug spare wheel clipping frame
- Hirochi SBR
- Fixed tailgate damper beams not breaking with the hinge
- Ibishu Pessima (1996)
- Added blue police lightbar and grille flashers for state patrol car
- Fixed amber and red lightbar lens mesh postions
- Improved front bumper deformation
- Ibishu Pigeon
- Alternative roofbars now use NodeMove instead of NodeOffset
- Ibishu Wigeon
- Fixed tailgate damper beams not breaking with the hinge
- Couch
- Fixed couch load not having a skin slot
- Fixed inverted normals on one of the straps for pallet load
- Fridge
- Improved hinge behavior
- Fixed scaling on the rear roofbar strap
- Pallet roofbar load
- Removed the offset from load slot for better compatibility with other vehicles
Levels
- Gridmap
- Fixed collision issue on both access ramps (start and end)
- Italy
- Fixed bus route preview for line 701
- East Coast, USA
- Fixed floating rocks
- West Coast, USA
- Fixed pier collision mesh
- Fixed decalroad stretching
- Fixed tunnel culling zone
UI
- Radial Menu is back in the
Esc
menu now - Improved gamepad / spatial navigation: deprecated the old system and improved crossfire
- Added new fullscreen warning message when mods break the whole UI
- Fixed window resizing making the UI slower and causing memory leaks
- Overview Map
- Replaced the
Use mission system
option with a newShow ingame missions markers
option underUser Interface
settings - Added ability to cancel transition animation by pressing the map button or the menu button
- Fixed wrong transition animation when parts have fallen off the vehicle
- Fixed TrackIR breaking the map camera
- Replaced the
- Fixed inability to modify/add/remove bindings in certain languages
- Fixed inability to move/resize UI apps, as well as the
Hide in cockpit
checkbox - Fixed broken Save/Load of default vehicle in the Vehicle Selector menu
- Fixed always spawning in the Default location when using ‘Spawn’ button (instead of double-click) in the Level Selector menu
- Improved gamepad UI navigation and focus
- Fixed mouse and gamepad navigation to use the same focus system
- Fixed Radial menu being stuck as open while the user visits any other menu: it will now close automatically
- Corrected the UI audio slider label (used to incorrectly mention
Effects volume
too) - Fixed node grabber joints being visible in Photomode
- Added button to toggle node grabber joint visibility in Photomode
- Fixed text alignment of the
Show FPS
button - Fixed wrong Vehicle Customization icons color
- Fixed a number of typos
- Improved lag caused by the translation system
- Fixed translations not showing correctly
- Removed several duplicate headers
- Optimized vehicles.lua: Faster vehicle selector
- exiting from the vehicle config menu directly back into ingame
- Fixed checkboxes rendering the checkmark broken
- Fixed infinite scrolling in the vehicle selector
Camera
- Added smooth movement option to the Free camera. It’s available from both Photomode and from
Options
→Camera
→Free
Launcher
- Fixed
Clear Cache
not moving files to the backup folder - Fixed crash on exit
Traffic
- As a cop, you will no longer be pulled over by other cops
- Traffic will now still be spawning even when in free cam
- Fixed traffic AI not pulling over for emergency vehicles
- Improved logic of player pursuit offenses
- Improved traffic spawn group generator to never spawn configs with a very low population value
- Changed default traffic group setting to
Smart (With Configs)
- Improved label for
Disable switch to traffic
setting
Missions
- Fixed being in the wrong vehicle after a mission sometimes
- Fixed Mission System not working with some mods
- Drag Race
- Fixed the end display not showing the time and velocity at practice mode
- Minor improvements regarding flowgraph design
Scenarios
- Temporarily removed
East Coast USA - Car Delivery
scenario, as it is unplayable and needs a bigger fix
AI
- Vehicle controls will be neutralizes if the vehicle on its side or upside down
- Preserve initial state of vehicle controls after a reload (cntr-R) (handbrake engeged) if vehicle ai is in ‘disabled’ mode
Game Engine
- Fixed default camera angle getting stuck when switching vehicles
- Fixed Safe mode still using user folder instead of temporary folder
- Fixed long delay at startup with certain mods
- Fixed crash that could happen on very short navigation routes
- Fixed mods getting deactivated after running the game in
Safe Mode
Lua
- Fixed an issue where the walking mode vehicle couldn’t be reset properly after an instability
World Editor
- Flowgraph Editor
- Improved documentation for decalLine and decalCircle nodes
- Fixed variables not being transferred from missionData to FG variables
- Fixed error in mesh road and river editors that prevents editing of node positions in the inspector
Misc
- Fixed big trailer not resetting properly after being coupled to a truck