Armored Core 6 patch 1.08 (version 1.008) is rolling out on PS4, PS5, PC, and Xbox consoles. Accroding to the official AC6 update 1.08 patch notes, the update addressed various bugs and performance issues in the game. Additionally, AC6 version 1.08 (1.008) also includes gameplay stability improvements.
Recently, the game was released with positive reviews. Unfortunetly, since the release, players have been experiencing issues with the game. Future AC6 update 1.008 will fix a few of these issues. Read Street Fighter Patch details below.
AC6 Update 1.08 Patch Notes (v1.008)

Summary
- Improved hit detection for certain AC Frame configurations.
- Increased Booster Efficiency for CORE “AC-J-120 BASHO”.
- Increased AP for BIPEDAL “NACHTREIHER/42E” and “VE-42A”.
- Fixed ACS load buildup bug and stagger behavior for enemy ACs.
- Resolved decal layer limit and crash issues in the system.
Player AC Fixes
- Improved hit detection for ACs with specific Frame configurations.
- CORE “AC-J-120 BASHO”: Increased Booster Efficiency Adjustment.
- BIPEDAL “NACHTREIHER/42E”: Increased AP.
- BIPEDAL “VE-42A”: Increased AP.
- Adjusted stagger behavior for enemy ACs when multiple hit detections occur.
- Fixed an issue preventing ACS load buildup under certain conditions.
System Fixes
- Fixed DECAL menu bug allowing images to exceed the layer limit.
- Fixed a crash issue occurring under specific conditions.
Online Match Fixes
- Fixed a bug causing opponent ACs not to display correctly.
The following changes were added previously.
Improvements and Bug Fixes
- Fixed a bug that was preventing AC Data from being loaded when it was using a decal whose image had been deleted from the game server
*Note: now when loading such AC Data, the corresponding decal will be removed
- Fixed a bug with FLAMETHROWER “WB-0000 BAD COOK” when equipped to the right hand, where firing the weapon while hovering with Tetrapod legs temporarily disabled effects and hit boxes
- Fixed a bug with CORAL OSCILLATOR “IB-CO3W2: WLT 101” where charged attacks had less range when certain parts were equipped
- Fixed a bug with CORAL RIFLE “IB-C03W1: WLT 011” where fully charged attacks would cancel if the attack button was held continuously
- Mitigated issues where frame rate changes would affect the player AC’s firing accuracy and the rapid fire performance of some weapons
- Fixed a bug where using a weapon immediately after switching to it with Weapon Bay caused attack animations and weapon animations to play incorrectly
- Fixed a bug with online matches where an opponent AC would not render if decals were applied to it
- Fixed a bug in the mission “Escape” where some events failed to trigger under certain circumstances
- Fixed a bug in the mission “Ocean Crossing” where the player could get soft-locked under certain circumstances
- Made corrections to the REPLAY MISSION tutorial text, which did not sufficiently explain the actual conditions for achieving an S-Rank rating
The text now reads as follows:
“To achieve an S-Rank rating, you must complete the mission without retrying from a checkpoint, while also destroying a large number of enemy targets and minimizing incoming damage, time taken, and ammunition consumed.”
- Fixed a bug where the game would fail to load after selecting CONTINUE from the Title Screen under certain circumstances
- Fixed a bug where the game would crash after changing parts in the ASSEMBLY menu during AC TEST
- Other bug fixes and performance improvements
【Steam】
- Changed Title Screen behavior so that control guide device settings do not change according to the device used to “PRESS ANY BUTTON”
Download free AC6 patch 1.08 on PlayStation 4, PlayStation 5, Xbox Series X/S and PC.