Against the Storm Update 0.47 Patch Notes – March 30, 2023

Against the Storm update 0.47 is available on PC (Steam). According to the official Against the Storm patch notes, the latest Explorer’s Choice update adds an event choices system, Objective icons in Orders, 3 new decorations, and much more.

Previously, a big update added new buildings: Small Camps, Camps rebalance, Glade resources rebalance and much more. Unfortunately, since the last major patch, players are facing several issues. Today’s Against the Storm patch 0.47 will fix a few of these issues.

Read more details below.

Against the Storm Update Notes – March 30, 2023

New content and features
  • Revamped most glade events by introducing a new system – Event Choices.
    • Until now, most events only had the same two options: keep the loot, or send it to the Citadel (or sometimes – convert a dangerous event into a positive decoration). The Event Choices system expands on that, creating more unique and flavorful decisions for almost all events.
    • From now on, you no longer select just the reward from an event, but you have to select the approach you’re taking to solve it first. Each approach has different requirements (goods or working effects), and the rewards are bound to it.
    • Let’s take the Altar of Decay as an example – you can either act morally, tear it down, and be rewarded with some loot and the Queen’s gratitude, or you can perform an old, forbidden ritual, sacrificing one of your villagers, and convert the altar into a decoration that will benefit you. Each option requires different goods and has different working effects.
    • Another example would be Caches found in some glades. They can now be smashed and looted using some simple resources (like Stone and Resin), or sent back to the Citadel for Amber and Reputation (but at a much higher cost – for Tools).
    • Some decisions in events are marked by special symbols (for Empathy, Corruption, Loyalty). Solving an event with a tag like this will count as 1 point in Empathy/Corruption/Loyalty (for example sacrificing villagers at an altar will increase the Corruption count of your settlement). Right now these statistics only influence some perks in the game, and might be required by certain orders.
    • A vast majority of events have been rebalanced due to this new system being added. The individual changes are too numerous to list them here, but in general, almost all resource requirements are now different, and working effects are mostly tied to just one of the two available decisions (the other is often just resources). The number of alternatives in resource slots in a single option is also slightly lower, but that’s because there are now two options to choose from (so the overall number of alternatives should still be higher than previously).
  • ⚡ Added 3 new decorations.
    • Chest
    • Cages
    • Thorny Reed
  • Added a new Stormforged Cornerstone.
    • Seal Fragment – It was not you who removed this fragment, weakening the ancient seal, but you would still be executed on the spot if someone was to find it in your possession. Every Glade Event solved by making a decision marked as Corruption increases the chance of workers producing double yields by +5%. (the bonus is added retroactively)
Balance
  • ⚡ Rebalanced the Shrine glade event in the first tutorial. It now requires fewer resources and has a slightly longer time limit.
  • ⚡ Temporarily deactivated the Magical Rainwater Order. It will be reactivated after being revamped in a future update.
  • ⚡ The Temple is now automatically unlocked after finishing the tutorial (instead of being unlocked at level 3).
  • ⚡ Changed how far the Resolve threshold for generating reputation moves for Harpies after they generated a Reputation Point. Previously, every Reputation Point gained through Resolve moved the threshold by 2 points, and now it is moved up by 3 points.
  • Rebalanced a vast majority of events because of the addition of the new Event Choices system. The individual changes are too numerous to list here, but in general, almost all resource requirements are now different, and working effects have been reshuffled.
    • Working Effects are mostly tied to just one of the two available decisions (the other is often just resources).
    • The number of alternatives in resource slots in a single option is slightly lower, but that’s because there are now two options to choose from (so the overall number of alternatives should still be higher than previously).
    • More varied types of goods are now required by events. Simple Tools are now less prevalent in event requirements.
  • Changed the difficulty scaling for goods required by all events. Overall, the resource scaling is now steeper than before.
  • Decreased the number of rewards given for opening Caches in glades.
  • Most orders and ghost requests asking for a specific solution to a glade event (like sending stuff to the Citadel or salvaging ruins) have been replaced by objectives tied to the new decision tags (Empathy, Corruption, Loyalty).
  • Removed Infused Tools from the game.
  • Increased the production speed of Tools from 112/98/84 seconds to 90/75/60 seconds (T1/T2/T3).
  • Increased the time limit for all glade events by around 30%.
  • Changed the Calming the Forest perk. Now every Glade Event solved by making a decision marked as Empathy lowers Hostility by 40.
  • Removed the Forest Mitigation perk and added Frequent Patrols instead. Every Glade Event solved by making a decision marked as Loyalty lowers Hostility by 10.
  • Removed the Infused Tools recipe from the Finesmith. Added the Simple Tools recipe instead (tier 3).
  • Removed the Infused Tools recipe from the Rainpunk Foundry. Added a Wildfire recipe instead.
  • Changed the rewards in 3 Deeds.
    • The Scarlet Orchard – removed the experience reward, added the Thorny Reed decoration.
    • Bandit Camp – removed the experience reward, added the Cages decoration.
    • Trade Baron – removed the experience reward, added the Chest decoration.
  • Moved the Tool Hoarder Deed (win a game with Infused Tools in the storage) to the Legacy category (the Deed is no longer active).
  • Moved the Meat Specialization perk unlock from level 2 to level 3.
UX/UI improvements
  • ⚡ Added small objective icons to some Orders.
    • Until now, objectives such as sacrificing, delivering, selling, or producing goods all had the same icon – namely the icon of the resource they were referencing.
    • To help players recognize objectives at a glance, we added small, flat icons to the upper right corner of the objective icon.
    • There are 7 objective icons right now: changing ingredients, delivering goods, fulfilling needs, fulfilling needs at the same time, producing goods, sacrificing resources, and selling goods.
  • ⚡ Added a suffix to Hostility modifiers on the World Map and in the Training/Daily Expeditions UI, explaining that Hostility scales based on the difficulty level.
  • ⚡ Added a progress tracker to the Petrified Necropolis modifier.
  • ⚡ Changed the name of the Resolve effect applied by the Greater Threat Forest Mystery. It’s now also called “Greater Threat” to avoid confusion.
  • ⚡ Changed the description of the positive effect from the Converted Altar of Decay to also include leaving villagers (and not just dead ones).
  • ⚡ Updated the biome descriptions for the Royal Woodlands and Marshlands.
  • ⚡ Added information about how to unlock Rain Engines in the Rainpunk entry in the in-game Encyclopedia.
  • Updated the Glade Event entry in the in-game Encyclopedia.
Bug fixes
  • ⚡ Fixed an issue that caused the game to sometimes crash/freeze when Twitch Integration was active.
  • ⚡ Goods sold via trade routes are now correctly counted towards order completion (for objectives that require selling certain resources).
  • ⚡ Fixed a bug with the Destroyed Caravan Glade Event’s negative effect being permanent.
  • ⚡ Fixed a bug with the recipe panel not displaying the correct values after loading saved limits (while in search mode).
  • ⚡ Fixed a bug with the Clan Hall rotating by itself when destroyed by lightning.
  • ⚡ Fixed a bug with the Master Archaeologist Deed not completing if the game was won by finishing the last Archaeological Discovery.
  • ⚡ Fixed a bug with the Blight Infection Forest Mystery being drawn in games without Corruptiona active.
  • ⚡ Fixed a bug with Orders requiring the fulfillment of certain needs simultaneously not taking unlocked buildings into account.
  • ⚡ Fixed a bug with the Night’s Embrace effect spawning lesser effects without a name or description on the game’s HUD.
  • ⚡ Fixed a bug with Advanced Herbalism perk being offered to the player even if they didn’t have the corresponding building.
  • ⚡ Fixed a but with idle Automatons showing an incorrect water type being produced.
  • ⚡ Fixed a bug with the Corrupted Caravan tooltip showing incorrect values on the Prestige 10 difficulty.
  • ⚡ Fixed an issue with the Lightning Forest Mystery having incorrect information in its description.
  • ⚡ Fixed an issue with the Large Baskets perk having an incorrect rarity assigned.
  • ⚡ Fixed a bug with the Blight Incantation effect showing an incorrect expected gain value.
  • ⚡ Fixed a bug with the Lightning Forest Mystery being drawn in biomes without copper deposits.
  • ⚡ Fixed a bug with the Converted Altar of Decay missing a “Harmony” tag (and the tag being present on the effect instead of the decoration).
  • ⚡ Fixed holes in the geometry of the Open Vault Glade Event.
  • ⚡ Fixed a bug with debuff icons above villagers’ heads appearing too soon.
  • ⚡ Improved the Korean translation of the Move On button in the ESC menu.
  • ⚡ Improved the Simplified Chinese translation of multiple lines in the game (multiple perk descriptions, favoring, upgrade descriptions, etc.).
  • ⚡ Fixed a few typos in the Portuguese version of the game (tutorial text, Hostility effect).
  • ⚡ Fixed a bug with some Chinese characters not being displayed correctly in search bars and text boxes.
  • Fixed a bug with smoke effects casting shadows.
Other
  • ⚡ Added a new music track to the Coral Forest (during Clearance).
  • Added new animations (talking, carrying out rituals, fixing, threatening) to scout units when solving glade events. Also repurposed some existing animations to be used by scouts.
  • Changed the name of Simple Tools to just Tools.

Download free Against the Storm patch 0.47 on PC, PlayStation 4, and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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