Changelogs

Age of Darkness Final Stand Update 0.1.5 Patch Notes – Nov 11, 2021

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Age of Darkness Final Stand update 0.1.5 is now available to download on PC. According to the official Age of Darkness patch notes, the latest update brings various adjustments and fixes to the game

Since the last patch, players are experiencing problems with the game. Today’s Age of Darkness patch 1.5 will fix a few of these issues.

Check out more details below.

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Age of Darkness Patch Notes – November 11, 2021

Rally Point Fixes

We noticed with our first implementation of rally points that it was difficult to quickly read the path units would take if the player had a full map or was in the height of a Death Night. To remedy this, we’ve introduced bold ribbons to highlight the path your troops will take when exiting buildings.

Targeting Improvements

We had initially noticed several issues related to some of our targeting code, particularly around towers and enemies. In spite of all you talented folks beating Nightmare with ease, you’ll find that your Towers will now correctly target enemies along the edge of their vision radius.

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Alongside that, enemies will now correctly attack and target your forces without getting stuck as often.

Animation Improvements

This animation pass was to give a bit more life and lustre to our units. We wanted to accentuate the more impactful elements and highlight the appeal of our units from a top down, zoomed out camera, and crowded gameplay context.

Every unit has had a clean-up pass improving their animations overall and adding more movement. We’ve also adjusted attack and impact timing, cleaned up the cycles, and added alternative idle animations, attacks, and deaths to break up any repetitive motions.

We also added Elite Nightmare animation variants, giving them a slow, heavy and colossal feel to their movements and attacks. The intention was to make the Elite enemies feel much more powerful than their base units and make them more unique and intimidating.

General Bug Fixes

We’ve also been hard at work on several fixes within the game!

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We heard the feedback from Discord that Houses were incorrectly displaying the amount of villagers and gold earned per house. Along with our hero, Edwin not correctly applying fire damage and healing correctly when he levelled up.

Release Notes

Improvements
  • Crushers now have selection priority to make them easier to target in large swarms.
  • Rally points cannot be set to the tower that the units occupy to ensure they can be ejected.
  • The game will now pause if focus is lost.
Fixes
  • Fixed an issue where the Death Night Momentum doesn’t show all of the active fissures.
  • Fixed an issue where the Death Night would finish end while enemy swarms are still attacking.
  • Fixed an issue where the House Gold Income and Populatiuon count would show the incorrect amount of earnings on the Build Menu.
  • Fixed an issue where the Ballista Tower stats differed in the Build Menu from the stats on the Unit.
  • Fixed an issue where the Ballista’s would not target enemy units at the edge of their Vision Radius
  • Fixed an issue where stunned units were no longer stunned after saving and reloading the game.
  • Fixed an issue where Edwin would not fully heal when levelled up.
  • Fixed an issue where when loading in a save on the Final Death Night the countdown and day counter would disappear.
  • Fixed an issue where Horrified Units would gain additional damage and move speed after removing the horror status effect.
  • Fixed an issue where Edwin’s Enflame ability would not causing damage to enemy units.
  • Fixed an issue where the Countdown Timer would not start leading to a Death Night.
  • Fixed an issue where the text hover box for the Skill Tree would appear in the wrong position.
  • Fixed an issue where Horrorfied Units would have the incorrect amount of damage applied to them

Download free Age of Darkness patch 0.1.5 on PC(steam).

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