Automation – The Car Company Tycoon Game update (January 11, 2022) is now available to download on PC(Steam). According to the official Automation game patch notes, the latest update added a lot of improvements to the turbo calculations and mechanics.
Since the last patch, players are experiencing problems with the game. Today’s Automation – The Car Company Tycoon Game game patch will fix a few of these issues.
Check out more details below.
What is new in today’s Automation Game January 11 Update Patch Notes?
Turbo Fixes & Improvements
- Revised turbo spooling characteristics, giving more realistic spool curves
- Implemented granular surge and mechanical stress models to turbos instead of being on/off
- Added cumulative surge and mechanical stress info into compressor map
- Turbo headers now affect temperature resistance and wastegate flow before boost creep
- Turbo quality now affects temperature resistance of turbos
- Fixed numeric stability issues in the turbo calculations
- Fixed a calculation issue with having an intercooler that is too small for the required flow
- Fixed calculation bug with having no intercooler
General Fixes
- Fixed the biggest sources of reported crashes with several fixes
- Fixed crash caused by texture fixtures
- Fixed game game crashing when changing trims too quickly
- Potentially fixed instance of “fixture nuking” in connection with changing photoscenes
- Fixed cloning a trim not making a trim slot in some instances, causing cars to be broken
- Fixed inconsistency with landing position in model selection when reentering the page
- Fixed instance of infinite loading icon in the car designer
- Fixed changes to settings not applying and resetting to default values
- Fixed graphs flickering their data while scrubbing with the mouse
- Huge performance improvements to car & engine managers & car body selection UI
- Added missing material cost dependency for all quality sliders
- Fixed issues with family quality not affecting ET, PU, and M$
- Fixed car parts that need a factory addon pointing to engine factory magnesium works
- Fixed mid transverse unlocking in 1920 instead of 1962
- Fixed ignition timing not updating calculations
- Fixed issue with VVL unlocking based on family year instead of variant year
- Fixed tire profile calculation inconsistencies
- Fixed engine fill factor not showing
Art & Design Changes
- Added brake caliper rotation to advanced trim aesthetics
- Added wheel size matching buttons to wheel sections of advanced trim aesthetics
- Added mirror / locked icons to spawned fixture UI & improved fixture UI layout
- Added option for 1- or 2-wide spawned-fixture list, with optional fixture indexing
- Added lock fixture hotkey
- Fixed poor performance of 10s design room
- Fixed DCOE race heads inconsistently spawning with airbox pieces
- Fixed v60 MPFI/DI race throttle per cylinder missing trumpets
- Fixed some incorrect airboxes loading when changing from turbo back to non turbo configs
- Fixed paintable engine meshes to correctly support anisotropic materials
- Fixed fixture glass materials appearing faceted when put on rounded surfaces
- Fixed fixture glass materials not working nicely with ray-tracing
- Fixed z-fighting and overlapping geometry on Rim 100U
- Fixed dirt/wear values for car materials defaulting too high
- Fixed exhaust lod material issues that caused header plates to flash between colors
- Fixed double intakes spawning on 60 degree blocks with turbos and TpC
- Fixed roof not being paintable on Stylish_SUV_09_ELWB_V5 body
- Fixed fixture thumbnails sometimes having other fixtures in reflections
Modding Fixes
- Fixed rim mods not appearing in game
- Fixed SDK fixture thumbnail generator throwing warnings while simulating
- Moved mod tools files that shouldn’t be directly editable into a sub-folder
- Added fixture preview file naming convention settings to the SDK thumbnail generator
- Added an option to skip duplicate GUID checking in the modding SDK