Age of Empires 4 (AOE 4) Update 5.2.131 Patch Notes – Jan 20, 2023

    Age of Empires 4 (AOE 4) update 5.2.131 is now available on PC (Steam). According to the official AOE 4 patch notes, the latest update enhances the Hardest AI Difficulty to provide a far more difficult and engaging experience. Apart from this, Age of Empires 4 (AOE4) patch 5.2.131 will allow you to correctly remove map pool downvotes if you change your mind.

    Previously, a major update was released with bug fixes. Unfortunately, many players are still experiencing several issues while playing the game.

    Today’s Age of Empires 3 patch 5.2.131 will fix a few of these issues.

    Age of Empires 4 Patch Notes (Patch 5.2.131) – January 20, 2023

    Bug Fixes


    Fixed a bug that prevented players from un-downvoting maps that have been removed from the matchmaking map pool.


    New Hardest AI Difficulty

    Previously, the goal of the Hardest AI was to serve the role of a real live opponent, but we realize there are many of you who desire to have an AI experience that is more intense with the odds stacked against you. To that end, we are giving the Hardest AI a resource-gathering boost. We look forward to hearing what you think about this new level of challenge!

    AI Changes

    • The Hardest AI now receives a 2x resource gathering bonus. This also affects income received from passive sources such as sacred sites and relics.
    • Hardest AI military production changed to start earlier than before to allow the AI to make attacks earlier.
    • Easy AI will now build fewer defensive structures and will raid less.
    • AI early resource gathering has been adjusted:
      • Reduced the preference for early stone gathering when the AI is not being defensive.
      • Increased wood gathering preference while transitioning to the Feudal Age.
      • Malian AI starting economy changed to prefer to gather more wood to afford an Open Pit Mine earlier.
      • Delayed when the Malian AI will start to produce cattle to prevent the AI from overspending on them too early.
    • Adjusted the AI logic for producing anti-building siege units to improve the AI’s production of rams and trebuchets when faced with enemy walls and defenses.
    • Adjusted the AI logic for producing fishing boats to lower their priority when the AI has a stronger need for naval military ships.
    • Adjusted the AI to prevent it from desiring to build a wonder if its team or the enemy already has one.
    • Adjusted the AI logic when it has an allied Wonder on its team to prevent it from going overly defensive too quickly. The AI will now consider the time remaining on its team’s Wonder victory timer and its comparative military strength before deciding whether it should be defensive or to continue aggression.
    • Improved how the AI uses multiple Fireships at once to attack enemy ships.
    • Fixed a bug that was preventing the AI from performing one type of its harassment attacks.
    • Fixed a bug where the AI would allow its Villagers to fight back against enemy harassment that would still end up not being in its own favor.  The AI will be less tolerant of how many Villager casualties it would take if it decided to fight back instead of fleeing.
    • Fixed a bug with the AI distributing its Fishing Boats among many deep-sea fish deposits instead of prioritizing assigning them to the closest sources to the dock as much as possible.

    Download free Age of Empires 4 update 5.2.131 on PC(Steam).

    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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