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    [Age of Empires 4] AOE4 Update 14681 Patch Notes

    Age of Empires 4 Definitive Edition (AOE4) update 14681 is now available to download on PC (Steam). According to AOE4 patch notes, the latest update added map size changes and added new options to choose smaller or larger maps in multiplayer. Apart from this, Age of Empires 4 (AOE4) patch also includes a long list of bug fixes and changes.

    Previously, a big update was released with new Maps, Spectator chat is now activated, and lots of bug fixes. Unfortunately, many players are still experiencing several issues while playing the game.

    Today’s Age of Empires 4 season 1 patch will fix a few of these issues.

    AOE4 Patch 14681 Notes – May 2, 2022

    Maps

    Team Game Map Sizes

    Team game map sizes have been reduced across the board.

    • We now support playing 4v4 on the Large map size, and 3v3 on the Medium map size – these options are now supported for custom games
    • In Quick Match, 2v2 games will now be played on Small (down from Medium), 3v3 games on Medium (down from Large), and 4v4 on Large (down from Gigantic)
    • Gigantic maps are still available for custom games. Please continue to give us feedback on how map sizes feel in team games!
    • Updated how the spawns on Warring Islands work in the case of uneven teams (where the difference between the largest and smallest team is greater than 2 (e.g. in a 4v2v1v1). In cases like this, each player will now get their own island in order to ensure that the larger team doesn’t have a distinct resource and build space advantage. Teammates’ islands should be in close proximity though, so controlling the seas with your teammates is still important!

    Specific Maps

    Altai

    • The amount of trees on Altai has been increased. In addition to starting dense forests, numerous small dense forests have been added

    Dev note: We saw that games pushing into Imperial Age on Altai could often result in the entire map being harvested of wood, so we’ve added numerous small dense woods around the map to help alleviate the wood starvation late-game. The forests we added were small forests to make sure they did not choke up the openings on the map, as we want Altai to remain a relatively open map.

    Mountain Pass

    • Trade Posts on Mountain Pass have been moved to spawn halfway between the corner of the map and wherever the mountain range hits the map edge. This should help ease cases of trade being too vulnerable as soon as one team loses the central pass

    French Pass

    • To open up the map a bit more on French Pass, we’ve shortened the mountain ranges

    Dev note: French Pass was playing as a quite turtle-y map, with the mountains reaching far enough towards the map edge that walling off entire sides of the map was quite cheap to do. We’ve cut the mountain ranges a bit shorter on both sides to open up the sides of the map for more dynamic engagements and army maneuvering.

    Boulder Bay

    • Boulder Bay has had tuning done to player spawning to ensure that the maps loaded correctly, and placed players and their team in the correct areas

    The Danube River

    The Danube River map has had a few tweaks to make trade more viable and open up more play options for the hill side of the map.

    • Both trade posts will now spawn in opposing corners of the hill

    Dev note: this should allow for both teams to have equal access to trade independent of water control.

    • Sacred Sites have been moved slightly – one is now near the edge of the map on the island, where the old island trade post spawned, and one is in the center of the hill, with a new path leading down to the bridge

    Dev note: we wanted to open up play on the hill more than was happening before. The added path, along with shorter cliffs overall, should make this a more interesting area to control and contest.

    • Two boar have been added to the center of the island to maintain its’ economic importance

    Mods

    • Added more error message popups to handle possible server-related UGC errors
      • You will also now receive error messaging around mod upload rejections due to inappropriate content
    • Addressed potential memory leak when browsing through / opening mods
    • When hosting a match, you can select between local/published variant of a tuning pack or game mode mod. Previously selecting the published variant would instantly change the selection to the local variant

    Royal Rumble Mod

    • Fixed an issue where the Abbasid could use Faith ability to single target convert an enemy King and would break Royal Rumble Mod
    • Fixed an issue where players could Delete their kings in the Royal Rumble Mod

    Editor

    • Fixed a Fatal Scar Error caused by a missing parameter in the Royal Rumble template

    Balance

    • Stone walls under construction can now be attacked by all units
    • Chinese Extra Materials no longer stacks on single wall segments
    • Chinese Extra Materials now repairs all wall segments within range. Chinese Extra Materials repair range reduced from 12.5 tiles to 4 tiles
    • Added an aura UI which shows the ability range of Chinese Towers and Outposts after researching Extra Materials

    AI

    • Fixed a bug that could cause the Mongol AI to send its army to defend its Ovoo when it was not under threat
    • AI will use Khan as scout at the start of the game to find stone deposits faster and place its Ovoo on it
    • AI will use Khan as scout at the start of the game to find stone deposits faster and place its Ovoo on it

    General Fixes

    • Hotkeys bound to Ctrl, Alt or Shift only are now working properly after re-launching the game
    • Fixed a bug that allowed a player to track selected enemy units into the Fog of War
    • Fixed a bug where villagers could become stuck gathering from sheep if they had previously been gathering from deer or boar
    • Fixed a bug that would sometimes cause units to become unresponsive to attack commands against a specific enemy
    • Fixed a bug where Nest of Bees reload time could be avoided by cancelling in the middle of an attack
    • Fixed bug where Annihilation Victory could not be achieved if a player had unconstructed Siege units stamped by infantry on the map
    • Fixed an issue where the Elzbach Place’s description did not communicate its Influence bonus in the French translation
    • Fixed an issue where the Delhi Sultanate “Military Construction” Mastery could not be completed despite fulfilling the requirements.

    Download free AOE4 Season 1 patch on PC(Steam).

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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