[Back 4 Blood] B4B update 1.06 (1.000.006) is now available to download on PS4 and PS5. According to the official Back 4 Blood patch notes, the latest update added the ability to Stay Together at the end of a match if you enjoyed fighting Ridden with your group of Quickplay Cleaners. . Apart from this, today’s B4B patch 1.06 also includes a long list of fixes.
Currently, Back 4 Blood servers are down. You can check the Back 4 Blood (B4B) server status here.
Unfortunately, since the release, players are experiencing a number of issues with the game. Today’s B4B patch 1.000.006 will address a few of these errors.
What is new in B4B February 8 Update?
New Features**
- Streamer Mode
- Players now have access to an audio option that disables copyrighted music in the game.
- Stay Together
- Ungrouped players can vote to “stay together” at the end of a run when they would have otherwise been split up.
- Walker’s Ability Reworked
- AddedIncoming!which functions like Marked for Death.
- Lowers the marked target’s damage dealt.
- Accuracy on precision kills removed.
- AddedIncoming!which functions like Marked for Death.
- Increased the limit of decks allowed in the Deck Manager to 16 for each mode, previously 8.
- Players now earn Supply Points after failing a mission.
- Added two new tutorial tips in the card draw overlay explaining catch up draws that get granted to players.
What is fixed in B4B 1.06 February 8 Update?
- Notable Bug Fixes
- Fixed an issue that caused weapon fire rates to not always be accurate.
- Fixed campaign objective items being dropped on use.
- Fixed an issue where muted players were not being unmuted if the player toggled “Unmute All” before loading into the game.
**Campaign Updates**
- General
- Players can now interrupt firing by reloading.
- T5 Grenade crates are now open by default.
- Shotgun ammo pickups from crates increased to 60 ammo from 25.
- Rifle ammo pickups from crates increased to 120 ammo from 100.
- Players are now able to hit the Breaker’s weakspots with melee weapons.
- Global difficulty damage increases no longer affect Friendly Fire damage.
- Quickplay no longer queues players into finale maps.
- General Card Updates****
- Developer Note: The following changes make slow and steady combat more viable.
- Evasive**Actionrefactored toDefensive Maneuver**.
- Attacks over 15 damage apply 25% damage resistance for 3 seconds.
- On Your Marks
- Instantly gives 15% of max ammo and 10% movement speed while firing.
- +25% reload and +25% weapon swap for 30 seconds on horde trigger.
- No longer gives team speed 15% for 30 seconds at saferoom.
- Amped Up
- No longer gives temporary health when leaving the saferoom.
- Now gives team 25 temporary health any time a horde is triggered.
- Shooting Glovesrefactored.
- +25% swap (unchanged).
- Added 15% recoil control.
- Added 15% accuracy.
- Front Sight Focusrefactored.
- +20% Accuracy (unchanged).
- Added 10% weakspot damage.
- Added 15% Aim speed.
- Evasive**Actionrefactored toDefensive Maneuver**.
- Mom’s revive now fully heals target.
- Hoffman’s ability now includes a 1% chance to find offensive items on any kill and team ammo is increased to 15% from 10%.
- Admin Reload–Â No longer has a trade off.
- Ammo for All–Â Added stats 1% team damage.
- Ammo Pouch
- Added 2.5% bullet damage.
- Added 25% Ammo Capacity.
- Ammo Belt
- Added 15% reload.
- Added 50% Ammo Capacity.
- No longer has a trade-off.
- Grenade Pouch
- Added 25% Swap Speed.
- Increases Offensive Slot by 1.
- Double Grenade Pouch
- Increases Offensive Slot by 2.
- No longer reduces damage by 10%.
- Now slows movement by 5%.
- Belt Clip
- Added 10% Use Speed.
- Increases Quick Slot by 1.
- Utility Belt Clip
- Increases Quick Slot by 2.
- No longer reduces damage by 10%.
- Now slows movement by 5.
- Shoulder Bag
- Increases Offensive Slot by 2.
- No longer reduces damage by 10%.
- Now slows movement by 5%.
- Mandatory PT
- Stamina reduced to 10% from 15%.
- Stamina regen +10%.
- Hellfire–Â Decreased movement speed to 3% from 5%.
- Stamina–Â Now gives a flat 10 stamina instead of 10%.
- Compound Interest
- Updated to affect the whole team.
- Reduced to 5% from 10%.
- Developer Note: Rather than obligating the Cleaner using this card to drop their Copper for the team, we wanted the whole team to benefit from the card.
- Battle Lust –Now benefits from healing efficiency.
- Face Your Fears–Â Trigger range increased to 2.5 meters from 2 meters.
- Utility Scavenger– Barbed Wire now properly gets highlighted with this card, instead ofOffensive Scavenger.
- Stimulants– Duration increased to 60 seconds from 30 seconds.
- Optics **Enthusiast** – No longer reduces stamina efficiency.
- Trigger Control– Added accuracy on precision kills.
- Developer Note: We really enjoy Walker’s ability and refactored Trigger Control to be similar.
- Wooden Armor
- Trauma resistance decreased to 30% from 40%.
- No longer increases Acid damage by 100%.
- Developer Note: We made these changes in the spirit of eventually making this card viable.
- Body Armor
- Trauma resistance decreased to 20% from 25%.
- No longer has a trade-off.
- Overwatch–Â Distance increased to 15 meters from 10.
- Developer Note: The following changes make slow and steady combat more viable.
- Healing Card Updates
- Antibiotic Ointment
- Increased Healing Efficiency to 25% from 20%.
- Now gives an additional 10 temp health to targets any time you heal with an item or ability.
- EMT Bag
- Increased Healing Efficiency to 50% from 40%.
- No longer reduces stamina efficiency.
- Field Surgeon
- Targets Heal 3 trauma any time a Medical Accessory is used.
- No longer gives healing efficiency.
- No longer has a trade-off.
- Medical Expert
- Targets Heal 1 trauma any time a Medical Accessory is used.
- Added 50% revive speed.
- Added 15% team healing efficiency.
- Fanny Pack
- Added 15% Trauma Resist.
- Increases Support slot by 1.
- Fresh Bandage–Â Returned to full health after trauma heal.
- Antibiotic Ointment
- Corruption Card Updates
- Toxic Spill– Temp health per kill reduced to 3 from 5.
- Balance Updates
- Developer Note: We tuned many of the weapons taking the following into consideration:
- We felt certain weapon qualities weren’t scaling well enough and other weapons were scaling too quickly.
- Tuning needed to take into account the bug fix for weapon fire rates.
- Weapon damage scaling per quality decreased to 18.5% from 20%.
- AA12Weapon damage scaling per quality increased by 11.5% from 10%.
- AK47changes:
- Aim down sights spread increased to 0.70 from 0.29.
- Damage falloff rescaled to 2000/2500/2750 from 1750/2250/2500.
- Weapon damage scaling per quality decreased to 18.5% from 20%.
- Barretchanges:
- Damage falloff rescaled to 2250/2750/3000 from 1750/2500/3250.
- Weapon damage scaling per quality decreased to 18.5% from 20%.
- Belgianchanges:
- Reload time decreased to 1.6 from 2.
- Weapon damage scaling per quality decreased to 18.5% from 20%.
- Desert EagleWeapon damage scaling per quality decreased to 18.5% from 20%.
- M4changes:
- Damage increased to 11 from 10.
- Damage falloff rescale to 1750/2250/2500 from 1500/1750/2500.
- Magazine size increased to 30 from 25.
- M16changes:
- Damage falloff rescaled to 1750/2250/2500 from 1500/1750/2500.
- Reduced burst delay to .2 from .25.
- Weapon damage scaling per quality increased by 11.5% from 10%.
- M1Achanges:
- Recoil Pitch reduced to 25 from 35.
- Damage falloff rescaled to 2000/2500/3000 from 1500/2250/3000.
- M249changes:
- Damage increased to 14 from 13.
- Damage falloff rescaled to 1750/2250/2500 from 1500/2000/2500.
- M9–Â Weapon damage scaling per quality increased by 11.5% from 10%.
- M9 Burstchanges:
- Reduced burst delay to 0.225 from 0.3.
- Weapon damage scaling per quality increased by 11.5% from 10%.
- MP5changes:
- Fire Rate increased to 0.07.
- Weapon damage scaling per quality increased by 11.5% from 10%.
- Phoenixchanges:
- Damage falloff rescaled to 2250/2750/3000 from 1750/2500/3250.
- Weapon damage scaling per quality decreased to 18.5% from 20%.
- Ranch Riflechanges:
- Damage falloff rescaled to 1750/2250/2750 from 1250/2000/2750.
- Weapon damage scaling per quality increased by 11.5% from 10%.
- RPKDamage falloff rescaled to 2000/2500/2750 from 1750/2250/2750.
- SCARchanges:
- Aim down sights spread increased to 0.94 from 0.29.
- Reload speed increased to 1.88 from 1.75.
- Damage falloff rescaled to 2000/2500/2750 from 1750/2250/2500.
- Weapon damage scaling per quality decreased to 18.5% from 20%.
- Super 90Weapon damage scaling per quality increased by 11.5% from 10%.
- TAC14Weapon damage scaling per quality decreased to 18.5% from 20%.
- Tec9changes:
- Developer Note: Tec9 was overtuned to almost be like a primary weapon, so we needed to bring it back in line with other Secondary Weapons.
- Reload speed increased to 2.47 from 2.25.
- Minimum hip fire spread increased to 5 from 4.
- Spread add increased to 4.2 from 3.9.
- Recoil yaw and pitch increased to 12 from 10.
- Weapon damage scaling per quality increased by 11.5% from 10%.
- UMP 45Weapon damage scaling per quality decreased to 18.5% from 20%.
- UziWeapon damage scaling per quality increased by 11.5% from 10%.
- Developer Note: We tuned many of the weapons taking the following into consideration:
- Spawning Updates
- Wandering Specials now have a 12 to 18 second exit cooldown.
- Bot Updates
- Bot positioning has been updated to prioritize player line of sight.
- Ridden AI Updates
- Car alarms are no longer triggered by Charred Ridden.
- Reeker melee damage reduced to 8 from 15.
- Remnants: The Road to Hell
- The Ogre can no longer spawn in this mission.
- Remnants: The Body Dump
- T5 grenade cases now can spawn in more locations.
**Swarm PvP Updates**
- General
- Added new VFX to Ridden.
- Balance Updates
- Cleaners now begin each round with full ammo in Swarm mode.
- Reduced Tallboy’s health to 600 from 625.
- Reduced Tallboy’s overhead damage radius to 140 from 160.
- Tallboy’s stun resistance mutation now limits stun time to 2.5 seconds, down from 3 seconds.
- Removed the ramp-up time for the vomit ability to reach full velocity for Retch players.
- Hocker’s projectile speed reduced to 2000 from 2500.
**Controller Updates**
- Player strafe, forward, and backward movement speeds are now more consistent between Keyboard & Mouse and Controller.
**Supply Line Updates**
- New Sprays are now available in Supply Lines.
- ZWAT emblem is now available in Roving Merchants Supply Lines.
**Accessibility Updates**
- Text to Speech is now implemented for Tooltips.
**UI/UX Updates**
- Added tooltips for most options to better explain a given option’s functionality.
- Icons for buffs given by a card now display on the card as well as the in-game HUD.
- Added a menu option called “Cinematics Subtitles” to disable subtitles during cutscenes.
- Card tooltips now appear during card selection.
- More detailed messaging displays when a player gets kicked from the server.
**Bug Fixes**
- Matchmaking
- Fixed an issue that caused users to disconnect from the server after joining a friend’s game from another player’s Fort Hope.
- Fort Hope
- General
- Auto Glock 23correctly reverts to the default skin.
- Fixed an issue with “glowing” hair while using certain character skins.
- General
- Campaign
- Cards
- Fixed an issue where some player cards were being applied twice on level transition.
- Fixed an issue where late-joining players would retain Combat Knives and other character abilities after taking over a bot and switching to a new character.
- Doc’s passive is now affected byGroup Therapy‘s healing efficiency.
- All Burn Cards with “Trauma” now display the Trauma tooltip.
- Karlee’s ability no longer highlights police cars that already had their alarm triggered.
- Players with ammo buff cards active now start their first map with full ammo.
- Healing values on medical accessory tooltips reflect the correct increase (50%) when theEMT Bagcard is active.
- Fixed an issue where Burn Cards would persist after a team wipe.
- Fixed an issue wherePower Swapactivated when the conditions were not met.
- Fixed an issue with Doc and Mom’s abilities not working after a team wipe.
- Fixed an issue for players taking over a slot that had played a Burn Card potentially being charged for that card.
- Fixed an issue that preventedGlass Cannonfrom applying to Weakspots.
- General
- Act Achievements / Accomplishments now unlock immediately after completing an Act’s finale.
- Upgrades purchased in the Vendor now persist after level transitions when a player who joined via Quickplay leaves the game.
- Vendors no longer display duplicates of attachments / weapons.
- Resolved an issue that caused players to gain trauma damage after a team wipe.
- Fixed an issue where players could free teammates from Rescue Pods without facing them.
- Players are now properly positioned when rescuing teammates in Rescue Pods from the side.
- Fixed an issue where players could use the First Aid Cabinet while not facing the correct direction.
- Fixed an issue where players could use the First Aid Cabinet while at full health.
- Fixed pings not going through the doorframe of open Prepper Stash doors.
- Fixed an issue causing players not being able to reload or fire after being revived.
- Cleaners will no longer say their boss fleeing lines when the Hag is fleeing with a devoured teammate.
- Adjusted the collision of the minigun to be more narrow, preventing issues where the minigun could block doorways.
- Fixed an issue that prevented players from picking up items that were dropped near certain NPCs.
- Fixed Cleaners saying their mission blocked lines when they were no longer blocked.
- Fixed an issue causing Horde timers to reset after a Rescue Pod spawns on the map.
- Fixed an issue on the Failed resolution screen where the map would not reset properly when the host left after a team wipe.
- Blood and gore effects from melee hits now display properly in third person.
- Fixed an issue causing the interaction prompt on secret skull trophies to not appear after late joining a match.
- Weapons
- Reserve ammo count no longer underflows if the user has -100% ammo capacity.
- Fixed an issue where the automatic reload animation would not play when using the Phoenix Rifle.
- Fixed an issue that caused the reload animation to not play with sniper rifles when the last shot is fired using aim-down-sights.
- Fixed an issue where the “No Ammo” sound effect could play repeatedly while shooting with Full Auto on for all weapons.
- Fixed an issue where the Combat Knife’s second swing hitbox did not match its first swing.
- Bots
- Bots now try to avoid dangerous attacks from Ridden such as Abomination tentacles and Tallboy attacks.
- Bots no longer attack Snitches that are not in combat.
- Bots no longer slide around after being hit by a Hocker attack.
- Bots no longer run out of ammo after they die and are rescued.
- Fixed an issue causing bots to use Barbed Wire while attempting to run up to Ridden.
- Offline
- Fixed an issue where a new starting map is not unlocked if a player leaves the game before the level loads when playing offline.
- Matchmaking preferences are no longer displayed when playing in Offline mode.
- Accepting an invite in Offline mode now tracks Campaign abandonment.
- Ridden
- The Hag’s music sfx will now fall off depending on her distance from the players.
- Sleepers no longer pounce on Cleaners that have been swallowed by the Hag.
- Fixed an issue where killed Sleepers still appear alive to late-joining players in spectator mode.
- Fixed an issue allowing Tallboys and players to stand on Sleepers.
- The Breaker’s death gas debuff is now correctly applied to players inside the death gas when it first appears.
- Fixed an issue where fire effects would remain on Ridden after they stopped burning.
- Fixed an issue where Ridden could remain frozen in the position they were in when they died.
- Sound effects for the Ogre during its tumor toss attack now play properly in Online matches.
- Fixed issues related to common Ridden animations while on fire.
- The Devil’s Return: Pain Train
- The Ogre should no longer get stuck on certain slanted surfaces.
- The Devil’s Return: The Crossing
- The end of round screen at the end of The Devil’s Return: The Crossing will now have the proper background (previously the bridge at the end of the level).
- Search and Rescue: A Clean Sweep
- Fixed roll up door sound effects continuing to play when it should stop.
- Sleepers on the Liquor store should no longer attack players on the other side of the wall.
- Fixed an issue where Ridden would not navigate properly in certain areas.
- Search and Rescue: Bar Room Blitz
- Bots will teleport to Cleaners at the jukebox on the other side of the fence if they are not incapacitated.
- Fixed an issue where jukebox music would remain off for late joining players after the jukebox was fixed.
- The Dark Before the Dawn: Special Delivery
- Improved the audio occlusion of conversation between Josh and Phillips.
- Blue Dog Hollow: Hell’s Bells
- Bots no longer continuously teleport to the player while they are inside the church.
- Fixed an exploit where players could skip the tow truck horde.
- Blue Dog Hollow: The Sound of Thunder
- Special Ridden now spawn consistently.
- The Armory: The Handy Man
- Cutscene music now properly plays at the end of the level.
- Plan B: Hinterland
- The Hag can no longer spawn inside of the saferoom before players destroy the nest.
- Plan B: Trailer Trashed
- Fixed an issue with audio corruption and frames per second dropping when entering trailers.
- Fixed an issue where the Breaker could get stuck temporarily around level geometry.
- Fixed an ammo pickup that could not be reached near the bridge.
- Plan B: The Broken Bird
- Fixed an issue where the Breaker could fall out of bounds after leaping towards players on the ferry.
- Fixed an issue preventing players from completing the objective after being rescued.
- Job 10: 22: Grave Danger
- Fixed an issue where dialogue could play out of order.
- Breaker death gas no longer appears.
- [b]Dr. Rogers’ Neighborhood: Cabins by the Lake[/b]
- An additional conversation will now properly play upon seeing the ferry.
- Remnants: A Friend in Need
- Resolved some occlusion issues experienced after reviving Cleaners in certain locations.
- Remnants: Making the Grade
- Fixed an issue where Ridden could become stuck inside level geometry.
- Remnants: The Road to Hell
- Fixed a bot pathing issue related to Hocker pins between a particular tree and pole.
- Remnants: The Body Dump
- Fixed an issue causing players to become stuck after attempting to open a T5 grenade case that has already been opened.
- The Abomination
- Fixed an issue where the Abomination’s tentacles became invincible after being hit by a frag grenade.
- Fixed issues with Cleaner Bots fighting Ridden hordes.
- Cards
- Swarm PvP
- The leaver penalty now refreshes properly when disconnecting from PvP Swarm Mode.
- Karlee’s “Danger Sense” ability now highlights police cars.
- Ridden
- Ridden players can no longer see out of bounds at specific locations on Search and Rescue: A Clean Sweep.
- Ridden can no longer become stuck inside the gymnasium on Remnants: Making the Grade.
- Hocker can no longer interrupt her melee with the throw ability.
- Tallboys and variants can no longer spawn underneath the saferoom and become stuck on The Devil’s Return: Resurgence.
- The Retch’s reticle will now properly align with where acid pools are predicted to land.
- Supply Lines
- Checklist emblem was unintentionally unlocked by default. It is now locked by default if the player has not already met the criteria for it.
- Controllers
- PS5 trigger effects now play on the proper trigger.
- Fixed an issue on PS5 controllers where Adaptive Triggers that were turned off would turn on again after loading into a map.
- Accessibility
- Fixed Text To Speech not playing for some Options dropdowns.
- Text-to-speech is no longer always enabled in the sign-in menu after changing the console’s language.
- Text-to-Speech now properly reads the practice options for Ridden in Fort Hope.
- UI/UX
- Console players can now change their output speaker configuration.
- Difficulty descriptions on the Matchmaking screen now update properly when swapping between Campaign and Quickplay.
- Personalization screens now highlight the items the player has equipped (emblems/sprays/badges).
- Players can now skip cutscenes that began while the user had the chat box open.
- Fixed the placement of the “Hold F to Skip” button on widescreen resolutions.
- Fixed an issue where the player could become temporarily unable to enter the Social menu after opening up and closing Preferences section on the Campaign screen.
- Friends on the Xbox Friends List will no longer disappear from the list after entering a multiplayer session with another friend.
- The card selection outline no longer disappears when the player toggles over burn cards in the card selection menu.
- Fixed various gradient issues on card selection and post-round for nonstandard resolutions.
- Damage numbers shown by theKnowledge Is Powercard no longer appear in cinematics.
- Shared card effects now display properly for Burn Cards tooltip prompts.
- Active cards no longer overlap when pressing the O or B buttons while Corruption cards are being drawn.
- “Player joined game” messaging no longer appears erroneously while transitioning between maps.
- Weapons will now stop firing while players are in menus.
- Fixed an issue where the Mission Difficulty could overlap the tutorial video for Campaigns in Fort Hope.
- Fixed an issue where the button for Swarm PVP could become inactive after accessing the Campaign menu.
- Fixed an issue where the vibration option tooltip was showing incorrect text.
- Playstation Platforms
- Fixed an issue causing duplicate Player Profile save data files on PS4 and PS5.
- Fixed an issue where Ridden could stretch while approaching players on PS4.
- Fixed bugs related to Offline/Online mode selection and starting a PS5 activity.
- PC Platforms
- Fixed frame rate drop and hitching when the player is pinned by a Hocker for the first time on Epic graphics settings.
- Epic Platform
- Players can proceed past the sign-in screen when launching the title without an internet connection.
Download free B4B update 1.06 on PlayStation 4 and PlayStation 5.