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    7 Days to Die Alpha 20.4 Update Patch Notes – April 13, 2022

    7 Days to Die update 20.4 is now available to download on PC (Steam). According to the official 7 Days to Die 20.4 patch notes, the latest update added various fixes fixes and gameplay changes.

    Recently, a big update was released which added quality of life improvements and fixes.

    Unfortunately, players are experiencing a number of issues. Today’s 7 Days to Die patch 20.4 will fix a few of these issues. Read more details below.

    7 Days to Die Patch Notes – April 13, 2022

    Added 

    • Language selection under Video > UI. Defaults to the platform’s language (on Steam the language that is selected in Steam for the game, otherwise the host system’s language)
    • EOS P2P networking for cross platform P2P games
    • Destroy area attacks partial blocks it moves into
    • AI ApproachAndAttackTarget decreases path update rate at farther distances
    • Path generation canceling on a new path request
    • Cr console command u, utimed and ue parameters

    Changed 

    • Launcher on Windows now stores log files in %APPDATA%/7DaysToDie/logs folder
    • Screenshots are stored in <UserDataFolder>/Screenshots (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Screenshots)
    • Mods are now loaded from <UserDataFolder>/Mods (i.e. the folder that also stores saves, e.g. on Windows %APPDATA%/7DaysToDie/Mods) in addition to <game folder>/Mods. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time.
    • Reduced sleeper volume attack target time
    • Changed SkyManager to explicitly set shadowCustomResolution for the moon and sun lights based on the ingame “Shadow Distance” setting: 1k for Low/Medium, 2k for High, and 4k for Ultra/Ultra+. This gives more consistent results in terms of performance and fidelity when changing the setting, regardless of the user’s output screen resolution.
    • MacOS builds target x86_64 only for now until third party code supports M1 you can still run the game on M1 Macs with Rosetta, but you no longer manually have to enable it
    • Reduced achievement goals for: Dying, PvP kills, game stage, and staying alive
    • Favorite and history servers are now stored independently of Steam
    • Removed display name from non-lootable produce baskets
    • Improved path generation state switching and aborting
    • Optimised SpeedTree shaders by multicompiling a version without FadeOut behaviour and automatically swapping to it whenever the FadeOut value is set to 1 (fully opaque).

    Fixed 

    • Giving the same command line argument to the dedi multiple times causes exception but no startup abort
    • Errors in dedi config does not cause the server to immediately shut down after the errors are logged
    • Client side NRE spam after kicking a player with ESC menu open
    • Opening the map on a controller attempts to open On Screen Keyboard
    • Vulture sleepers flapping when spawned
    • Cases of falling into ground if chunk colliders reallocated during baking
    • Rare invisible chunk colliders if changed and cleared during baking
    • Drone’s light doesn’t affect player stealth
    • Junk drone dye not applying to all tint parts
    • Drone dye displays differently between clients and hosts  Dedi and P2P issues
    • Only the first Drone Cargo Mod can be added by drag and drop
    • Ranged actions doing tool belt notifies more than once per execute
    • Sporadically vehicles can reload underground and get moved (IsChunkAreaCollidersLoaded check)
    • Silly votes and actions conflict with each other.
    • Activating quest marker at POI can reset adjacent POI
    • Robotic turrets stop working when placed higher than where the player is standing
    • Removed Unity Screen Selector option from game launcher as Unity does no longer support this
    • 2 wheeled vehicles are very good at climbing vertical walls
    • Zombie pathing/digging can fail/struggle when the player is too far underground
    • Fixed shadow clipping bug in the SpeedTree8 shader by implementing Unity’s SHADOW_CASTER macros to correctly handle shadow pancaking.
    • Server list not updating the table when new data for an existing entry comes in
    • Changing server list sorting did not apply until filters are changed or a new server shown
    • Resetting filters in the server browser causes any filter fields that are min/max input only (like game days) to fail
    • Playing doctor achievement triggers without proper requirements
    • Billboard shapes had inconsistent harvest events
    • Players can be damaged and rag dolled by vehicles on log in
    • Treasure chest appears in the same spot as previously looted treasure chest.
    • Occasional NullRef’s when decapitating wolves, mountain lions and deer as client on dedicated server
    • Typo with some repair lists using forged iron could not be repaired
    Jack Johnson
    Jack Johnson
    Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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