Arcadegeddon Update 0.1.4 Patch Notes (1.006.000) – August 4, 2021
Arcadegeddon Update 0.1.4 Patch Notes (1.006.000) - August 4, 2021
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Arcadegeddon update 0.1.4 is now available to download on PC. This update is also available on PS5 (1.006.000). According to the official Arcadegeddon patch notes, the latest update brings quality of life improvements to the game.
Previously, a major update added a long list of new changes, bug fixes, and gameplay changes.
Unfortunately, players are still experiencing several issues since the last major patch. Today’s Arcadegeddon patch 0.1.4 will address a few of these errors.
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Arcadegeddon Patch Notes – August 4, 2021
Solo Players are now able to pause the game
FFC Troopers have been seen looting chests throughout the simulation…be warned!
Added enemy variants to the game that are equipped with unique weapons and status effect weapons
Enemies have distinct tints depending on the kind of weapons they carry and elemental damage they inflict
Default textures for many of the enemies have been updated in order to differentiate between the default enemy tints and the variant enemy tints
TomBot has added a variety of new things to his mid stage Vendor Shop
TomBot now sells a single Hack at each stage for each player
TomBot can now offer Unique Weapons for sale
The Arcadegeddon Leaderboard is now in the Vendor tile for people to check scores mid run
General
[PS5] Motion Blur can now be toggled On/Off in the settings menu
Friends list, Discord, etc. will now correctly displays the game being played as “Arcadegeddon” instead of “Arcade-Shipping”
Matchmaking queue will now be cancelled when someone leaves the party
Addressed a bug where it was possible to over scroll the Leaderboards list
Fixed a number of missing names on various tints offered by Gilly in the Arcade
Addressed a bug where the cosmetics purchase screen would freeze if making a purchase just as the refresh timer expired
Players
Animation polish of the jump to sprint transition
Adjusted the fade out distance on friendly character highlights
Adjusted the outline thickness of other players
Increased the size of the low health warning on the HUD and gave it a pulse
Adjusted the double jump VFX
Adjusted the logic used to determine if the player can get up from a slide.
This alleviates a majority of the weird slide stuck spots
Addressed a bug where the player’s momentum would be lost when initiating a slide
Addressed a bug where player names above players heads would appear as black
Addressed a bug where there were holes in the back of certain head cosmetics
Addressed a bug where you could see hair cosmetics while in ADS
Addressed a bug where the low health effects would persist even after healing when spectating a player
Adventure Mode
General
Solo Players are now able to pause the game
Battlemodes now have color coded nameplates for Team Composition
TomBot has added a variety of new things to his mid stage vendor shop
TomBot now sells a single Hack at each stage for each player
TomBot can now offer Unique Weapons for sale
The Arcadegeddon Leaderboard is now in the vendor tile for people to check scores mid run
Polish and Optimization to all tiles; this includes updates to lighting, assets, and textures
We’re always working on the polish and optimization of the tiles. It’s an ongoing process!
Gameplay Tips now show up in the Hack Menu
Reduced the cost of the difficulty machine at lower difficulties
Players that use a continue token will now revive with the loadout they died with instead of the loadout they had at the last checkpoint (stage start or mid vendor Tile)
Added messaging for when players are revived at the vendor shop
Pay2Live Machine now says “Revive” if the player is downed
Updated UI alert for completing a challenge to differentiate between Main and Optional challenges
Added Icons on teammate’s health bars for low health, downed, and dead
Increased the requirements of filling the Boss Meter at higher difficulties
Addressed a bug where the run would not end in cases where the player did not have enough coins to revive themselves or continue
Addressed a bug where players could revive their teammates while sliding
Addressed a bug where the Give Up meter continues to visually fill after the player has let go of the button.
Addressed a bug where the Pay2Live location icon would appear in locations that the player could not access
Addressed a bug where the most recently picked up hack would sometimes appear when returning from Battle Mode
Enemies
General
Reduced the fire rate on the elemental turrets
FFC Troopers have been seen looting chests throughout the simulation… be warned!
Added enemy variants to the game that are equipped with unique weapons and status effect weapons
Enemies have distinct tints depending on the kind of weapons they carry and elemental damage they inflict
Default textures for many of the enemies have been updated in order to differentiate between the default enemy tints and the variant enemy tints
Bosses
General
Addressed a bug with Boss Anomalies not showing up when not having Epic video options set
Addressed a bug with the pickup pedestals despawning health/energy/ammo pickups and never respawning them
FFC Mech
Fixed a collision issue that caused the boss to get stuck in the central pillar
CEO
The CEO Boss will now use its evasive behavior to get out of the way of large amounts of incoming damage
He now teleports away when being dealt a large amount of damage quickly.
Addressed a bug where the CEO would sometimes teleport out of the Arena
The Invulnerable banner now only appears when the CEO is actually in an invulnerable phase (while recharging his shield after it is broken)
Addressed a bug where if the player is at close range and in ADS, the CEO’s head will not be visible
Nerve Center
Addressed a bug where the player could slide under staircases in certain tiles
Addressed a bug where the player could spawn on top of an incinerator hazard
Moved Boss Anomaly Spawns away from Hazards
Mystic Isles
Addressed layout that would wrap in on itself
Fixed some AI navigation issues that occured on the longer bridges
Weapons
General
Reduced hip/fire accuracy for all Sniper Rifles
Addressed a bug where players that were full on ammo could still pick it up and steal it from teammates
Demolisher Weapons
Master Blaster
Increased base damage from (32/35/37/40/50) to (34/38/44/51/60)
Infernal Weapons
General
Fixed jittery overheat bars on clients
Miligrade Weapons
General
Unified crit damage for all Miligrade weapons (1.75x/1.8x/1.9x/2x/2.25x)
Outlaw
Adjusted base damage from (140/150/165/188/232) to (160/170/185/205/220)
Reduced magazine size from (7/9/12/15/18) to (5/6/8/10/12)
Adjusted the reload animation
Addressed a bug with damage falloff adding a 1.2x multiplier to all damage
Surge Weapons
General
Rebalanced the Surge Weapons to focus more on crowd control
Surge weapons now stun on the initial hit regardless of the quality level
Stun duration now scales with quality
Reduced shock chain damage
Lowered the amount of hits required to stun enemies through shock chains
Overclocker
Reduced base damage from (163/175/187/199/211) to (60/100/145/190/210)
Power Surge
Reduced base damage from (125/132/139/146/155) to (50/70/90/110/130)
Shocker
Reduced base damage from (100/115/130/150/180) to (50/60/70/80/90)
Zerocool Weapons
Frosty Fraggins
Reduced base damage from (50/75/100/150/300) to (50/70/100/140/200)
Increased freeze status damage from (120/140/160/180/200) to (120/165/210/255/300)
Long Winter
Reduced base damage from (100/110/120/150/180) to (50/70/90/110/130)
Increased freeze status damage from (100/110/120/130/140) to (100/110/130/150/170)
Cold Shoulder
Added falloff for freeze status splash damage
Reduced freeze status damage from (300/400/500/600/700) to (300/350/400/450/500)
Unique Weapons
General
Nameplates for Unique Weapons now have a rainbow border to differentiate them from the normal weapons
Added a “No Ammo Refill” note on the weapon tooltips for all Unique Weapons
Slugger
The Slugger now has a durability associated with it and will break after the durability is spent
Durability can be seen where your Ammo count is on the UI.
This change does not affect the Slugger you are equipped with by default
Adjusted swing animation
Particle Smasher
Addressed a bug where projectiles would not display when in any other video settings other than Epic
Surge Gauntlet Abilities
General
You can now swap Surge Gauntlet Abilities between the two active loadout slots
Fixed a bug where you could have the same ability equipped in both ability slots
Hacks
Critmaster
Reduced hack percentages per rarity (Rare, Epic, Legendary) from (20/25/30) to (10/15/20)
One Hander
Reduced hack percentages per rarity (Rare, Epic, Legendary) from (20/25/30) to (10/15/20)
Accessibility
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Added Font Coloring for Voice to Text Subtitles
Added Dark and Light Background Options for the Voice to text Subtitles
Added an Opacity Slider for the Voice to Text Subtitles Background
Crashes
Addressed crash that would occur when the player would use the interaction button
Addressed crash related to the player being damaged
Addressed crash related to destroying frozen enemies
Addressed crash that crash that occurred during the After Action Report
Addressed crash that occurred during cinematics
Addressed crash related to the homing projectiles from Nano Weapons
Addressed crash that occurred when applying a tint to the Light Gun
Addressed crash related to the client leaving the game at certain times
Fixed a crash related to the Overclocker weapon
Fixed a crash related to ragdoll cleanup
Fixed a crash that could occur when cancelling matchmaking
Fixed a crash that could occur when disconnecting the controller on the PS5