Armored Core 6 patch 1.09 details are now available for PS4, PC, PS5(Update 1.009) and Xbox Series X/S players. According to the official AC6 update 1.09 patch notes, the update brings balance adjustments in weapon units and frame parts for enhanced combat effectiveness. It covers upgrades to various weapons, improvements in frame part attributes, and bug fixes, ensuring a more dynamic and fair battlefield experience. Additionally, Armored Core 6 version 1.09 also includes performance improvements
Attack Power, Impact and Accumulative Impact have also been improved for regular fire projectiles, while these same parameters have been reduced for the explosive portion
increased Attitude Stability / AB Thrust, decreased QB EN Consumption / Weight
INNER PARTS
BOOSTER “FLUEGEL/21Z”
increased Thrust / AB Thrust
BOOSTER “IA-C01B: GILLS”
increased Thrust
GENERATOR “AG-E-013 YABA”
increased EN Recharge / EN Output
GENERATOR “VP-20D”
increased EN Capacity / EN Recharge
Bug Fixes and Other Improvements
Player AC related fixes
Fixed a bug that obstructed Core Expansion functionality if a weapon purge was performed immediately after activating Core Expansion
Fixed a bug that prevented an attack from being treated as a direct hit, if the attack connected at the moment of Pulse Armor activation against a staggered enemy
Online match related fixes
Fixed a bug that prevented the opponent’s AC from displaying correctly in ranked matches
Other
Fixed a bug with BOOSTER “ALULA/21E” that made the Upward EN Consumption value display incorrectly under parts specs
【Player AC related fixes】
Hit detection has been improved on ACs with certain Frame Part configurations that made them more difficult to hit. The following adjustments have been made after taking the effects of these improvements into account:
Adjusted stagger behaviour for enemy ACs when multiple hit detections are registered simultaneously
Fixed a bug that prevented ACS load buildup under specific circumstances
【System related fixes】
Fixed a bug in the DECAL menu that allowed images used to exceed the layer limit
Fixed a bug that caused the game to crash under specific circumstances
【Online match related fixes】
Fixed a bug that caused the opponent AC not to display correctly.
The following changes were added previously.
Improvements and Bug Fixes
Fixed a bug that was preventing AC Data from being loaded when it was using a decal whose image had been deleted from the game server
*Note: now when loading such AC Data, the corresponding decal will be removed
Fixed a bug with FLAMETHROWER “WB-0000 BAD COOK” when equipped to the right hand, where firing the weapon while hovering with Tetrapod legs temporarily disabled effects and hit boxes
Fixed a bug with CORAL OSCILLATOR “IB-CO3W2: WLT 101” where charged attacks had less range when certain parts were equipped
Fixed a bug with CORAL RIFLE “IB-C03W1: WLT 011” where fully charged attacks would cancel if the attack button was held continuously
Mitigated issues where frame rate changes would affect the player AC’s firing accuracy and the rapid fire performance of some weapons
Fixed a bug where using a weapon immediately after switching to it with Weapon Bay caused attack animations and weapon animations to play incorrectly
Fixed a bug with online matches where an opponent AC would not render if decals were applied to it
Fixed a bug in the mission “Escape” where some events failed to trigger under certain circumstances
Fixed a bug in the mission “Ocean Crossing” where the player could get soft-locked under certain circumstances
Made corrections to the REPLAY MISSION tutorial text, which did not sufficiently explain the actual conditions for achieving an S-Rank rating
The text now reads as follows:
“To achieve an S-Rank rating, you must complete the mission without retrying from a checkpoint, while also destroying a large number of enemy targets and minimizing incoming damage, time taken, and ammunition consumed.”
Fixed a bug where the game would fail to load after selecting CONTINUE from the Title Screen under certain circumstances
Fixed a bug where the game would crash after changing parts in the ASSEMBLY menu during AC TEST
Other bug fixes and performance improvements
【Steam】
Changed Title Screen behavior so that control guide device settings do not change according to the device used to “PRESS ANY BUTTON”
GRENADE “DF-GR-07 GOU-CHEN”: increased Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
GRENADE “DIZZY”: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
GRENADE “IRIDIUM”: increased Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway caused by accumulated Recoil. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
SIEGE HAND MISSILE “WS-5000 APERITIF”: increased Reload Time, decreased Guidance
GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
GRENADE CANNON ”SONGBIRDS”: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacks
LASER CANNON “VP-60LCS”: increased Total Rounds
DIFFUSE LASER CANNON “VP-60LCD”: increased Total Rounds
Adjusted Attitude Recovery rate according to Total Weight. ACS Strain now dissipates much faster on lighter ACs, and slightly slower on heavier ACs
Adjusted various Boost Speed rates according to Total Weight
Decreased top speed during Assault Boost for heavier ACs
Decreased Boost Kick attack range for Tetrapod legs
Increased EN Consumption while hovering with Tetrapod legs
Decreased Impact reduction effect during Assault Boost
Decreased Impact/Accumulative Impact dealt when colliding with enemies during Assault Boost
Decreased Impact/Accumulative Impact dealt by Boost Kick from all leg types except Reverse Joint
Adjusted damage dealt by certain weapons when attacking the pulse shield deployed from PULSE SHIELD LAUNCHER “EULE/60D”
Bug fixes
Fixed a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” where charged attacks would have stronger tracking than intended when using Tetrapod legs
Fixed a bug where the attack warning marker would not display for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” equipped to the left back slot
Fixed a bug where the attack warning sound would not play correctly for an enemy firing GRENADE “IRIDIUM”
Fixed a bug where charged attacks from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip through certain structures/objects
Fixed a bug where reloading with a full magazine would cause certain weapons to fire unintentionally
Other bug fixes
Recently, the game was released with positive reviews. Unfortunetly, since the release, players are experiencing issues with the game. Future AC6 patch 1.09 (version 1.009.000) will fix a few of these issues. Read Street Fighter Patch details below.
Download free Armored Core 6 patch 1.09 on PlayStation 5 and Xbox Series X/S.