Baldur’s Gate 3 Update 9 Patch Notes (BG3 Patch 9)

Baldur’s Gate 3 update 3 is available to download on PC(Steam). According to the official BG3 patch notes, the latest addressed over 200 bugs and improvements. Changes include fixes in various categories such as crashes, multiplayer, combat, gameplay, journal, flow, and scripting. Apart from this, Baldur’s Gate 3 patch 3 also adds improvements in cinematics and UI.

Previously, a big BG3 update 1 added the bard class, playable gnomes, Swarm AI, and countless other improvements and fixes. Unfortunately, since the last update, players are facing various issues with the game.

Read more details below.

BG3 Patch 9 Notes


  • Cazador now cannot turn into or remain in his Mist Form if in magical sunlight, such as that created by the Daylight spell.
  • Fixed Ansur’s Stormheart Nova blasting right through the ice shields you can hide behind.
  • Grym suddenly got eerily smart and was avoiding the Crucible in the Adamantine Forge. With a nervous laugh, we dumbed him back down a little.
  • Fixed Level 4 or higher Divine Smite allowing you to add Divine Smite as a reaction, allowing for two Divine Smites in 1 attack.
  • Fixed the Divine Smite damage increasing over the cap of 5d8.
  • Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character’s See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving Throws when Invisible; the range of their attacks has been reduced; and they won’t try to keep distance from the player in combat so that they are easier to find.
  • Fixed the Sneak Attack damage bonus not increasing to 6d6 at Level 11.
  • Fixed a case where multiple Smokepowder Arrows could be used for free while the Extra Attack feature was active.


  • The colours on the PS5 controller will now match elemental damage types more closely.


  • Improved performance in the Lower City. More to come!


  • Made dye colours more intense and more visible on some armours. This will only affect newly dyed items.
  • Dragonborn characters can now select any of the barbarian piercings.
  • Fixed Shadowheart going blonde when equipping a hat.
  • Improved the reflection in the Spectator’s eye in the Underdark.
  • Fixed face tattoos disappearing when zooming out.

Flow and Scripting

  • Fixed a bug where companions temporarily leaving the party (e.g. being sent to prison) would forget their partnership history and act unusually cold towards you.
  • Fixed a bug letting you trade with Cazador while he begs for mercy.
  • Improved the Astarion romance flow if you agreed to spend a night with him before going to camp by disabling some less important camp moments.
  • Fixed some dialogue options only showing up once when talking to Withers.
  • Fixed a blocker where if you knock Orin’s Slayer form into the chasm, you can’t get her Netherstone.
  • Fixed an issue causing Dammon to enter combat and die at Last Light, preventing Karlach’s story from progressing.
  • Added a journal step for when the tieflings leave the Emerald Grove. The Forging of the Heart quest will also close if Dammon is no longer available in the region.
  • Fixed the game thinking you’re dating Gale instead of Karlach in one of the dialogues with Karlach.
  • You now need higher approval for Shadowheart to confess her Shar worship to you.
  • Myshka the cat will now follow you around if told to, even if you don’t have Speak with Animals.
  • Halsin, Jaheira, and Minthara will no longer be able to undergo Volo’s icepick lobotomy. It’s just not their kind of pastime.
  • Fixed not being able to cut Vanra out of the hag by interacting with her Knocked Out body if all of her mushrooms are destroyed.
  • Lae’zel will no longer tag along (whether dead or alive) after you slit her throat when she ambushes you at night.
  • Fixed a bug allowing you to yoink the Orphic Hammer right out of the so-called Impervious Sphere in the House of Hope if someone else in your party is in an interactive dialogue with the sphere.
  • Fixed a flow issue in Shadowheart’s endgame romance dialogue to make sure Karlach appears alone in Avernus if Shadowheart says she’ll meet her there at a later point in time.
  • Fixed Karlach’s journal mistakenly saying you arrived in the Shadow-Cursed Lands when you arrive at the Rosymorn Monastery Trail.
  • Wyll should now acknowledge Karlach approaching him for the first time more consistently.
  • Fixed an issue that caused the Shadowheart swimming scene to not play for some players.
  • The Narrator no longer thinks you’re a mind flayer when you’re not.
  • Fixed companions talking about killing Gortash after meeting Orin even if the former is already dead.
  • Fixed issues with Astarion discussing topics that are no longer relevant.
  • Reworked the interaction between Nere and Minthara:
    • The ‘Travel to Moonrise Towers’ quest no longer sends you to Minthara after saving Nere – he has a lyre of his own now. He gifts it to you if you saved him from the cave-in. This lyre can now be used to call for the drider through the Shadow-Cursed Lands, like Minthara’s lyre does. Both lyres have new descriptions.
    • Nere no longer mentions Minthara in his Speak with Dead.
    • You can ask Minthara for a safe passage to Moonrise if you’d heard about it. She will ask to raid the Emerald Grove first. If this happens, Nere can be asked about Minthara and then Minthara can be asked about Nere.
    • The journals for ‘Travel to Moonrise Towers’ and ‘Follow the Convoy’ were updated accordingly.
    • Saving Nere no longer creates a danger zone if the duergar was killed before clearing the cave-in.
  • During your date with Karlach, Tender Henk will no longer walk away to reveal another Tender Henk standing behind him. Staring.


  • The following spells will now correctly break the Sanctuary condition: Call Lightning, Evard’s Black Tentacles, Polymorph, Hunger of Hadar, Fear, Ice Storm, Flesh to Stone, Divine Intervention, Hypnotic Pattern, Slow, Stinking Cloud, Banishment, Glyph of Warding.
  • Level Up will now queue all characters who can be levelled up so you don’t have to click on them individually.
  • Fixed some corpses never showing the ‘(empty)’ tag after you loot them.
  • Fixed not being able to use some reactions while in disguise.
  • Cazador’s staff, Woe, now correctly unlocks the Blight spell when equipped.
  • Fixed several magic items and Volo’s Ersatz Eye losing their power after you are killed and revived.
  • Fixed the Spell Sniper feat not working on attack spells.
  • The Spell Sniper feat will now correctly reduce the Critical Hit threshold by 1.
  • Fixed the Idol of Silvanus buff disappearing after Long Rest.
  • NPCs will no longer run away from anything but the Dark Urge Slayer form to improve interactivity and flow.
  • Mummies raised through Create Undead can now Jump to follow you around better.
  • The Everburn Blade now correctly sets explosive surfaces and explosive objects alight when hit.
  • The Misty Escape feat will no longer break concentration.
  • Reading shop signs will no longer be considered a crime.
  • The Cutting Words reaction is now set to Ask by default.
  • Summoned zombies and skeletons will no longer be able to pick up loot and disappear with it when dismissed.
  • The Azer summon’s Overheat ability is now available on its hotbar when summoned.
  • The Nimblefinger Gloves now correctly apply their Dexterity bonus to gnomes, halflings, and dwarves.
  • Fixed an Animate Dead exploit allowing you to summon 2 skeletons from the same corpse.
  • Optimised how the game handles object selection on controller.
  • Fixed Sovereign Spaw being able to resurrect hirelings with Animating Spores. We taught him to not use this on player characters anymore.


  • Your selected trade mode (trade or barter) is now saved to your player profile.
  • Added an option to the Default Online Settings to let you automatically listen in when another party member enters a dialogue in multiplayer.
  • Clarified whether something is a Resistance, a Vulnerability, or an Immunity in the Examine window.
  • Added a notification for when another player in your party is trading.
  • Fixed spells being interrupted by climbing, allowing you to attack twice after climbing down from a crate.
  • Updated the Character Sheet on controller to place active Conditions above the list of Notable Features.

Level Design

  • Fixed some small holes in Act I that weren’t letting tiny characters through them.


  • Added a dialogue option to the first in-person dialogue with the Dream Visitor to avoid only having two antagonistic choices.
  • Rewrote some spell and action descriptions that were too vague.


  • Fixed Raphael’s boss fight music sometimes being incomplete or missing.
  • Fixed some VO not playing in dialogues on PS5 split-screen.
  • Fixed audio cutting out with 3D Audio enabled on PS5.
  • Optimised audio in merged split-screen cinematics.


  • Improved contact when petting Ketheric’s good girl, Squire.
  • Added some lovely blood spurts when Volo carries out his expert operation.
  • Fixed Wyll’s horns clipping into Karlach’s face during an Act II romance scene.
  • Fixed missing music on the Wyll path of Karlach’s endgame scene in Avernus.
  • Placed a nice purple picnic blanket in a romantic scene with Gale and fixed a camera spin if you choose to prefer to spend your time with him on a bed.
  • Fixed Shadowheart looking like she’s either in pain or about to sneeze in the background of a dialogue with Thulla.
  • Added some missing Boo squeaks.
  • Reworked the intro of the scene when you approach the altar at the Temple of Bhaal and fixed some bugs.
  • Updated cameras, facial expressions and head directions to better suit the tone in dialogue with Shadowheart.
  • Fixed some pops and camera issues when you start dating Lae’zel, including Lae’zel’s body flying elsewhere and then back again mid-dialogue.
  • Boo will now be framed in the shot as intended when you talk to Jaheira after recruiting Minsc.
  • Fixed Scratch floating in the air while you pet him by the posthouse in Rivington.


  • Fixed a crash when listening in on conversations in multiplayer.
  • Fixed a crash when loading a savegame made during an Active Roll in dialogue.
  • Fixed a crash when previewing wall spells.
  • Fixed a crash when walking away from a triggered trap.
  • Fixed a crash when switching between controller and keyboard and mouse while changing your name in Character Creation.
  • Fixed a rare crash for distant characters coming within listening range of the camera.
  • Fixed Karlach sometimes not being able to cast spells or teleport after waking up on the beach.
  • Fixed a long list of all the items transferred over to you when you dismiss a companion blocking the screen on PS5.
  • Fixed a bug causing logins to randomly fail due to Steam authentication tickets being released early.
  • Fixed a crash that would occur when modifying spells (e.g. with Metamagic).
  • Fixed a crash on controller.
  • Fixed a blocker where the Reward UI could pop up twice.
  • Fixed some savegames that were blocked in the Astral Prism due to the game thinking two of your party members had chosen to become a mind flayer.
  • Fixed not being able to navigate dialogue options with the D-pad when swapping to the character in the dialogue.
  • Added a warning message for when you attempt to load a savegame made with mods that are no longer available, which would cause a crash. The game now also only calculates whether a savegame has missing mods when it is selected in the UI.
  • Fixed a blocker that would prevent you from selecting things if you skipped through Lae’zel’s first dialogue on the nautiloid.
  • Fixed a bug causing you to get stuck in the Active Roll UI due to two Active Rolls happening at the same time.
  • Fixed an issue where you could get stuck in camp when trying to use a waypoint in a different region of the game.


  • Optimised how the game handles object selection.
  • Fixed a crash related to using the ‘Delete all but latest’ option.
  • Fixed an issue causing some players to get a ‘Joining failed: You’re already connected.’ error when joining a multiplayer game.
  • Fixed the range of black level calibration for PS5 HDR.
  • Fixed an issue where looting a corpse would open the container for all the connected clients.
  • Fixed stuttering when teleporting, for example when using the Displacer Beast’s Displace action.
  • Fixed a crash that would occur when a second player joined split-screen.
  • When deleting savegames, your selection will no longer jump back up to the top of the list.

The following changes were added previously


  • Fixed an issue with spell slots that would prevent you from levelling up while multiclassing.
  • Fixed an edge case issue preventing you from initiating a Long Rest.
  • Fixed a cross-save issue causing you to get stuck syncing indefinitely, which prevented saving and loading.
  • Fixed a crash that would occur when selecting a summon without a hotbar while a deck in the hotbar was maximised.


  • Fixed the Hireling UI from being split in half on each monitor in splitscreen.
  • Fixed some visual artefacts appearing on split-screen when using Vulkan.
  • Wyll now correctly recognises and confronts Karlach when you speak to him with a Karlach avatar after another avatar has already spoken to him.


  • The guards in the Counting House will now continue pursuing you through the vault room.
  • Fixed the camera not working correctly in
  • Fixed a bug that would let you use the Hide action outside of your turn in combat.
  • Increased Isobel’s AC to restore the intended balance.
  • Increased Glitterbeard’s HP and Dexterity and gave him the Shield spell.
  • Added the NPCs in the drider’s convoy to the same combat group.
  • Fixedspawn on top of an explosive mine.
  • Fixed an issue where gnolls took too much time to react during the start of their turn after their pack leader attacked them.


  • Fixed mismatches between colours in Character Creation and in game, mainly affecting horns.


  • When things go south in Crèche Y’llek, the music now goes from mellow to metal.


  • Fixed an issue preventing you from talking to Withers in Act 3.
  • Companions can now also trigger various tutorial pop-ups.
  • Scratch can now find digging spots by himself.
  • Fixed a hatch in the Emerald Grove not unlocking after a successful check.
  • The Devil’s in the Details achievement can now be achieved by all party members, including followers.
  • Fixed an issue with crimes that meant you wouldn’t get caught committing a crime if another party member had already committed a more severe crime and resolved it peacefully.
  • You now consistently get the Bloodless condition the morning after Astarion bites you.
  • Fixed a bug allowing you to spam party members’ voiced lines near the log where you can recruit Karlach.
  • Wyll no longer says you should find and slay Karlach after you’ve recruited her.
  • If Jatlo is still disguised after the shadow curse has been lifted, he will now drop his disguise when attacked.
  • Made sure Youth Vis’kiir looks like he’s cleaning before you talk to him in Crèche Y’llek.
  • Fixed the hatchery and infirmary map markers in Crèche Y’llek.
  • will no longer permanently leave the party if
  • Removed ownership from the portraits of Lohse and Sebille so that taking them is not a crime.
  • Increased the bounds of the Inquisitor’s room in Crèche Y’llek so that the game doesn’t think you’ve left if you enter one of the side rooms.
  • When playing as Shadowheart, telling Astarion about your affiliation with Shar now affects his approval rating.
  • Astarion will now be better at remembering whether you’ve seen his back.
  • You can no longer loot the items belonging to the Inquisitor in Crèche Y’llek without consequence.
  • Fixed the range indicators on the orthon’s quickly ticking mines.
  • Fixed the explosion VFX for the toy chest in the barn in Wyrm’s Crossing.
  • Added a proper name to a note in Sharess’ Caress.
  • Removed duplicated furniture in the Elfsong Tavern.
  • Made a door in the Elfsong Tavern indestructible.
  • Fixed edge cases where characters would not correctly attach to the game grid, causing knock-on issues.


  • Fixed the journal not updating after you meet the pale individuals at Fraygo’s Flophouse.
  • The journal now updates correctly for the Rescue the Trapped Man quest.
  • Dame Guisarme now reacts more accurately to your progress in the Investigate the Murders quest.
  • Fixed an inaccurate line in the Help the Hag Survivors quest.
  • Fixed a misleading journal update in the Find the Mushroom Picker quest.
  • Updated Wyll’s map marker to make a quest objective more precise.
  • Made it easier to resolve the Wake Up Art Cullagh quest if you follow up with Art.
  • Fixed a confusing map marker and added an extra step for clarity in the Find the Nightsong quest.
  • Improved the journal entry flow for the Solve the Open Hand Temple Murders quest.


  • Fixed Shadowheart’s dialogue on theplaying twice when playing as Avatar Lae’zel.
  • Removed a dialogue option that’s no longer relevant when talking to Karlach.
  • Made sure you get Astarion’sscene at camp if you discover his secret through other means.
  • Fixed Astarion mentioning things that haven’t happened yet if you romance him early on.
  • Fixed Avatar Gale’s hunger not progressing if doesn’t meet Tara before leaving the nautiloid crash site.
  • Fixed an issue that prevented Brakkal from triggering the correct dialogue when he’s being released if his goblin guards left with Minthara for the raid.
  • Minthara now reacts more appropriately if you kill all the tieflings.
  • Removed unnecessary VFX in a dialogue with Raphael at Last Light.
  • Fixed Glut saying the wrong line when he reanimates a spore servant.
  • Made the dialogue options with Therezzyn more relevant if you’ve already been to the hatchery.
  • Fixed the same dialogue option appearing twice when interacting with the Mirror of Loss.
  • Kled will now play the correct dialogues in Old Garlow’s Place.
  • Made sure Lakrissa and Alfira don’t appear in the Elfsong Tavern if you didn’t save them.
  • Fixed a line aboutappearing in a dialogue at camp if you haven’t met him yet.
  • You can no longer askon two separate occasions.
  • Fixed some wrong lines playing when you reach a late stage of the game.
  • Fixed Toobin thinking you have a runepowder bomb when you don’t.
  • Fixed Havkelaag accepting the gith egg via dialogue when he doesn’t have enough gold for it, and made it impossible to pickpocket back if you sold it to him.
  • Korrilla is now better at recognising how you responded to Raphael’s deal.
  • Swapped two couples in the Elfsong Tavern so that they sit at the right tables.
  • Fixed Jaheira not returning to her human form once she leaves your party.
  • Fixed some incorrect options showing up in dialogue with Halsin about a particular drow couple.


  • Made Blue Behir Dice permanently available on all platforms with just the base game.
  • Fixed the UI seemingly disappearing because the game thinks a character is still in a dialogue, which could happen when going into a dialogue in the middle of combat.
  • Fixed the Attack button disappearing from the dialogue UI after loading a savegame made during a dialogue.


  • Made sure that you get a certain dialogue with Voss at camp.
  • Fixed a repeating dialogue when talking to Gale while Wild Shaped.
  • Fixed Astarion repeating information about his master if you speak to him twice in a row.
  • Fixed Astarion oversharing about his master a little too early.
  • Fixed a leg twitch in a conversation between Shadowheart and a certain dame.
  • Moved the Dark Urge to a different pod on the nautiloid to prevent the wrong dialogue from playing.
  • Fixed Astarion’s knife not being held against dragonborn throats correctly during his recruitment dialogue at the beach.
  • Made general improvements to a dialogue at camp with Astarion.
  • Added a missing animation for Karlach in Astarion’s recruitment dialogue.
  • Gale’s head now rests correctly on his bedroll pillow.
  • Cleaned up pops and mocap issues in the dialogue where Gale teaches you a spell.
  • Fixed Gale’s arms clipping with his thigh.
  • Fixed where characters are looking and facing in the dialogue where Gale reveals his history.
  • Fixed Wyll’s head jitters and strange turns during his recruitment dialogue.
  • Made general improvements to cameras, facial reactions, and movements in a dialogue at camp with Wyll.
  • Cleaned up the mocap in the scene where Lae’zel is suspended in a cage.
  • Tall characters’ hands no longer clip with their face when interacting with Karlach in a romantic moment.
  • Adjusted Edowin’s pose in the dialogue with him and his siblings in the forest.
  • Fixed a corpse in the Goblin Camp from standing back up when you use Speak with Dead on it.
  • Tweaked the cameras and facial expressions in the dialogue with Halsin during the celebration at camp.
  • Fixed clipping with a statue in a camp dialogue at night with Gale.
  • Fixed animation issues if you turn down Gale in the dialogue where he teaches you a spell.
  • Adjusted some hand positions when interacting with the console on the nautiloid.
  • Shadowheart is now sitting in a better pose when fiddling with her mysterious artefact during her camp scene.
  • Fixed emotions and facial expressions in dialogues with Shadowheart, Omotola, and Minthara.
  • Fixed a camera shot when talking to the mind flayer on the beach.
  • Fixed an irrelevant line playing in a camp dialogue with Shadowheart.
  • Fixed dragonborn players turning in the wrong direction after Astarion’s bitey scene at camp.
  • Fixed Roland and Lia looking in the wrong direction in their dialogue in the Emerald Grove.
  • Fixed a camera issue in a dialogue with Silfy in the Emerald Grove.
  • Fixed characters’ legs clipping into the ground when looking through the telescope in the Emerald Grove.
  • Fixed some mocap-related pops in a dialogue with Cerys in the Emerald Grove.
  • Fixed a pop for one of the ogres in the Blighted Village.
  • Fixed some camera issues and removed a ring from the background in the dialogue where Crusher asks you to kiss his foot.
  • Improved facial expressions, camera shots and other issues in Shadowheart’s recruitment dialogue at the Goblin Camp.
  • Fixed a twisting forearm in a dialogue between Lae’zel and Voss at camp.
  • Fixed characters clipping into each other when they’re feeling ill at camp.
  • Characters now appear correctly in the dialogue with the bugbear in the forest. The ogre’s weapon is also now hidden.
  • Fixed the camera clipping into the ground when speaking with your Dream Visitor at camp.
  • Cleaned up the animations when Sceleritas Fel tells the Dark Urge to commit a certain misdeed.
  • Fixed halflings’ thumbs clipping through the Soul Coin when speaking to Nadira.
  • Made general improvements to cameras, facial expressions, and animations for a romance dialogue with Wyll.
  • Fixed some camera issues in the dialogue with Oskar in the Zhent hideout.
  • Lae’zel is no longer invisible during Shadowheart’s recruitment dialogue by the Chapel.
  • Cleaned up some mocap and made general improvements in the dialogue with Glut.
  • Removed an incorrect animation during the dialogue with The Necromancy of Thay.
  • Fixed a minor clip when speaking to Sovereign Spaw in the Underdark.
  • Fixed feet not making contact with the ground when using Feather Fall to leap into the Underdark.
  • Fixed an animation issue when exchanging noblestalk with Derryth in the Underdark.
  • Fixed a head pop in the scene on the raft in the Underdark.
  • Fixed Lae’zel’s crossed eyes in the dialogue with Lady Esther near Rosymorn Monastery.
  • Fixed a couple of lines related to Zorru and Crèche Y’llek playing at the wrong moment.
  • Fixed the position of characters’ feet to prevent clipping, and moved Lae’zel to prevent her looking the wrong way in Crèche Y’llek.
  • Added fade-ins and -outs and tweaked the facial expressions in the dialogue with Kansif in the Shadow-Cursed Lands.
  • Hid a goblin floating in the background when talking to the drider in the Shadow-Cursed Lands.
  • Fixed paddle hands in the scene where Harpers ambush the drider’s convoy in the Shadow-Cursed Lands.
  • Fixed the drider jittering and cameras looking the wrong way when you examine the Harpers’ bodies after the ambush in the Shadow-Cursed Lands.
  • Fixed some animations and camera issues in the dialogue with Harper Skywin in the Shadow-Cursed Lands.
  • Fixed one of Jaheira’s lines getting cut off in the dialogue with her at Last Light.
  • Fixed the timing of Marcus’ wing flap animation when he flies away from Last Light.
  • Fixed a dagger appearing beneath the Strange Ox at Last Light if you use Speak with Animals on it.
  • Fixed Jaheira looking like she sinks into the ground on certain lines.
  • Fixed a barrel clipping with Thisobald Thorm’s pipes.
  • Thisobald Thorm’s tubes no longer twitch and twist.
  • Fixed head angles and pops in a dialogue with Araj and Astarion at Moonrise.
  • Fixed camera and character placement issues in a dialogue with Jaheira at Moonrise.
  • Fixed some camera angles in a dialogue with Araj at Moonrise.
  • Fixed the lipsyncing for a rat in the Gauntlet of Shar.
  • Made sure large characters don’t block or clip into Shadowheart when you arrive in
  • Removed certain pale individuals from the background of a camp dialogue.
  • Fixed a duplicate line in dialogue with Gortash in Wyrm’s Crossing.
  • Cleaned up the animations for Izzy, the girl trying to sneak into the circus.
  • Fixed hirelings clipping into whoever’s talking in the dialogue with Zethino in the circus.
  • Fixed character placement and clipping issues in a camp scene at the Elfsong Tavern.
  • Cleaned up the mocap in the dialogue with Allandra Grey in the Water Queen’s House.
  • Fixed the pacing of how a certain character in the House of Grief is revealed.
  • Fixed where companions and Shadowheart are looking when meeting a particular character in the House of Grief.
  • Fixed some facial expressions and camera issues in the dialogue that plays after Gortash is defeated.
  • Fixed several snaps and twitches in the dialogue with the pale individuals at Fraygo’s Flophouse.
  • Improved the facial expressions and timing when talking to Lady Flux in the Guildhall.
  • Fixed an issue with where characters are looking in the dialogue with Aradin at Sorcerous Sundries.
  • Fixed the wrong animation being used when closing
  • Added new camera shots in a romance dialogue with Halsin and in dialogues in the Stormshore Tabernacle.
  • Made sure the chains are no longer there after you free
  • Fixed an animation to avoid clipping for halflings male when they hold
  • Fixed Astarion jittering in a dialogue by a particular pool.
  • Made sure characters don’t stay in their Wild Shape in an endgame cinematic dialogue.
  • Fixed excessive neck twisting in an endgame dialogue.
  • Fixed some mocap-related pops in an endgame dialogue with Wyll.
  • Fixed an issue in one of Karlach’s final dialogues, causing it to end too early.
  • Fixed a line being cut off in a game over dialogue.
  • Fixed some issues with Wyll’s mocap in an endgame dialogue.
  • Fixed pops in an endgame dialogue with Gale.
  • Fixed an issue preventing one of Karlach’s final scenes from triggering and made sure she’s wearing her camp clothing in romance dialogues.
  • Fixed the wrong characters appearing in a cinematic shot near the end of the game.

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Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.