[Back 4 Blood] B4B December update is now available on PS4, PC, Xbox and PS5. According to the official Back 4 Blood patch notes, the latest update added the River of Blood Expansion. Apart from this, today’s B4B update 1.11 also includes 1 new Cleaner: Tala, a new Game Mode: Trial of the Worm, 11 new Cards, 2 new Weapons, 12 new Cleaner Skins and 5 new Weapon Skin Sets.
Recently, the Children of the Worm DLC 2 update added a new Cleaner, “Prophet” Dan, the new adversaries called The Cultists, and more. Unfortunately, since the release, players are experiencing a number of issues with the game. Today’s B4B patch 1.000.011 will address a few of these errors.
Currently, Back 4 Blood servers are down. You can check the Back 4 Blood (B4B) server status here.
B4B December Update Patch Notes – December 6, 2022
NEW FEATURES
River of Blood Campaign: Act 6
- This all-new five Chapter Act brings the Cleaners farther from Fort Hope than they have ever ventured since the initial Outbreak.
1 New Cleaner: Tala
- When Tala is with the party, Warped Chests have a chance to spawn during Missions.
- Tala spawns a unique whistle on the map that summons Jeff- a modified Tallboy who fights alongside the Cleaners.
- Tala causes a bleed effect that deals damage over time to Ridden she attacks.
New Game Mode: Trial of the WormwithLeaderboards
- Fight through a series of voted-on maps, selecting Corruption Modifiers to increase scores. The more modifiers selected, the harder the difficulty becomes.
- A final overall score is displayed on Leaderboards within Kenny’s newly opened tent. Climb to the top and be the best Cleaner in Fort Hope!
Melee Attachments
- Attachments aren’t just for ranged weapons any more! Find and use melee-specific attachments to make close-range combat even more deadly for Ridden and Cultists.
11 New Cards
- 8 Player cards.
- Developer Note: Previously shown images of some of the new player cards on social media have a slightly altered description than what is now currently up-to-date and in-game.
- 3 Director cards.
2 New Weapons
- Deal some serious damage with the LAW rocket launcher, or burn it all to the ground with the Flamethrower.
Sentinel Enemy Type
- The Sentinel family of Mutated Ridden are a result of Devil Worms attempting to mimic human forms instead of taking over a host. Anyone who tries to run past a Sentinel instead of killing it will suffer the consequences.
12 New Cleaner Skins
- 8 Exclusive Cleaner Skins available for Expansion 3 owners.
- 4 Cleaner skins available to non-expansion owners for Hoffman, Doc, Heng, and Sharice.
5 New Weapon Skin Sets
- 1 Exclusive set of Weapon Skins available for Expansion 3 owners.
- 4 Cleaner-themed sets of Weapon Skins purchasable in Skull Totem lines.
- New Banners, Sprays, and Emblems
- New Achievements and Accomplishments
- Holiday Event in Fort Hope
- The Winter event is back in Fort Hope with more lights, music, and holiday cheer, along with seasonal Supply Lines!
CAMPAIGN UPDATES
General
- Players incapacitated in Saferooms now count as Survivors.
- Bonuses for Quickplay increased to 25% from 15%.
- Various collision improvements made across multiple Maps and Ridden Hives so players cannot navigate to unreachable areas.
- All unused Titles have been hooked up to various rewards.
Card Updates
- Legendary Cards now apply to all team members.
- Skull Totem prices have been reduced for several Burn Cards.
- Brazen
- Now includes +15% Bow Stamina Efficiency.
- Now includes +20% Bow Attack Speed.
- Heavy Attack
- Heavy attack has been moved to the ADS button while wielding a melee weapon, and is now 1 button press to activate rather than charging up.
- Hired Gun
- The maximum amount of Copper gained has now been increased to 1000.
- Copper per kill increased to 5 from 2.
- Slugger
- Now includes +10% Bow Stamina Efficiency.
- Now includes +20% Bow Attack Speed.
- +5 Health changed to +5% Health.
- Smells Like Victory
- Card text updated to reflect the proper duration.
- Unnatural Healing
- Healing reduced to 1 from 5.
- Developer Note: This change was made because Legendary Cards now apply to the entire team.
- Healing reduced to 1 from 5.
- Director Card Updates
- More difficult Director Cards are now weighted towards later Acts on Recruit and Veteran Difficulties.
- Ravenous
- Added a UI icon to the HUD for starving players.
- Ugly Chachkies
- Bonuses for Mementos increased to 15% from 5%.
- Weapon Updates
- Stamina Drain for Heavy Attacks has been increased slightly.
- Lowest tier reload speed has been increased.
- TheEmbezzlerweapon now uses Sniper ammo.
- TheTenderizernow plays reload animations after hitting Cultist Traps.
- TheMinigunin the Fort Hope shooting range is now an unlimited pickup.
- Bow
- Now uses melee attachments.
- Now deals reduced damage and reloads at slower speeds when firing without Stamina.
- Arrows now travel faster when charged in ADS.
- Lowered the stamina cost for firing arrows and pulling arrows back in ADS.
- Reduced the amount of time the player is locked into the firing state when firing arrows.
- Lowered min and max spread.
- Increased spread decay rate.
- Now affected by Bullet Damage and Reload Speed bonuses from cards.
- Iron Claws
- Now deals more damage to doors.
- Max stacks reduced to 20 from infinite.
- Item Updates
- Duffel Bagscan now be found in all Acts.
- Directional damage indicators have been removed fromBear Traps.
- TheGold Pipenow drops Warped Copper piles when Cost of Avarice is in play.
- TheCursed Keynow has a small chance to kill the user, reduce extra lives to 0, and destroy itself on failure.
- A stumble effect has been added to Ridden during theSmoke Grenade‘s explosion.
- Spawning Updates
- Copper spawns reduced by 2 on No HopeDifficulty.
- Bot Updates
- Bot Decks have been adjusted to better match that character’s default loadout.
- Bots no longer have 1 extra life.
- Bots pick up Toolkits when a player pings them.
- Ammo drop cooldown timer increased to 90 seconds from 60 seconds.
- Amount of ammo dropped increased by 50%.
- Now drops ammo when the player reaches 60% total ammo from 55%.
- Now heal themselves at 75% and heals others at 76% while out of combat.
- Now heal themselves at 65% and heals others at 66% while in combat.
- Ridden Updates
- Various Ridden pathing improvements made across multiple Maps and Ridden Hives.
- Hocker‘s cooldown reduced to 7 seconds from 8 seconds.
- Retch‘s vomit tick rate reduced to .3 from .25.
- Ogre
- 30 seconds added to both ends of the Horde trigger cooldown.
- No longer spawns out of sight from players.
- Shredder
- Health increased by 50.
- Cooldown reduced to 1.5 from 2.
- Weakspot stumble increased to 1.35 from 1.25.
- Cultist Updates
- Trip Wire Cultist Traps now cause the Silence is Golden objective to fail.
- Cultist HP now scales in Nightmare and No Hope, the same as other Mutation classes.
- SniperBase Health reduced to 35 from 75.
- Pusflinger
- Collision has been adjusted on Pusflingers’ Bait Jars, making them easier to hit.
- Base Health reduced to 325 from 350.
- Slasher
- Can no longer damage other Cultists.
- Base Health reduced to 450 from 725.
- Armor reduced to 200 from 350.
- Now stumble when their helmet armor is broken.
SWARM PVP UPDATES
- General
- Food Scavenger card added to allow for food item spawning.
ACCESSIBILITY UPDATES
- Smells Like Victory
- Added colorblind support to this card’s visual effects.
CONTROLLER AND MOUSE/KEYBOARD UPDATES
- Added a 180 Quickturn to the “Legacy” Gamepad layout.
STEAM DECK UPDATES
- Max caption font size has been reduced.
BUG FIXES
- Cards
- Addressed a bug where Stat, Ability, and Talent Card types could not be sorted properly in the Deck Builder.
- Addressed a bug where sounds for Improvised Cards did not play on the first Mission.
- Addressed a bug where Improvised Cards became unusable when they were bound to mouse scroll.
- Amped Up
- Addressed a bug where this card recovered health for incapacitated players.
- Avenge the Fallen
- Addressed a bug where this card’s effects could stay on permanently.
- Developer Note: Avenge the Fallen now has a max of 12 stacks.
- Addressed a bug where this card’s effects could stay on permanently.
- Cost of Avarice
- Addressed a bug where Warped Copper piles did not have proper visual effects.
- Experimental Stimulants
- Addressed a bug where this card granted higher weakspot damage than intended.
- Expired T5
- Addressed a bug where this card did not deal damage when a player was pinned by a Crusher or Hocker.
- Fit As A Fiddle/Well Rested
- Addressed a bug where the healing preview did not appear correctly with both cards in play.
- Glass Cannon
- Addressed a bug where this card did not properly scale health by 30%.
- Heads, You Lose
- Addressed a bug where HUD animations did not always show up.
- Meth Head
- Addressed a bug where this card stacked too quickly when swapping weapons and swinging simultaneously.
- On Your Mark
- Addressed a bug where only one stack was provided with multiple of the same card in play.
- Ravenous
- Addressed a bug where debuff sounds did not play during the depletion of Well Fed stacks.
- Addressed a bug where Hunger stacks did not reset after being incapacitated.
- Addressed a bug where players could hear teammates’ Hunger debuff sounds.
- Trigger Control
- Addressed a bug where this card’s effects could stay on permanently.
- Ultrasonic Wound Therapy
- Addressed a bug where this card did not scale with healing efficiency.
- Urgent Care
- Addressed a bug where this Burn Card did not work on Bots.
- Campaign
- General
- Addressed a bug where trauma was restored after a Mission while in a ledge hang state.
- Addressed a bug where Armor did not negate projectile damage.
- Addressed a bug where the player’s camera could snap to a revived player.
- Search and Rescue: Book Worms
- Addressed a bug where windows didn’t always appear fully boarded up.
- Search and Rescue: Bar Room Blitz
- Addressed a bug where damage effects were blocked when throwing Grenades next to the jukebox.
- The Dark Before the Dawn: Special Delivery
- Addressed a bug where HUD elements became obscured when Biohazard was in play.
- Blue Dog Hollow: Bad Seeds
- Addressed a bug where invisible collision caused players to fall into the river while navigating over the horse trailer.
- Blue Dog Hollow: Hell’s Bells
- Addressed a bug where not enough food items spawned with Ravenous in play.
- Addressed a bug where windows didn’t always appear fully boarded up.
- Blue Dog Hollow: The Sound of Thunder
- Addressed a bug where Corrupted Mutation cards were present at the start of this Mission.
- Addressed a bug where players could avoid hits from aTallboy by standing on an unreachable spot near the Mine Arena.
- The Armory: The Handy Man:
- Addressed a bug where Mom, Walker, and Karlee would not spawn in the ending cinematic.
- Remnants: Making the Grade
- Addressed a bug where two Boss Slayer objectives appeared.
- Addressed a bug where parts of the environment flickered with the Dark or Gloom cards active.
- Remnants: The Body Dump
- Addressed a bug where players sometimes entered a ledge hang state incorrectly on a military truck.
- Addressed a bug where players could avoid Ridden on top of a cliff face.
- Blood Stream
- Addressed a bug where Grenades could be thrown through the Saferoom wall.
- The Cut
- Addressed a bug where O2 generators could occasionally spawn on top of players.
- Light Guide Us
- Addressed a bug where Mission Items returned to their last spawn point after being thrown into the water.
- To the Den of Evil
- Addressed a bug where players could finish this Mission without closing the final Saferoom door.
- Surrounded by Devils
- Addressed a bug where not enough food items spawned with Ravenous in play.
- Weapons
- Addressed a bug where players could bash and melee through walls.
- Addressed a bug where guns reloaded themselves after being dropped.
- Addressed a bug where sight attachments disappeared after spamming ADS.
- Addressed a bug where certain weapons animated incorrectly while bashing.
- Addressed a bug where multiple gun models did not have their iron sights in third person.
- Addressed a bug where ACOG and High Zoom scopes did not render correctly when viewed through ADS in third person.
- Addressed a bug where multiple scopes used the wrong texture in third person.
- Addressed a bug where Rare attachments were not spawning frequently enough.
- Addressed a bug whereDamnationhad incorrect iron sights in third person.
- Addressed a bug whereLockjaw’sscope was not scaling properly during the ADS animation.
- Addressed a bug where the ‘Drop’ button for unbolting attachments fromLockjawwas visible.
- Addressed a bug where theMinigunsometimes spawned inside of cars.
- Bow
- Addressed a bug where a music stinger played when Cleaners were shot by other teammates’ arrows.
- Fixed an animation issue when shooting while incapacitated.
- Addressed a bug where the arrow reload animation did not work properly in third person.
- Addressed a bug where the bow did not benefit from bullet damage, reload speed, and rate of fire modifiers.
- Items
- Addressed a bug withEMT’s Jumper Cableswhere Bleed stacks remained on the player after using self revive.
- Addressed a bug where thePipe Bombdid not play correct bounce sounds when hitting walls.
- Bait Jar
- Addressed a bug where the hit marker did not display consistently.
- Addressed a bug where the Bait Jar could hit through walls.
- Smoke Grenade
- Addressed a bug where Tallboys weren’t affected by Smoke Grenades during their attacks.
- Addressed a bug where Smoke Grenades stopped working during hordes.
- Taser
- Addressed a bug where crouching and aiming with theBow broke firing animations for Tasers.
- Addressed a bug where tracers from the Taser originated from a player’s body instead of the item.
- Addressed a bug where players could break from grabs and stun Ridden at the same time.
- Bots
- Addressed a bug across multiple Maps where players could end up in untraversable areas after taking over a Bot.
- Addressed a bug where Bots occasionally used more than one Toolkit to open the same door when it was pinged multiple times.
- Addressed a bug where Bots did not pick up Toolkits when pinged.
- Addressed a bug where Bots occasionally switched to a Stun Gun instead of their original Utility Item after using a Toolkit.
- Addressed a bug where Bots occasionally became stuck on objects they could not navigate over.
- Addressed a bug where Bots did not receive bonus Copper from end of Mission survival.
- Addressed a bug where only one Bot shared Copper with the player after the first Saferoom.
- Remnants: A Friend in Need
- Addressed a bug where Bots occasionally pathed into flames and died.
- Offline
- Addressed a bug where the Bow’s hit marker did not display consistently in Offline Mode.
- Addressed a bug where Legendary Intelparticle effects did not turn off after using it in Offline Mode.
- Ridden
- Addressed a bug where Ridden occasionally teleported during their mantling animations.
- Addressed a bug whereCharred Riddencould burn players after death.
- Addressed a bug where late joiners could not viewOgrecraters properly.
- Addressed a bug whereExploder‘s death explosions could bypass and consume Armor.
- Addressed a bug where theBreakercould be stunned for longer than intended when throwing 2 or more Flash Grenades.
- The Devil’s Return: Resurgence
- Addressed a bug whereStingersand their variants could get stuck under a building.
- The Devil’s Return: Tunnel of Blood
- Addressed a bug where theOgre‘s fence tearing animation could get interrupted.
- The Dark Before the Dawn: Special Delivery
- Addressed a bug where Ridden occasionally failed to crawl out of a garage.
- The Armory: The Handy Man
- Addressed a bug whereTallboyscould get stuck in a broken wall.
- Job 10:22: Heralds of the Worm, Part 2
- Addressed a bug where theBreakercould get stuck mantling over a fence.
- Remnants: A Friend in Need
- Fixed multiple issues with Ridden pathing.
- Remnants: Making the Grade
- Addressed a bug where theOgresuddenly appeared on the roof of the sports hall.
- Addressed a bug where theOgrecould become stuck on a construction walkway.
- 300 Below
- Addressed a bug where players could fall out of world when grabbed byCrushers.
- The Nursery
- Addressed a bug whereBreakerscould not attack players standing on a specific location near the cocoon.
- Light Guide Us
- Addressed a bug where theHagcould not navigate through the fiberglass repair doorway.
- In the Depths
- Addressed a bug where Ridden could run through a closed gate.
- Cultists
- Slasher
- Addressed a bug where a Slasher’s Claws stayed highlighted after being killed while tagged byThe Witness.
- The Dark Before the Dawn: The Diner
- Addressed a bug where Slashers occasionally became stuck on a gate.
- Slasher
- General
- Swarm PvP
- Addressed a bug where initial Ridden upgrades were unlocked for both teams.
- Addressed a bug whereTallboyshad misaligned hitboxes when attacking other players.
- Accessibility
- Where Me Flock’s Chained
- Addressed a bug with flashing lights in the penitentiary pavilion.
- Where Me Flock’s Chained
- UI/UX
- Addressed a bug where Evangelo’s breakout cooldown did not appear on the HUD.
- Addressed a bug where the “Unlock up to” button remained highlighted while hovering over unlocked items in Supply Lines.
Playstation Platforms
- Addressed a bug where PlayStation controllers stopped vibrating after a few seconds of shooting LMGs and miniguns.
Download free B4B update 1.11 on PlayStation 4 and PlayStation 5.