Beamng Drive Update 0.25.1 Patch Notes – June 17, 2022
Beamng Drive Update 0.24.1.3 Patch Notes - March 22, 2022
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Beamng Drive update 0.25.1 released on PC (Steam). According to the official Beamng Drive game patch notes, the latest update quality of life changes and fixes.
Previously, a major update added a new vehicle, a metric truck-load of new missions, the return of the Garage Mode and a stack of gameplay improvements.
Since the last patch, players are facing a number of problems with the game. Today’s Beamng Drive patch 0.25.1 will fix a few of these issues. Check out more details below.
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Table of Contents
Beamng Drive Patch 0.25.1 Notes – June 17, 2022
Vehicles
Racing Gauges: Fixed wrong label for EV range and unit for EV power
Scintilla
Fixed wrong default drive mode part name
Fixed wrong naming of Corse mode in the dashboard
Improved front crash bar collisions
Improved node positioning on rear bumper
Fixed wrong unit for right fuel tank
Fixed headlight glass deformGroup causing both headlight lenses to break at once
Added missing power steering slot
Added race hood
Deformation tweaks
Physics
Fixed tire burst sound being triggered with a volume of 0
Fixed P mode in automatic gearboxes incorrectly locking up the output during freeze state and exploding upon releasing the freeze
Fixed Automation cars with specific brake settings crashing upon reset
Game Engine
Fixed lagging car dashboards: restored previous behavior for UI running at half the game FPS
Missions
Rounded score in the endScreen for Drift missions
Added walking ability to Crawl missions
Small fixes at Italy drag race prefab
Preventing buses to be spawned in the garage to garage missions
Fixed Custom Node loading not working in very specific cases
Traffic
Random events are now enabled by default
User Interface
Fixed several places that did not use the level’s gravity
Fixed engine debug app displaying wrong power values
Audio
Fixed audio on Linux not working
Fixed missing engine starter and shutoff sounds
Rebalance of transmission whine(s)
Garage Mode
Fixed error when trying to load automation cars as well as some other vehicles
Fixed wrong camera angle when clicking on “Test”
Fixed Automation mods not showing up
Vehicle Controller
Fixed DCT using the wrong gear when shifting into M mode at non 0 speeds
Fixed incorrect math in generic gauge data for electric motors
Fixed negative pressures showing in in-car gauges after deflating a tire
Fixed an initialization issue in the rev-match logic