Across the Obelisk Update 1.0.2 Patch Notes – Sep. 22, 2022

Across the Obelisk update 1.0.2 is now available to download on PS4, PC, and Xbox One. According to the official Across the Obelisk patch notes, the latest update added balance changes, fixes, and quality of life improvements. Apart from this, the Across the Obelisk patch 1.0.2 also includes performance improvements.

Previously, a major update added new changes, balancing and bug fixes. Unfortunately, since the last major patch, players are experiencing several issues with the game. Today’s Across the Obelisk patch 1.0.2 will fix a few of these issues.

Read more details below.

Across the Obelisk Patch Notes – September 22, 2022

  • Games are now saved during each turn of combat. Now, you will be able to exit a game and come back to the exact point that you left it. On the other hand, if you suffer a disconnect or quit the game mid-combat you will be able to restore the game at the same turn.
  • Modified the way game packets are sent through the network and increased the buffer for packet resend to improve the stability of multiplayer games.
  • Now when a user is disconnected from the game, instead of closing the game, everyone will go back to the lobby (with the room already created) so you can wait there for that member to reconnect or continue the game without them.
  • We have added a new option when creating the game, “Looking for members”. This will let people know that they are welcome to join your game.
  • Now when you have an active quest (hero or normal) it will appear with an icon in the portal selection when changing zones. To make it easier (specially for new players) to know where you have to go.
  • In the window to give gold and shards, added an incremental option of 1000, and now you will also see the name of the hero (in addition to the player) to whom to give the gold or shards.
  • Now, if you hover over a card that applies an aura or curse, it will be highlighted in the effects bar of the possible targets if the aura or curse already exists.
  • Improved the performance in Faeborg’s combat encounter.
  • Sound pass to some of the game sounds and some new soundtracks have also been added.

Balance Changes

Heroes

  • Gustav base speed reduced to 15 (from 17).
  • Ottis Dome of Light (talent), Shield granted increased to 9 (from 6) and added a 2 times/round cap.
  • Sylvie base speed increased to 16 (from 15).
  • Sylvie Keen Sight (talent), reduced Piercing resistance reduced by sight to 0.3% (from 0.5%).
  • Sylvie removed 1 multishot from the starting deck, replaced with another rapid fire.

Cards

  • Burning Blood upgrades changed to uncommon (from rare)
  • Burning Shot increased Piercing damage
  • Butchering decreased the damage and increased the Bleed applied
  • Camouflage reduced Sharp charges by 1
  • Chant of Accuracy reduced Sharp charges by 1
  • Colossal Blow increased damage, Yellow version gains 2 Powerful (from 1), Blue version reduced cost to 2 and values adjusted
  • Corrupted Blade increased the damage and increased Decay charges by 1
  • Curse of Shadows (Yellow) increased Shadow damage by 1
  • Explosive Shot now also applies Burn to the main target
  • Far Shot increased Bleed and Mark charges by 1, and by 2 for the Yellow version
  • First Aid increased the healing done
  • Grinding Wheel (Yellow) number of possible repeats reduced to 2 (from 3)
  • Ice Shot increased Piercing damage by 1
  • Lethal Shot reduced Poison and now also applies Bleed
  • Mana Shield increased Block and Shield, Yellow version can target friendly heroes
  • Neverending Story increased damage by 1 and reduced the number of possible repeats by 1
  • Poisonous Shot increased Poison by 1 on the upgrades
  • Profane applies Dark in all versions
  • Sharpen reduced Sharp charges by 1
  • Shield Breaker increased Crack charges by 1
  • Skullsplitter increased the damage, Crack and Mark charges in all versions
  • Song of Celerity upgrades changed to uncommon (from common)
  • Song of Quickness (yellow) reduced fast to 2 (from 3) now it also grants Stanza I
  • Standard Bearer (Bree starter) no longer grants Powerful
  • Stoneskin white version changed to common (from uncommon)
  • Toxic Strike increased damage
  • Terrorize increased Insane and Dark charges by 1
  • Vampiric Touch applies 1 Dark in all versions
  • Volley changed to rare (from uncommon)
  • Whirlwind (Yellow) Fury gained reduced to 1 (from 2)

Enchantments

  • Command and Conquer changed the +Block charges to +3/+5/+7 (from +4/+5/+6) removed the +1 Powerful
  • Double Bubble changed the Shield gain to 0/5/10 (from 0/8/16) depending on the color version of the card
  • Double Shot changed the Sharp gain to 0/2/4 (from 0/3/6) depending on the color version of the card
  • Dual Wield changed the Fury gain to 0/4/8 (from 0/7/14) depending on the color version of the card
  • Elven Agility removed the +1 Sharp and +1 Fast charges in the Blue/Yellow version, added +1/+2 flat piercing damage done respectively
  • Encore changed the Regeneration gain to 0/3/6 (from 0/4/8) depending on the color version of the card
  • Melodic Rhythm added +1 Regeneration charges to the White version, and added +1/+2 flat healing done bonus to the Blue/Yellow versions. Removed 1 Regeneration to all heroes and the health recovery is 5% on all versions
  • Spell Echo changed the Powerful gain to 0/3/6 (from 0/4/8) depending on the color version of the card
  • Target Shooting reduced Piercing resistance decreased by 10% and increased the Sight applied to 3 (from 2)

Perks

  • New Sharp perk Sharp on heroes also increases the Shadow damage by 1 per charge
  • Burn perk Burn on enemies deals Cold damage and reduces Fire and Cold resistance by 0.3% per charge
  • Reinforce/Insulate/Courage perks changed to give them at the start of the combat instead of at the hero’s first turn
  • Vulnerable perk Maximum charges of Vulnerable on enemies increased by 1 (from 2) and Charges are reduced by 1 at the end of the turn. Does not stack
  • Cold perk that grants Reinforce, reduced charges required to 14 (from 16)
  • Spark perk that applies Slow, reduced charges required to 14 (from 16)
  • Crack perk that applies Vulnerable, reduced charges required to 14 (from 16)
  • Stanza perk that grants Stanza at the start of the hero turn, changed to, Stanza on heroes increases all damage instead of only mind damage

Items

  • Faeborg Scale removed the suffer 1 Insane when applying chill
  • Nullifier now increases maximum Vulnerable charges by 6 and 8 (corrupted version)
  • Power Coil now increases maximum Powerful charges by 6 and 8 (corrupted version)

Corruptors

  • Resistant Monsters now increases all monsters’ resistances by 10% (from 15%), and max Vulnerable charges on monsters set as 6

Madness levels

  • Rescaled the monster damage taken values in the madness levels, so that in madness base lvl 8 it becomes -2/-3/-3/-3 (from -3/-3/-3/-3)

Ylmer

  • Increased Ylmer’s HP in madness/despair
  • Sightly reduced the Bleed and damage of some of Ylmer’s damage-dealing cards in madness/despair
  • Blue and Yellow versions of Blossom reduced dispel to 2 (from 3)
  • Moon Catalyst (Yellow) reduced Powerful to 5 (from 6)
  • Wild Roots (Blue – despair) reduced charges to 2 (from 3)

Dryads

  • Overgrowth in madness/despair, reduced the Powerful charges by 1

General

  • Improved several errors with text

Download and play free Across the Obelisk patch 1.0.2 on PlayStation 4, PC, and Xbox One.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.
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