Apex Legends Season 10 Update Patch Notes – [Official] – August 3, 2021
Respawn Entertainment has posted Apex Legends Season 10 patch notes details for PlayStation 4, Xbox One, and PC. According to the official Apex Season 10 patch notes, the new update added a new legend: Seer, a new weapon: Rampage LMG and more.
Table of Contents
Apex Season 10 Patch Notes
Apex Legends: Emergence Gameplay Trailer
NEW LEGEND: SEER
With microdrones and an artist’s eye, Seer spots opportunities that other Legends might miss, and seizes them in the most beautiful way he can.
Passive Ability: Heartseeker – While aiming down sights, Seer can hear the heartbeat of nearby legends, helping him discover their location.
Tactical Ability: Focus of Attention – Seer releases several minidrones and after a delay they mark all enemies in front of him, interrupting their use of healing items/revives and revealing their locations and health to Seer and his allies for eight seconds.
Ultimate Ability: Exhibit – Seer throws out his heart chamber, which releases hundreds of mini drones that form a sphere. Enemies that move quickly or fire their weapons in the sphere are marked, revealing their location and footsteps to Seer and his allies. Enemies can destroy the heart chamber by shooting and destroying it, in a similar manner to stopping Crypto and Horizon’s ultimate abilities.
WORLD’S EDGE MAP UPDATE
World’s Edge is on the brink of some major changes…stay tuned.
NEW WEAPON: RAMPAGE LMG
Meet Rampart’s newest invention, the Rampage LMG, with a surprising source of firepower.
Prove yourself an Apex Predator in either Arenas or Battle Royale for the first time ever. Or show you’re the ultimate Champion by conquering both.
Legend Changes: Buffs And Nerfs
Emergence introduces a number of buffs and nerfs to existing legends. The ones we know about are listed below.
Instead of five ticks of damage per second, Caustic’s gas will now increase in damage every other second (so 5, 5, 6, 6, 7, 7, etc.) with no limit on how much it can increase.
The gas cloud created from Caustic’s Nox Gas Grenade dissipates five seconds sooner.
Enemies will get an audible and visual indication when Death Totem’s death protection is about to end, letting them know that Revenant and his allies are about to be vulnerable.
Horizon’s ability to maneuver while in the air on her Gravity Lift is adjusting to be closer to how it was in Season 7, prior to her substantial nerfs in following seasons. It’s not a total revert though.
Fuse’s Knuckle Cluster will last twice as long, allowing him to deny areas for longer.
Enemies caught in The Motherlode will be highlighted (even if they’re in a building or behind a wall), making it easier for Fuse and his allies to plan their follow-up attack.
Battle Royale Map Changes: World’s Edge Decimated
Hammond’s continued efforts to mine Talos for its natural resources will decimate World’s Edge at the start of Emergence. The lava crack caused by the Harvester lengthens, and the destruction extends to touch both the southern and northern parts of the map.
Sorting Factory is completely destroyed, falling into a sinkhole. The landmark will be replaced by a new point-of-interest (POI), Lava Syphon. The destruction causes a landslide to the nearby mountains, burying Train Yard in debris and transforming it into a new POI called Landslide.
Arenas Map Changes: Hillside, Dome, Oasis
During Season 10, the Arenas maps based on existing Kings Canyon, World’s Edge, and Olympus landmarks are being rotated out. So no more playing Arenas on Artillery, Thermal Station, and Gardens.
In their place, three new landmark-based Arenas maps are rotating in: Kings Canyon’s Hillside, World’s Edge’s Dome, and Olympus’ Oasis. These three maps will exist in the Arenas playlist rotation alongside Phase Runner, Party Crasher, and Overflow.
New Weapon: Rampage LMG
Emergence adds the Rampage to ground loot, a brand-new heavy-ammo LMG. The Rampage sets itself apart from the other LMGs by being a slower but more powerful variation of the Spitfire, making it an ideal mid-range weapon. Similar to weapons like the 30-30 Repeater and Bocek Compound Bow, the Rampage doesn’t fire fast enough to be much of a threat at close-range.
Similar to the Sentinel sniper rifle, the Rampage can be charged. But instead of using shield cells, the Rampage takes thermite grenades. Once charged, the Rampage fires much more quickly, making it a decent close-range threat. When charged, the Rampage can also easily destroy doors, similar to grenades.
Weapon And Hop-Up Changes
At the start of Emergence, the Prowler will rotate out of Care Packages and once again become a ground loot weapon. However, the gun will only have burst fire mode; you won’t be able to switch it to automatic fire.
In its place, both the Spitfire and Alternator are rotating into Care Packages. In Care Packages, the Spitfire will revert to its pre-nerfed state and the Alternator will automatically come equipped with Disruptor Rounds, a dangerous hop-up that was added to Apex Legends in Season 2 and then immediately removed in Season 3 for how powerful it was. Disruptor Rounds amplify damage against shields, shredding through even the strongest body armor in moments
Because of these Care Package adjustments, in Arenas, you’ll be able to buy the Prowler and no longer be able to purchase the Alternator or Spitfire.
In terms of hop-ups, both the Anvil Receiver and Quick Draw will be removed from the game at the start of Emergence. The traits of the Quick Draw will be automatically implemented into pistols, though to a lesser degree.
Enemies caught inside the ring of fire from Fuse’s Motherlode ultimate are now revealed to Fuse’s team.
Knuckle Cluster Tactical explosion duration increased by 100%.
Grenadier Passive can be toggled on and off to throw ordnance normally.
Dev Note: Fuse continues to struggle. We identified two opportunities to help him that weren’t just “give him more damage.” We believe Apex is a gun game first and foremost and therefore want to make sure we don’t put too much damage into character abilities.
The first opportunity we identified was his tactical. While meant as a persistent area denial tool, it currently does not last long enough to seriously inconvenience an enemy. We doubled the duration so you can now place one at a door and be reasonably sure no one’s coming through that door for a little while. While we doubled the duration, the damage per second remains the same. Please don’t stand in the fire.
Secondly, his ultimate often didn’t give his team an advantage; sure, you may catch enemies within it, but the flames made it impossible for you to step inside, and you couldn’t see the enemies you trapped either because the flames were in the way. We explored a few ways to deal with this but ended up going for the most straight-forward answer: you get enemy outlines as long as they stay inside the ring of fire.
Reduced the slow after the initial Black Hole pull.
Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values.
Dev note: There’s no doubt the nerfs Horizon received with Legacy were necessary, but given the benefit of time and hindsight we decided we probably hit the speed of her tactical too hard. Instead of completely reverting that part of the nerf, we found a happy medium between how fast her gravity lift operated at release and how slow it was after the nerf. This one’s hard to communicate with numbers, so just give her a try and tell us what you think.
There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players.
Added a brief slow after being recalled to Death Totem.
Gas damage starts at 5, increases by 1 every other tick indefinitely.
Cooldown on Tactical has been reduced 25s -> 20s.
Ultimate cooldown has been reduced 3.5m -> 3m. Duration reduced from 20s -> 15s.
Caustic is a dangerous character to buff. Push him a little too far, and he quickly takes over the meta. Constantly fighting through gas is no fun, so we definitely want to avoid him becoming dominant once more. That said, we’re now convinced the nerf that dropped his gas damage to a flat 5 damage went too far. When you can sit in gas and take a syringe or two and be fine, gas is not a scary enough deterrent. So we switched back to a scaling model. This time we decided to let the damage scale a little more slowly. Instead of going up by one every tick, we’re increasing it by one every other tick. Damage is uncapped at the top here, but really that’s very theoretical. Enemies will generally be dead around the time the gas reaches 11 damage per tick (unless you’ve been healing). The desired effect here is to make enemies feel a great urgency to leave the gas as soon as possible.
At the same time, we wanted to be mindful specifically of Caustic’s impact in late game circles at the highest level. Even with Ring 6 now slowly closing over 100 seconds, we were worried about the effect that a single Caustic ult could have in the late game. We reduced its duration by 5 seconds. The ult represents Caustic’s highest moment of power; his enemies have no way of countering it. 15 seconds is still a meaningful amount of time (and with the damage changes, 15s is long enough to kill someone) but it should hopefully make fighting a Caustic in the end game slightly less frustrating.
SUPPLY DROP ROTATION
This season the Prowler returns to floor loot and taking its place is the M600 Spitfire. In addition to the Spitfire this season another weapon will be joining the supply drop: the Alternator SMG. See how each weapon changes down below.
Boosted Loader – Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. This hop up will be equipable to the Hemlok Burst AR and the Wingman.
To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now.
FULLY KITTED ROTATION
Added: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle
Removed: Wingman, Bocek, R99, Hemlock, and Sentinel
Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier.
Magazines are the most potent source of lootable power for most weapons and that largely comes in the form of ammo capacity. In addition to capacity, they were also offering increased reload speed. We’ve moved the reload speed buff to stocks to help increase the value of stocks and spread out our meaningful modifiers across our attachments.
All stocks now offer increased reload speed (instead of magazines)
Marksman Weapons (30-30 Repeater, G7 Scout, Triple-Take) now take Sniper Stocks instead of Tactical Stocks
Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks)
Sniper stocks are an often lonely attachment left sitting on the floor waiting for a crackshot legend to come along and give them some love. Instead of reducing the spawn rates to try and clean up the loot pool we’re putting them on Marksman Rifles to make them more desirable.
Now takes Energy Magazines—Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster.
The L-STAR has undergone a few changes in Emergence. We’ve attempted to improve the looting experience and extend the L-STAR’s power into the later phases of the game. In addition to these attachment additions the L-STAR is also seeing some VFX changes for combat readability.
LIGHT MACHINE GUNS
Reduced the headshot multiplier for all LMGs from 2.0 to 1.75
Increased the limbshot multiplier for all LMGs from 0.75 to 0.85
LMG spray-and-pray was feeling a little too oppressive when random headshots chunked with a 2.0 damage modifier. We’re shaving off some of that headshot firepower but adding a little back in by bringing up their limb damage. Unloading massive LMG mags to suppress your enemies should still be a valid tactic, we’re just reigning in the peaks and valleys to make it feel a bit more consistent.
Reduced handling time for all pistols by ~10%
Raise, Holster, Zoom In/Out time
With the removal of the Quickdraw Holster and reload speed moving from mags to stocks Pistols took a bit of a hit. We’re increasing their base handling but will keep an eye on their performance as we get into Emergence.
PROWLER BURST PDW
Time Between Burst increased from 0.2 to .24
The Prowler returns to the floor without its trusty side-kick the Select Fire hop up. But don’t sleep on it, it’s still a beast.
Damage increased from 18 to 19
Hip Fire Spread back to season 8 pre-nerf values
Purple Mag Size increased from 50 to 55
We’ve all woken up with a cold sweat in the middle of the night from a nightmare where Rampart with two gold mag spittys chases you on the World’s Edge train tracks laughing maniacally as she shoots for eternity, right? … right? Well for those of us that have, we’ll be able to sleep soundly for a while. The Spitfire takes its rightful place as a Supply Drop weapon this season. We’ve hit it a few times in recent patches and we still want it to be a desirable Supply Drop weapon so we’re walking back those nerfs while making it much harder to access.
Reintroducing the Disruptor Rounds which come equipped on a Supply Drop Alternator
Disruptor Rounds – Increase shield damage by 40%
Disruptor Rounds can ONLYbe found on Alternators from the Supply Drop
The Alternator joins the Spitfire in the Supply Drop with its old friend the Disruptor Rounds. The shield damage has come down since we last saw Disruptors in Season 2, but it’s still a shield shredding monster. Pack an extra bat.
Reload speed from stocks is increased.
The 30-30 can slap, but when it’s not slapping it’s probably reloading. We’re buffing the 30-30’s bonus to reload speed from stocks to help alleviate one of the sharper pain points when running this heavy rifle.
Significantly reduced bolt fire-rate scaling for each rarity tier
Base fire-rate remains unchanged
The EVA-8’s speed makes it a forgiving and formidable shotgun to run. It’s pulled ahead of the pack and has been seen as the clear choice for many leaving the Peacekeeper, Mastiff, and Mozambique in the dust. This change should help even the playing field between the shotguns.
ARENAS WEAPON UPDATES
Care package changes apply to arenas: the Prowler and Rampage replace the Alternator and Spitfire in the Arenas shop.
Lvl 1: 200
Lvl 2: 300
Lvl 3: 400
Lvl 1: 200
Lvl 2: 300
Lvl 3: 350
ARENAS PRICE ADJUSTMENTS
Lvl 1: 100 -> 150
Lvl 2: 200 -> 250
Lvl 3: 300 -> 350
Lvl 1: 200 -> 150
Base: 600 -> 500
Base: 700 -> 600
Lvl 1: 250 -> 200
Lvl 2: 300 -> 200
Lvl 3: 400 -> 450
Base: 300 -> 350
Base: 400 -> 350
Base: 500 -> 350
Knuckle Cluster: 75 -> 100
ARENAS ABILITY ADJUSTMENTS
Horizon’s Gravity Lift starting charges reduced from 2 to 1
Mirage’s Psyche Out starting charges reduced from 3 to 2
Bloodhound’s free scans while in Beast of the Hunt reduced from 3 to 2
Fixed an issue where Bloodhound’s tactical failed to highlight the enemy for the Bloodhound player while they used an emote.
Enemy Legends now remain visible when performing Bloodhound’s “Tracking” Standing Emote at a higher elevation.
Trident and Dropship audio should no longer be significantly dampened when Bloodhound is using their Ultimate.
Corrected an audio issue with Gibraltars Dome Shield failing to make sound.
The “Gentle Giant” skin will no longer obstruct the player’s view when aiming down sight with the 1x Holo Sight attached.
Fixed some instances where the Dome Shield would disappear on placement and not get refunded to the player.
Fixed cases where Lifeline’s VO still says “I’ve got you. Shields up” even when she no longer has a shield.
Fixed an issue preventing players from using Lifeline’s Care Package in Training Mode.
Pathfinder’s Grapple no longer stays connected when he’s killed while under Revenant’s Death Protection.
Updated Pathfinder “Copper Core” legs so they now match in first-person view.
Fixed an issue where Pathfinder’s Grapple cooldown audio cue replayed rapidly after deploying tactical in gameplay.
Wraith should no longer be crushed by closing doors while her tactical is active.
Wraith can no longer use her ultimate while attached to Valkyrie’s ultimate.
Fixed a rare bug which allowed downed players to jump/bunny-hop after entering a Wraith Portal that was placed by a crouching Wraith.
Fixed an issue causing Bangalore’s Smoke Launcher to disappear when moving away from other players with certain Legendary skins equipped.
Solved a bug preventing Caustic barrels from making planting audio when they land in water.
Caustic barrels tossed just before death should no longer disappear.
Fixed a visual bug where the Caustic Heirloom pose has a model that disappears after the pose finishes playing during the previewer.
Fixed a bug that allowed Caustic Barrels to be pushed into players, crushing them.
Fuse’s Ultimate “Motherlode” is no longer destroyed if it interacts with Caustic gas.
Wattson’s ult will no longer shoot down friendly Caustic barrels and ults.
Players should no longer get a server error when attempting to purchase Caustic’s heirloom using Heirloom Shards from the “Heirloom” tab.
Addressed an issue where Mirage’s invisible revive wouldn’t fully cloak teammates when certain skins were being worn.
Fixed an exploit that allowed players to wedge an Octane jump pad between a supply bin to make the Trident faster.
Fixed a visual bug where Octane’s goggles moved independently after using his tactical.
Removed the beam of light that shoots into the sky every time Wattson places down her fence.
Fixed the choppy preview video for Crypto’s “Drone Scan” in the “Finishers” tab.
Arenas: Fixed a bug where Crypto’s Drone could be deployed and recalled infinite times when the user had only one charge available.
Switch Only: Fixed a visual bug where Crypto’s position indicator while in his drone flickered near the top and left edge of the screen.
Switch Only: The UI for Crypto’s tactical charges should no longer overlap with the recharging UI when his drone is destroyed in Arenas.
Fixed a bug that prevented the Drone from being able to detect enemies using Trident.
Fixed a visual bug when the Heirloom appears to be floating in third-person when looking up and down inside the Gravity Lift.
Placing a Death Totem too close to the edge of the map should no longer teleport players off the map when returning to the totem.
Emote fix: Added the missing Silence Orb to Revenant’s “Suffering Silence” emote.
Fixed some exploitable hiding spots reachable in Rift using Revenant.
Fixed some cases when Revenant didn’t have horizontal movement animations when holding the heirloom.
Lots of fixes across all maps to address issues with exploits, hiding spots, and inconsistencies with using Loba’s tactical.
UI Fix: The ammo Count in Loba’s Black Market should now display correctly.
Fixed an issue that allowed Rampart’s turret to be placed on Geyser.
Fixed a bug that caused players to run faster after stowing a fully charged, chargeable weapon—this bug also caused the charged indicator in the UI to go away.
Fixed an issue where Rampart’s wall would get stuck in an animation loop when hit by Caustic gas.
Addressed some cases where Blackhole/NEWT wouldn’t appear when using Horizon’s Ultimate.
Fixed an issue where a player’s weapon appears horizontally on the back while using a survey beacon.
Fixed some cases causing Horizon Ultimate ability to be cancelled out when placed near a supply bin if the bin was opened during gameplay.
Fixed an issue causing the Trident’s momentum and friction constraints to be modified by interacting with Horizon’s abilities.
Addressed some cases where Horizon’s Ultimate ability active state persists after being destroyed.
Addressed some cases where players could lose some functionalities after dropping with Fuse.
Fixed a visual bug that caused part of Fuse’s body to pop up on the screen when toggling throw power after swapping grenades.
Made a small change to address feedback that Valkyrie’s UI feels noisy when she first drops from the dropship.
Fixed an edge case causing passengers on Valkyrie’s ult with bad ping to be reverted back to the ground in an unusual position.
The Ultimate/Skydive Special UI and targeting will now update with colourblind settings
Teammates should no longer be able to float around while being tethered to Valkyrie’s Ult by breaking the explosive hold.
Fixed an issue where Valkyrie could be pushed into unintended areas by the Trident when using her ultimate ability.
Addressed some cases where Missile Swarm wouldn’t cause damage when hitting a floating enemy Valkyrie in her lower half.
Fixed some cases of the camera clipping through geo and environment while preparing to launch Valkyrie’s Ultimate.
Fix for cases where Missile Swarm fails to track the moving train.
The Kraber target should no longer appear on screen when ADS after using Valkyrie’s passive.
Fixed an issue where players could still activate Valkyrie’s Tactical and Ultimate while under structures without the vertical clearance requirement.
Fixed some cases where teammates could clip through walls and appear on the same side of Valkyrie while tethered to her Ultimate.
Fixed an exploitable spot on Canyonlands where Valkyrie could reach an inaccessible area using her passive.