Apex Legends update 1.000.123 (Season 29) adds Axle as a high-mobility Legend, introduces Deathbox Respawn for quicker team recovery, and implements Chain Healing to streamline combat sustain. Today’s Apex patch 1.000.123 also includes map changes which remove vehicles and limit zipline rotations, while matchmaking improvements and Legend balance changes aim to create more consistent, fast-paced matches.
Apex Legends version 1.000.123 Patch Notes for PS5 – May 5, 2026
Apex Legends Season 29 Summary
- Season 29 “Overclocked” introduces major gameplay shifts with a new Legend, faster respawn systems, and map rotation changes.
- New Legend Axle adds high-speed movement and disruption tools
- Deathbox Respawn and Chain Healing speed up team recovery
- Matchmaking changes improve solo queue balance
- Tridents removed and Broken Moon rotations reworked
- Multiple Legend buffs and weapon balance updates.
MATCHMAKING
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Solo-Queue Adjustments: Later this split, solo players will match against slightly lower skill tiers in Ranked/Unranked to reduce premade squad advantages.
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High-Skill Lobbies: Longer max queue times remain to tighten skill bands (reducing Plats vs. Masters). Most players see no change; off-peak hours may see few-minute waits.
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Bots in Unranked: Limited testing continues in select regions (Trios/Duos/Wildcard) to fill gaps. Bots never join your squad.
IN-GAME AUDIO
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Improved voice chat clarity. Added individual squad member volume adjustment.
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Fixed audio issues increased during the Gundam Event; stability improvements from late Season 28 remain active.
GAME UPDATES
Deathbox Respawns
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Respawn dead teammates directly from their Deathbox (loud, visible, 7-second channel).
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Respawning restores your still-looted weapons/gear automatically.
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Lockout timer increases per death; resets by staying alive.
Respawn Beacon Dropship
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Dropship arrival shortened (faster re-entry). Hover time after respawn increased.
Chain Healing (QoL)
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Queue another heal item while actively healing.
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Settings:
Off|Single(queue one manually – default) |Auto(auto-heal until full or out of items).
Health Bar Updates
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Smoke/foliage now more consistently block Line of Sight checks. Health bars appear less often when enemies are obscured.
LEGENDS
AXLE (New Skirmisher)
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Skirmisher
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DRIFT: Increased control while sliding.
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Axle accelerates and moves faster than others while sliding.
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She also has increased lateral control.
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NITRO GATE: Deploy a speed gate that sends users into a boosted slide.
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Stepping into a Nitro Gate forces users into a speedy slide, where they have greatly increased velocity and lateral control.
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This effect lasts for up to five seconds as long as speed isn’t naturally slowed.
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Manually stopping the slide will end the effect (although it can be maintained through quick b-hops).
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The gate is team agnostic, meaning it has the same effect on friendlies and enemies, though Axle will be the only one with increased slide control.
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KICKSTART: Deploy an enemy-seeking drone that displaces targets on impact.
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Axle fires a drone straight out in front of her, where it traverses close to the ground in a straight line as it scans for enemies in a wide FoV.
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Once an enemy is spotted, the drone seeks towards the target, closing the gap to get within detonation range.
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If the target cannot outrun or destroy the drone before detonation, it will knockback all targets in range up into the air.
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Victims are revealed while airborne, take explosive damage, and are briefly stunned.
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Super Slider: Gain a second Tactical charge.
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Automata: Gain a second Ultimate charge.
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Jump Gate: Upgrades the Nitro Gate to give a double-jump.
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Similar to how Octane’s Triple Jump upgrade works, this upgrades the Nitro Gate itself.
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Players can use up to one double-jump while the Nitro Gate effect is active.
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Sliding Shooter: Bullets shot while sliding come straight from inventory instead of magazine.
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Functionally, this allows for longer continuous firing while sliding before having to reload.
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Bullets shot straight from inventory are capped at half the weapon’s max magazine size (i.e. if a purple mag capacity is 30 bullets, 15 bullets will get pulled from inventory before instantly transitioning to the active clip).
VANTAGE (Buffs)
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Passive: Tracking a team generates 70% of an ult bullet (10s cooldown per team).
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Tactical: Immune to hard landings. Velocity 20→21 m/s. Double jump range 4m→7m. Deceleration -25%. Cooldown 20s→17s.
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Ultimate: Toggle to Canted Sight (2x). Canted rechamber 1.2s→1.1s, ADS 0.5s→0.4s. Normal ADS 0.6s→0.5s. Holster/lower 0.5s→0.4s, Deploy/raise 1.5s→1.3s. Default scope 3x→4x.
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Upgrade: Herd Tracker (ping an enemy tracks whole team).
CONDUIT (Adjusted)
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Passive: Savior’s Speed vs. Skirmishers grants +5% movement.
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Tactical: Split Charge now base (2 charges). Regen duration 9s→6s, Regen 20/s→15/s. Cooldown 27s (no start delay).
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Upgrades (Lv3 – removed Radiant/Split):
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Instant Barrier: Partial instant temp shields, -2s duration.
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Enduring Barrier: Regen persists through damage.
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ALTER (Nerfs)
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Tactical cooldown 20s→25s.
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Ultimate range 300m→250m. Self recall 2s→3s, Ally recall 3s→4s. Chase Portal open 6s→4s.
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Upgrade: Void Breacher movement speed 30%→15%.
ASH (Buffs)
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Passive cooldown 12s→10s, velocity 425→450.
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New Mythic Universal Melee: Twin Razors (rotating laser blades) available in Overclocked Seasonal Packs.
LOOT & WEAPONS
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Care Package: L-STAR in, C.A.R. to floor.
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Gold Weapons: Devotion, Hemlok Breach AR, Alternator, Charge Rifle, Wingman.
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Light Ammo: Stack size 72→60.
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Hemlok Breach AR: Breach charge cooldown 15s→25s; now disperses gas/smoke. Damage 23→22, mag -2, recoil/hipfire increased.
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L-STAR (Care Package): Damage 19→20. Hop-Up: Redline (more damage/size near overheat).
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P2020: Damage 23→24.
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C.A.R. (Floor): Removed Galvanic Gavel. Blue mag 25→26, purple/gold 28→30.
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Locked Hop-Ups: Double Tap cost 375→500 (Alternator). Turbocharger cost 500→425 (Devotion).
MAPS (Tridents Removed, Ziprail Changes)
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Storm Point & Olympus: Tridents removed.
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Broken Moon: Most rotational POI-to-POI Ziprails removed (stay inside POIs). Added 2 Redeploy Balloons west side, plus 2 new rotation options (north of Stasis Array, west of Terraformer).
MODES & ROTATIONS
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Pubs/Ranked: Broken Moon, Kings Canyon, Olympus.
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Mixtape (5/5–6/23): TDM – Fragment East, Skull Town, Zeus Station, Estates. Control – Labs, Barometer, Lava Siphon, Caustic. Gun Run – Wattson Pylon, Estates, Monument, Skull Town.
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Wildcard: Olympus (5/5–5/19), Kings Canyon (5/19–6/2).
RANKED (Ladder Events – Split 2)
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Ladder 1: 5/14–5/17 | Ladder 2: 5/21–5/24 | Ladder 3: 5/28–5/31
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Ladder 4: 6/4–6/7 | Ladder 5: 6/11–6/14 | Ladder 6: 6/18–6/21
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Reset Seeding: Fixed inconsistency near tier boundaries; resets now align better with prior season performance.
BUG FIXES
- Fixed rare “SignifierName: ‘Player’ – is not expected entity type “player” for remote function” client error.
- Improved interaction between Hardlight and other objects when rebuilding, preventing it from unintentionally destroying some Legend abilities.
- Fixed some Low/No Ammo notifications incorrectly displaying.
- Fixed Arc Star and Frag Grenade sound effects when exploded on Hardlight.
- Fixed an issue with the Volt’s “Death Enhancer” skin having visible elements when the player is cloaked.
- Fixed an issue where the akimbo Mozambique’s could sometimes merge and fire as a single weapon.
- Fixed an issue where weapons in control could sometimes drop a level.
- Fixed a crash when trying to sort random favorite skins.
LEGENDS
- Newcastle
- Fixed the ultimate slam not destroying Catalyst’s reinforcements on an empty door frame.
- Added new VO for Ready to Rumble and Defensive Line upgrade
- Revenant
- Fixed sometimes being able to cancel your tactical early and ready your guns sooner than intended.
- Lifeline
- Fixed self revive in Wildcard sometimes not using the right animation and having inaccurate UI timings.
- Vantage
- Fixed an issue where there was a slight delay before having intended ADS accuracy despite being fully zoomed into scope**
- Fixed bug where Vantage could equip weapons in fight night.
- Fixed how Spotter’s Lens gave decoys a low priority so the real Mirage is less obvious to find.
- Loba:
- Fixed an issue where black market could steal banners crafted by an enemy squad.
- Octane:
- Added new VO for Stim Surge.
- Mad Maggie:
- Fixed Wrecking Ball sometimes failing to destroy doors when hitting them at the upper edges.
- Fuse:
- Fixed Motherload not properly penetrating some Legend abilities.
- Gibraltar:
- Fixed an issue where overlapping Thunder Domes would allow a player to pass into a dome unharmed.
QUALITY OF LIFE
- Firing Range:
- New Firing Range Settings:
- Infinite Healing Toggle
- Self-Revive Toggle
- Rebuild Hardlight Button
- Fixed thermite interactions.
- The missing Nessies have returned from their vacation.
- New Firing Range Settings:
- Improved CPU performance on physics calculations, eliminating a source of stutters, especially prominent in CPUs with high single-threaded performance, like Ryzen X3D chips.
- Added logic to prevent Valkyrie, or other legends, from getting inside an enemy respawn dropship.
- Added Legend voice lines for when Hardlight is Reinforced.
- Added Legend voicelines when cracking multiple enemy shields in rapid succession.
AUDIO
- Added the ability to tweak individual voice chat volumes for each player in the squad menu.
- Improved voice chat clarity.
- Fixed an issue where HAVOC Rifle audio could sometimes cut out for the player firing it.
ENGINE
- Graphics
- Improved occlusion data structures that were used by Olympus in the last midseason update are now used for all maps, slightly improving CPU performance.
- Fixed an issue that could lead to an occasional framerate dip when running at very high FPS on PC (e.g. 240+).
- Cleaner Ambient Occlusion, which includes new specular occlusion. This will also be faster than the previous Ambient Occlusion in most cases, except at High or Ultra settings at high resolutions (4K on PC).
- Improved accuracy of cubemap reflection intensity, especially in shadowed outdoor areas.
- Improved accuracy of sky ambient lighting.
- Improved baked lighting accuracy for many props in maps.
Previously, Apex Legends update 3.03 added Hardlight Mesh for breach-and-clear combat, major reworks for Fuse, Catalyst, and Bloodhound, shotgun buffs and marksman nerfs, backpack/knockdown shield overhaul, Ranked matchmaking adjustments, new Wildcard rotation, and a fully expanded Bot Royale Evolved mode. Unfortunately, players are still having issues with the game. Today’s Apex patch 1.000.123 will fix a few of these issues.
Download free Apex update 1.000.123 on PlayStation 5 and Xbox Series X/S.
