Across the Obelisk Update 1.0.1 Patch Notes – August 26, 2022

Across the Obelisk update 1.0.1 is now available to download on PS4, PC, and Xbox One. According to the official Across the Obelisk patch notes, the latest update brings various bug fixes, changes, and improvements. Apart from this, the Across the Obelisk patch 1.0.1 also includes stability fixes.

Previously, a major update added new changes, balancing and bug fixes. Unfortunately, since the last major patch, players are experiencing several issues with the game. Today’s Across the Obelisk patch 1.0.1 will fix a few of these issues.

Read more details below.

Across the Obelisk Patch Notes – August 26, 2022

Quality of Life

  • We have introduced a new button to restart the Loot and Card reward screens in case you selected the wrong items or cards. In co-op only the host will be able to restart these screens, but any player will be able to push the button and the host will receive a notification that a player wants to restart.
  • From now on items will be unlocked when they appear (like cards), without the need to equip them. Unlocking items only affects the completion of the tome of knowledge.
  • When you are at an event, you will be able to hide/show the event screen and look at the map before making a decision.
  • Now when one of your characters dies because of an enemy attack, the death window will show what card caused it, so you will be able to understand what happened (in a more relaxed way). Speaking of this, we are working on a combat log that will make it easier to follow the combat status at every moment.
  • We have switched the order of activation of Double Shot and Elven Agility, now Double Shot will be activated first, resulting in a copy of the ranged attack at cost 0 first and then if there is still card space left in your hand, Elven Agility will be activated.
  • Cards that give other cards, such as the Icicle Barrage or the Grimoire of Flames, will have the name of the given card colored according to the card’s upgrade (yellow, blue or purple).
  • Finally, there is an option in settings that allows you to restart a combat once you die and try it again. We have made this option active by default.

Monster cards changes

  • Entrench (Vanguards): Slightly reduced Block charges and reduced Fortify to 1 (from 2).
  • Dark/Sacred Guard (Vanguards): Slightly reduced Block charges, (blue version – Knights) reduced Mitigate charges to 3 (from 4).
  • Stronghold (Royal Guards – Knights): Reduced Fortify charges to 1 (from 2).
  • Stone Wall, yellow version, (Stone elemental): Reduced Mitigate to 3 (from 4).
  • Antimagic Field, yellow version, (Spellbinder): Reduced Mitigate to 3 (from 4).
  • Desecration (Dark Knight): Dark charges reduced to 1 (from 2), Chill charges increased to 3 (from 2).
  • Transcendence (Monks): Reduced the Jump healing bonus to 20% (from 30%).
  • Purify (Angels): Reduced the Heal done slightly.
  • Sacred Ceremony (Angels): Reduced the Heal done slightly.
  • Shield Generator -enchantment- (Oddball): Reduced Shield and Block charges slightly.
  • Hardening -enchantment- (Obsidian Elemental): Reduced uses to 2 (from 3), yellow version to 3 (from 4).
  • Earth Guard -enchantment- (Champion – Rocco): Reduced Fortify charges to 1 (from 2), uses reduced to 2 (from 3).
  • Ice Fall -enchantment- (Dracomancer – Fred): Increased damage slightly in all versions.

Bugs fixes

  • Fixed a problem displaying the incorrect amount of team perk quantity when resetting the perks of a hero that was part of the team in the Hero selection screen.
  • Fixed a problem that was preventing mouse interaction with cards in the Tome of Knowledge when the Perk system was active.
  • Fixed a problem with Dark producing secondary explosions when some perks were active for the team.

Download and play free Across the Obelisk patch 1.0.1 on PlayStation 4, PC, and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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