Automation – The Car Company Tycoon Game Update Patch Notes

    Automation – The Car Company Tycoon Game update (January 11, 2022) is now available to download on PC(Steam). According to the official Automation game patch notes, the latest update added a lot of improvements to the turbo calculations and mechanics.

    Since the last patch, players are experiencing problems with the game. Today’s Automation – The Car Company Tycoon Game game patch will fix a few of these issues.

    Check out more details below.

    What is new in today’s Automation Game January 11 Update Patch Notes?

    Turbo Fixes & Improvements
    • Revised turbo spooling characteristics, giving more realistic spool curves
    • Implemented granular surge and mechanical stress models to turbos instead of being on/off
    • Added cumulative surge and mechanical stress info into compressor map
    • Turbo headers now affect temperature resistance and wastegate flow before boost creep
    • Turbo quality now affects temperature resistance of turbos
    • Fixed numeric stability issues in the turbo calculations
    • Fixed a calculation issue with having an intercooler that is too small for the required flow
    • Fixed calculation bug with having no intercooler
    General Fixes
    • Fixed the biggest sources of reported crashes with several fixes
    • Fixed crash caused by texture fixtures
    • Fixed game game crashing when changing trims too quickly
    • Potentially fixed instance of “fixture nuking” in connection with changing photoscenes
    • Fixed cloning a trim not making a trim slot in some instances, causing cars to be broken
    • Fixed inconsistency with landing position in model selection when reentering the page
    • Fixed instance of infinite loading icon in the car designer
    • Fixed changes to settings not applying and resetting to default values
    • Fixed graphs flickering their data while scrubbing with the mouse
    • Huge performance improvements to car & engine managers & car body selection UI
    • Added missing material cost dependency for all quality sliders
    • Fixed issues with family quality not affecting ET, PU, and M$
    • Fixed car parts that need a factory addon pointing to engine factory magnesium works
    • Fixed mid transverse unlocking in 1920 instead of 1962
    • Fixed ignition timing not updating calculations
    • Fixed issue with VVL unlocking based on family year instead of variant year
    • Fixed tire profile calculation inconsistencies
    • Fixed engine fill factor not showing
    Art & Design Changes
    • Added brake caliper rotation to advanced trim aesthetics
    • Added wheel size matching buttons to wheel sections of advanced trim aesthetics
    • Added mirror / locked icons to spawned fixture UI & improved fixture UI layout
    • Added option for 1- or 2-wide spawned-fixture list, with optional fixture indexing
    • Added lock fixture hotkey
    • Fixed poor performance of 10s design room
    • Fixed DCOE race heads inconsistently spawning with airbox pieces
    • Fixed v60 MPFI/DI race throttle per cylinder missing trumpets
    • Fixed some incorrect airboxes loading when changing from turbo back to non turbo configs
    • Fixed paintable engine meshes to correctly support anisotropic materials
    • Fixed fixture glass materials appearing faceted when put on rounded surfaces
    • Fixed fixture glass materials not working nicely with ray-tracing
    • Fixed z-fighting and overlapping geometry on Rim 100U
    • Fixed dirt/wear values for car materials defaulting too high
    • Fixed exhaust lod material issues that caused header plates to flash between colors
    • Fixed double intakes spawning on 60 degree blocks with turbos and TpC
    • Fixed roof not being paintable on Stylish_SUV_09_ELWB_V5 body
    • Fixed fixture thumbnails sometimes having other fixtures in reflections
    Modding Fixes
    • Fixed rim mods not appearing in game
    • Fixed SDK fixture thumbnail generator throwing warnings while simulating
    • Moved mod tools files that shouldn’t be directly editable into a sub-folder
    • Added fixture preview file naming convention settings to the SDK thumbnail generator
    • Added an option to skip duplicate GUID checking in the modding SDK
    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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