Apex 1.88 Patch Notes (New Legend, New Mode, & More) – Official
Apex update 1.88 (Defiance Update) released on PS4, PC, and Xbox One players. According to the official Apex 1.88 patch notes, the latest update added a new legend (Mad Maggie), a brand new, 9v9 limited-time mode with Control, and much more. Apart from this, today’s Apex version 1.88 also includes the first map update to Olympus, a thrilling new Battle Pass, a new Ranked season, and more.
Previously, a big update added a long list of changes and quality of life improvements and fixes.
Unfortunately, players are facing various bugs with the game. Today’s Apex version 1.88 will fix a few of these issues. Read more details below.
Table of Contents
What is new in today’s Apex Update 1.88? – February 7, 2022
NEW LEGEND – Mad Maggie
Mad Maggie, cutthroat warlord and the Outlands’ meanest mad-lass, is back and she’s coming into the Apex Games like a wrecking ball with an offensive playstyle. With enhanced shotgun proficiency, the ability to dislodge enemies behind cover, and a crushing Ultimate, aggressive players are going to love playing as Mad Maggie.
Passive: Warlord’s Ire
Temporarily highlight enemies you’ve damaged. No movement speed penalty when wielding Shotguns.
Tactical: Riot Drill
Fire a drill that attaches to an obstacle and burns enemies on the other side.
Throw a ball that releases speed-boosting pads and detonates near enemies.
Added gamestate (e.g. Ring information, round timers), minimap, killfeed, team status, , and ping information to the Drone’s HUD.
Repurposed the Drone HUD’s old Crypto health/shield presentation into displaying the health of the Drone itself.
Survey Beacon markers are now displayed in-world while piloting the Drone (same as when controlling Crypto himself).
Increased the Neurolink detection FOV from 160 -> 240 degrees.
Neurolink detection is now disabled while the Drone is being recalled.
Surveillance Drone changes:
The deployment of the Drone has received a rework:
Pressing the Tactical button causes Crypto to send the Drone flying in a straight line in the direction of Crypto’s view for a few seconds.
If thrown to a wall (or other geo), the Drone will hit the wall and re-orient itself so that it’s facing away from the wall.
Crypto no longer immediately accesses Drone View after deploying his Drone in this way.
Pressing and holding the [Tactical] button will launch the Drone forward in the same way, but then Crypto will immediately access Drone View.
Reduced Drone health from 60 -> 50.
The HUD marker for the Drone has been tweaked to increase visibility.
The HUD marker for the Drone is now always displayed on-screen while the Drone is deployed (instead of only when the Drone was off-screen.
Crypto has been off the grid in terms of pick rate. The goal of these changes was to make his kit more accessible and engaging. With a new deployment option, we lowered drone health to prevent reckless drone deploy. Crypto is still a methodical, calculating legend, and manually piloting Hack should still be the primary way to access macro-level recon. The drone view HUD updates should help here as well. Crypto’s never been weak per se; we’re cognizant of his strengths at high-level play and will be keeping an eye on his usage and performance.
Nox Gas Traps are now destroyable after detonation
Detonated traps will expire at 11s (instead of 12.5s)
Gas effects linger for two seconds after barrel destruction or expiration (gas particles still linger a bit longer as they dissipate)
WEAPONS AND EQUIPMENT BALANCE
Supply Drop Rotation
The Alternator SMG returns to the ground loot this season and taking its place is the powerful mid-range energy Volt SMG.
Removed disruptor rounds hop-up
Damage increased from 15 to 17
Max mag size increased from 28 to 30
Kinetic Feeder – Triple Take & Peacekeeper
Sliding with the Triple Take or Peacekeeper significantly speeds up choke time and automatically reloads rounds.
Hammerpoint Rounds – P2020, Mozambique & RE-45
+50% unshielded damage
+35% unshielded damage
+35% unshielded damage
Shatter Caps – 30-30 Repeater & Bocek Bow
Passively affects hip-fire for both weapons
ADS remains precision shot
No longer able to toggle on/off
30-30 pellet damage reduced from 8 to 7
Bow pellet damage reduced 12 to 11
Removing projectile growth from bullets
Damage reduced from 23 to 21 per bullet
The Triple Take’s return to floor loot has been really positive, but it’s proving to be a bit ahead of the pack with its ranged performance. We’re eliminating the bullet growth it retained from its days as a sniper to pull it in line with other Marksman rifles.
Damage reduced from 19 to 18 per bullet
Rampage LMG (Hotfix)
Rampage damage reduced from 28 to 26
Reduced number of shots during the Revved state from ~40 to ~34
On January 13, 2022 we implemented a hotfix to the Rampage and Sentinel infinite charge bug. We took that opportunity to get out a Rampage nerf early. Noting these changes here for anyone who missed our earlier messaging.