Smite Update 11.89 Patch Notes v8.8 (Smite 11.89) – August 24, 2021

Smite update 11.89 (Charybdis – The Ceaseless Whirlpool update 8.8) is now available to download on PS4, PC, and Xbox One. According to Smite 11.89 patch notes, the latest update 8.8 added a new greek god Charybdis and various bug fixes. Apart from this, Smite version 11.89 also includes balance changes and super new skins.

Previously, a big season update added new changes fixes, and more.

Unfortunately, players are experiencing several issues when trying to play the game. Today’s Smite patch 11.89 will fix a few of these issues.

Smite 11.89 Patch Notes 8.8 (August 24, 2021)

New Greek God – Charybdis

  • Charybdis’ attack speed increases as her Tide increases. Successful Basic Attack hits increase her Tide. Charybdis deals less damage with item effect procs.
    • Tide Attack Speed : Attack speed increases up to 10 + 0.75% per level, at max Tide
    • Reduction : Item damage reduced by 35%
    • Basic Attacks : 2% Tide on Hit
Spike Shot
  • Charybdis reveals The Maw as it fires large spikes for a short duration dealing Basic Attack damage. These projectiles pass through minions and are wider and faster than normal Basic Attacks. On hitting enemy gods and walls, the spikes splinter dealing additional damage.
    • Minion Damage : 60/70/80/90/100% scaling
    • Splinter Damage : 10/15/20/25/30 (+10% of your physical power)
    • Splinter Tide : 2% Tide per hit
    • Duration : 4s
    • Cost : 50/55/60/65/70
    • Cooldown : 14s
Capsize
  • Charybdis absorbs water from around her before firing a quick blast from The Maw. Enemies are hit by a rapidly decaying Slow and Physical Protection debuff. This ability can be channeled for longer, consuming Tide on fire, to become wider, strengthen the debuff effects and deal more damage. Up to 40% Tide consumed.
    • Damage : 80/130/180/230/280 (+85% of your physical power)
    • Extra Scaling : 30%
    • Slow : 40% on max Tide
    • Physical Protection Reduction : 40% on max Tide
    • Duration : 4s on max Tide
    • Cost : 60/65/70/75/80
    • Cooldown : 16/15/14/13/12s
Whirlpool Form
  • Charybdis dives into a whirlpool she creates, expanding and revealing the terrifying Maw. Charybdis moves faster and deals damage to enemies caught in the area. This ability can be amplified by toggling it again and spending 30% Tide. Doing so increases the damage dealt and movement speed as well as providing extra damage and a knockup on exiting. While submerged, Charybdis is untargetable and immune to damage for up to 3s.
    • Damage : 10/15/20/25/30 (+5% of your physical power) every 0.5s
    • Amplified Damage : 20/30/40/50/60 (+10% of your physical power) every 0.5s
    • Exit Damage : 60/100/140/180/220 (+65% of your physical power)
    • Movement Speed : 20%
    • Amplified Movement Speed : 40%
    • Cost : 70/75/80/85/90
    • Cooldown : 17/16.5/16/15.5/15s
The Maw Hungers
  • Charybdis reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack as The Maw charges forward, damaging and carrying back enemies hit before chomping down, damaging again and stunning. If she kills an enemy god with the attack, she gains another 6s and may attack again.
    • Charge Damage : 60/90/120/150/180 (+20% of your physical power)
    • Bite Damage : 300/400/500/600/700 (+150% of your physical power)
    • Movement Speed : 35%
    • Stun Duration: 1.3s
    • Cost : 100
    • Cooldown : 90s

QUALITY OF LIFE

QUALITY OF LIFE
  • General
    • Ranked leaderboards are undergoing a series of backend engineering changes and fixes. This is not ready to be deployed to live in this update but will continue to be a priority for future updates.
BUG FIXES
UI
  • Role Trade
    • Fixed an issue where role trades could sometimes not swap when accepted, and could sometimes still swap even when declined
  • Neo Olympia Loading Frame
    • Fixed an issue where this would not properly load the card art
  • Spectator
    • Fixed an issue where spectating arena games would not show the ticket counts
General Gameplay
  • Draugr
    • Fixed an issue where the Draugr’s knockup ignored knockup immunities.
Gods
  • Ah Puch
    • Fixed texture issues on the Galactic Invader skin
  • Zhong Kui
    • Nekomancer skin will no longer T-pose in lobby
  • Kukulkan
    • Fixed an issue where certain skins would have animation problems on victory/defeat screens
  • Janus
    • Fixed an issue where the Presidential Punisher skin would sometimes not show portal targeters on very long range portals
  • Persephone
    • Fixed an issue where Bone Rush could deal more damage than intended when used on minions and jungle monsters.
Items
  • Leather Cowl
    • Fixed an issue where the range of the passive said 66 units, it is intended to be 55 and should now read as 55
  • Manikin Hidden Blade
    • Updated the text to correctly describe the health damage as % Maximum Health.
      • NOTE: This was always how it functioned and given its balance state if felt like keeping it working as it was rather than making it match the text was the most appropriate fix.
    • Fixed an issue where this item was dealing incorrect % health damage to jungle bosses and minions.
  • Charon’s Coin
    • Fixed an issue where this item was providing 15 HP5 rather than the intended 7.
  • Seer of the Jungle
    • Fixed an issue where the FX despawned before the duration of the buff ended.
BALANCE LIVE WITH THE CEASELESS WHIRLPOOL UPDATE AUGUST 24
Game Modes
  • Chinese Joust (Season 3) Returns!
    • Classic Joust has had its time and now we must move on. We gathered a lot of interesting gameplay data from these last 2 updates, where Joust playtime actually increased for a good few weeks before leveling back out to the average amount. Even with some rather intensely negative comments from certain SMITE communities, classic joust never dropped far below the recent average.
      We are excited to move onto the next Joust map in the rotation – Chinese Joust which originally debuted in Season 3! There were some issues with XP trailing behind Gold in this map as well, so the splitting coefficient has been updated to match moden SMITE maps. There are also some smaller QoL and bug fix updates, but no major balance changes. We know this map is highly anticipated and we can’t wait to have you all playing on it again!

       

    • Replaces both Joust and Duel for Normal, Co-Op, and Ranked matches
    • Classic Joust remains available for Custom lobbies
    • S3 Joust changes
      • Death’s Toll and Benevolence are unavailable to buy in this map
      • Increased XP Split Bonus from 0.0 to 0.65
      • Added out-of-combat speed boost to fountain during the setup phase
      • Mana Camp Turtles can now be hit during their intro, once they burrow out of the ground
      • Bull Demon King can now be hit during his intro, as soon as he lands
      • Damage Camp now uses Jade Corruption Tiger skins
      • Reduced the volume of some looping ambient sounds
  • Conquest
    • Since the Mid Season Update, jungle buff camps have some more complex interactions, which we are slightly adjusting the rules to. In the next update, you will need to clear and pick up a new enhanced buff to keep that aspect of the buff, and the green buff will no longer freeze enhancement durations. We want each “round” of enhanced buffs to be its own unique game loop, and the previous system allowed players to keep enhancements much longer than intended, and also prevented certain types of buffs from refreshing properly.” The Dragur has become a fun mini-objective, which has added some new gameplay options to the Duo Lane. The objective provides gold and experience, but we would like to see people value its buff effect a bit more, so that is being buffed.
    • Buff Drop Rules
      • Reverted pickup behavior
        • Picking up an enhanced buff with an enhanced buff equipped
          • Normal and enhanced effects are refreshed
        • Picking up a normal buff with an enhanced buff equipped
          • Normal effects are refreshed
        • Picking up an enhanced buff with a normal buff equipped
          • Normal effects are refreshed
      • Support Buff will no longer freeze the lifetime duration of enhanced buff effects
    • Minions
      • Fixed an issue where lane minions would sometime ignore enemy Gods that entered their line of sight
    • Draugr
      • Added global death sound
      • Reduced the volume of his intro and death sounds
      • Fixed an issue where his knockup ability could still CC targets who were CC immune or knockback immune
      • Draugr’s Boon
        • Increased the amount of Damage Mitigations that structures receive from this buff from 5% per stack to 7% per stack (15% total to 21% total)
Items
SUPPORT STARTER ITEMS
Support starter items currently can be upgraded at level 17 which is different from the requirement of 20 on our other starter upgrades. This was selected at the start of Season 8 as it seemed to put supports in line with upgrading it around the time of all other members of their team. The removal of boots in 8.7 as well as the continued optimization of Season 8 by our players has drawn attention to a different issue; how much gold Supports have to upgrade with. We are lowering the cost to upgrade Support Starter items to better reflect the current pacing of Conquest’s end game.
  • War Flag, Sentinel’s Gift, and Benevolence now only require 1250 gold to upgrade to their Starter Upgrades.
    • This is in addition to them only requiring level 17.
BRACER OF RADIANCE
Bracer of Radiance saw some experimentation, and while it seems successful from our data it lacks some impact that makes it feel worthwhile. We are increasing the potency of the buffs it provides to reward strong placement and reward players who utilize the aura. It is also getting a new icon, better reflecting its new radiant visuals!
  • Now has new artwork!
  • Increased Movement Speed Aura from 10% to 15%.
BRACER OF RADIANCE UPGRADE BUFF
  • Increased Movement Speed Aura from 10% to 15%.
  • Increased Power Aura from 10% to 15%.

SUNDERING SPEAR
  • Increased Cooldown from 110s to 125s.

SUNDERING SPEAR UPGRADE
  • Increased Cooldown from 110s to 125s.
  • Decreased Damage Amplification from 10% to 7%.
CHARON’S COIN
  • Decreased Magical Power from 80 to 70.
  • This change also applied to the Evolved form.

FROSTBOUND HAMMER
  • Decreased Health from 300 to 250.
  • Decreased Movement Speed Slow from 30% to 25% for Melee Attacks.
  • Decreased Movement Speed Slow from 20% to 15% from Ranged Attacks.

JADE EMPEROR’S CROWN
  • Increased Physical Power Reduction from 20 to 25.

HIDE OF THE NEMEAN LION
  • Increased Physical Protection from 75 to 80.
  • Decreased Protections needed per stack of the block from 120 to 100. (Revert).

BULWARK OF HOPE
  • Increased Magical Protections from 60 to 80.
  • The shield provided by Bulwark of Hope will now be based on 15% of the holder’s Maximum health, rather than 150 + 10 Per Level.

STONE OF FAL
  • Increased Health from 150 to 200.
  • Increased Physical Protection from 30 to 40.
  • Increased Magical Protection from 30 to 40.
  • Increased Passive Buff from 2% to 3% per stack.

BLACKTHORN HAMMER
  • Increased Physical Power from 35 to 40.
  • Increased Health from 350 to 400.

STAFF OF MYRDDIN
  • Increased the duration of the Passive from 4s to 6s.

DOMINANCE
  • Increased Basic Attack Bonus Penetration from 10% to 15%.

VAMPIRIC SHROUD
  • Decreased Magical Power from 30 to 25.

BLOOD SOAKED SHROUD
  • Decreased Health heal proc from 2% to 1.5%.
  • Decreased Mana heal proc from 2% to 1.5%.

CONDUIT GEM
  • Increased Magical Power from 25 to 30.

MANIKIN SCEPTER
Manikin Scepter requires a target has the burn applied to them when they die to gain the health and mana heal. We have tweaked this to provide a small window of extra time past when the dot would fade to still benefit from the heal. This mostly matters very early on when you don’t have quite enough attack speed to keep the burn active on 3 monster camps.
  • There is now some extra forgiveness for the health restore when an enemy dies shortly after the burn debuff fades. This should help this item feel more consistent when spreading the burn around on multiple targets during early jungle clear.
BUMBA’S DAGGER
  • Increased Basic Attack Damage on Jungle Camps from 20 to 25.
  • Increased Ability Damage on Jungle Camps from 30% to 35%.
BUMBA’S HAMMER
  • Increased Cooldown from 10% to 20%. (Revert)
BUMBA’S SPEAR
  • No longer provides 200 Health.
  • Now provides 10% Penetration.
  • Increased Physical Power from 60 to 70.
  • Increased Magical Power from 90 to 105.
  • Increased Power Buff Duration from 10s to 30s.
PROTECTOR OF THE JUNGLE
Protector of the Jungle saw quite a few nerfs upon the initial release in Season 8 and after quite a bit of time and balance we think we overdid it. We are bringing back the offensive strength of this item, reverting some key nerfs to the passive power gain and raw power provided by the item.
  • Increased Passive Power Increase from 12% to 15%. (Revert)
    • Note : The Protection Increase remains at 12%.
  • Increased Physical power from 55 to 65. (Revert).
  • Increased Magical Power from 80 to 100. (Revert).
SEER OF THE JUNGLE
Seer of the Jungle is also getting the offensive bump, but not quite as much as Spear and Protector. The passive ward clearing capability is still the defining feature of this item and the timer on the duration to clear wards is still pretty restrictive. We want to bring this up first and see where it falls.
  • Increased Physical Power from 60 to 70.
  • Increased Magical Power from 90 to 105.
  • Increased Passive Duration from 15s to 20s.
GILDED ARROW
  • Decreased Cost from 700 to 650.
  • Increased Basic Attack Power from 15 to 20.
WAR FLAG
  • Increased Gold Reward from 8 to 10.
BENEVOLENCE
  • Decreased the experience and gold earned from any time you would gain either resource from slain enemies from 90% to 85%.
  • The full lost reward still goes to an ally within 40 units of you. (10% to 15%).
ANIMOSITY
We have started to see cases where specific roles can skip a starter, opting for Animosity late to spike their damage. A reduction to its proc strength will make sure that strategy remains in check with more traditional build options.
  • Decreased Damage Proc from 4% of your Maximum Health to 3% of your Maximum Health.
Gods
TIAMAT
Tiamat has been less frustrating with the change to her minion pushing strength but it hasn’t stopped her strong showing at high levels of gameplay. Her raw damage output, especially in her ‘tanky’ stance makes her feel difficult to fight against. A scaling hit to Consume and Outburst will lower her overall lethality.

CONSUME
  • Decreased Magical Power Scaling from 60% to 50%.

OUTBURST
  • Decreased Magical Power Scaling from 50% to 40%.
RAIJIN

RAIJU
  • Decreased Bounce Tick Damage from 14/23/32/41/50 to 14/21/28/35/42.
JORMUNGANDR
GENERAL
  • Increased Base Basic Attack Damage from 10.4 to 11.2.

VENOMOUS HAZE
  • Increased Base Damage per tick from 5/15/25/35/45 to 10/20/30/40/50.

CONSUMING BELLOW
  • Increased Magical Power Scaling of Bonus Damage from 5% to 10% per stack.
    • Note : This can stack up to 3 times.
  • Increased Duration of the Empowered Basic Attack Buff from 1.5s to 2s per stack.
    • Note : This can stack up to 3 times.
BELLONA
Bellona was a goddess we held buffs for to see how changes to Death’s Toll, Berserker’s Shield, and Shogun’s Kusari affected her. While her item builds have gotten stronger other Basic Attack Warriors have seen more success, indicating she needs some core strength buffs to help her out. Shield Bash and Scourge are seeing cooldown reductions, allowing her more frequent access to her unique utility. Additional Shield Bash will hit just that much harder, allowing her to be more threatening over the course of a fight.

SHIELD BASH
  • Increased Physical Power Scaling from 40% to 50%.
  • Decreased Cooldown from 15s to 14s.

SCOURGE
  • Decreased Cooldown from 20/19/18/17/16 to 18/17/16/15/14.
AMATERASU
Similarly to Bellona, Amaterasu likes to flex a basic attack focused item here and there; but she still needs some additional buffs to let her compete with the meta solo laners. More Attack Speed per level rounds out her late game while Glorious Charge is seeing a cooldown reduction. More frequent mobility and utility will give her flexibility during fights.
GENERAL
  • Increased Attack Speed per level from 1.2 to 1.4%.

GLORIOUS CHARGE
  • Decreased Cooldown from 18s to 16s.
SKADI
Skadi slid out of the meta and has struggled to remain competitive with the other hunters. We want to play up her unique strengths, rewarding skilled control of Kaldr and giving her more frequent access to Permafrost. These two changes should give her stronger early boxing power, clear potential, and safety.

RUNE OF THE HUNT
  • Increased Kaldr’s Basic Attack Damage from 40/40/50/60/70/80% to 50/50/57.5/65/72.5/80%.

PERMAFROST
  • Decreased Cooldown from 18s to 16s.
THOTH
Thoth is seeing an interesting buff targeted towards some specific early pain points and boosting his team utility. Early on the extra bump to Glyph of Pain’s base damage will let him clear a buff more reliably on his own. In the late game he will be rewarded for placing it in a way that he AND his team can benefit from.

GLYPH OF PAIN
  • Increased Base Bonus Basic Attack Power from 10/15/20/25/30 to 20/25/30/35/40.
BABA YAGA – QUALITY OF LIFE
Baba Yaga’s Cabin is a gigantic structure with long chicken legs, allowing it to stomp over the battlefield; yet minions can stop it dead in its tracks. We saw the feedback that this felt weird, especially given that the minions blocking you can be difficult to see. The cabin now has no problem walking over any minion.

HOME SWEET HOME
  • While in the Ultimate, Baba Yaga can now walk through minions.
SUSANO
Susano has fallen out of favor compared to most assassins. We wanted to round out his base damage to bolster his mid game, making him more of a threat before his late game teamfight takes off.

WIND SIPHON
  • Increased Base Damage from 80/105/130/155/180 to 90/120/150/180/210.

JET STREAM
  • Increased Base Damage from 20/30/40/50/60 to 25/35/45/55/65 per tick.
ARTIO
Artio has bearly made a mark. While she has the potential to claw her way through her opponents, she has mostly been hibernating this season. A lower cooldown on her primary damage and some extra chase down power on Heavy Charge should help her back into the meta.

LIFE TAP / MAUL PREY
  • Decreased Cooldown from 12s to 10s.

HEAVY CHARGE
  • Increased her charge speed from 75% increased Movement Speed to 100% increased Movement Speed.
KUZENBO
Heeeeeeey! Kuzenbo has struggled since our last nerf which limited how much damage he could bring in the early game. To offset this without turning him into a one-shot machine with the right setup we are boosting the wave clear and poke NeNe Kappa can bring.

NENE KAPPA
  • Increased Base Damage on the throw from 70/105/140/175/210 to 80/120/160/200/240.
NE ZHA
Ne Zha saw heavy shifts and since then not much has come from it. While his build options are more opened up and less focused on Critical Strike, he suffers to fight for control early. Flaming Spear can be a powerful stim and heal but since it is often ranked last it sat at a long 18s cooldown. Making it 14s flat should help ease that pain point.

FLAMING SPEAR
  • Decreased Cooldown from 18/17/16/15/14 to 14s at all ranks.
Download free Smite update 11.88 on PlayStation 4 and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.
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