7 Days to Die (7DTD) Update 1.025.006 Patch Notes (v2.6) – April 1, 2026

7 Days to Die update 1.025.006 (v2.6) is now available to download on PC (Steam). According to the official 7 Days to Die patch notes, the latest update focuses on stronger enemies, tougher biome progression, and major performance stability improvements. Additionally, 7 Days to Die version 1.025.006 also includes new AI sounds, crafting adjustments, and vehicle upgrades.

7DTD update 1.025.006 Patch Notes (v2.6) – April 1, 2026

7 Days to Die (7DTD) Update 1.025.006 Patch Notes (v2.6) - April 1, 2026
7 Days to Die (7DTD) Update 1.025.006 Patch Notes (v2.6) – April 1, 2026

Added

  • Discord friends’ sessions now appear in server browser’s friends tab
  • Replaced properties list for zombie xp values at the top of entityclasses.xml
  • Added Roaming sounds for animalChicken and animalChickenHostile
  • RWG town planner removes some connections between pairs of districts to increase the amount of T, L and Cap tiles
  • Radiated, charged and infernal mutated zombie’s ranged attacks now have increased distance, speed and different patterns
  • Enemy AI now play an alert sound when they run away from either an entity or being hurt
  • RWG conversion of one L tile to a Cap per district group unless the group would split
  • Stag and Doe now have roam and alert SFX

Changed

  • Removed the Bone Knife requirement from the Harvest Animals Challenge
  • Updated loot list parameters to include ignore_loot_abundance=”true” for construction crate, hidden stash, and buried treasure
  • Adjusted spawn groups for the snow biome to include Radiated, Charged, and Infernal Chuck zombie variants
  • Adjusted spawn groups for the wasteland biome to include Radiated, Charged, and Infernal Mutated zombie variants
  • Increased the snow biome gamestage_modifier from 2 to 3 and gamestage_bonus from 20 to 30
  • Increased the wasteland biome gamestage_modifier from 3 to 5 and gamestage_modifier from 30 to 50
  • Adjusted the wasteland weather with new hot and cold events
  • Refactored zombie xp progression based on zombie HP and Damage
  • Reduced block damage on zombieSteveCrawler and zombieMaleHazmat hands to align better with other zombies in their group
  • Adjusted various zombie HP values to align better with other zombies in their group
  • Increased player kill XP
  • Removed legacy “Boss” EntityDamage passives from Radiated Utility Worker and Radiated Businessman
  • Updated chuck hand variants with new boulder projectiles that have progressive entity and block damage
  • Updated loadingTipApiary to warn about closing the Apiary instead of when opening it
  • Dew Collector requires jars as a “fuel type” to produce water
  • Crafting jars no longer requires the crucible
  • Updated the hit mask override on chuck zombie hands from arrow to rocket to prevent boulders from passing through bars
  • Gyrocopter can now have 5 mod slots (requires a new gyro to be crafted)
  • PC/Mac/Linux now use an uncompressed texture for the road splat map for higher quality blending
  • Increased dire wolf and zombie bear hearing and sight ranges
  • Increased mutated zombie ranged attack damage
  • Bears can now fit through 1x2m openings
  • Snakes now play footstep sounds
  • Improved terrain blending where topsoil is removed
  • Disabled allharvest HarvestCount penalty on several melee weapons to allow basic resource harvesting such as plant fibers, wood, and stone
  • Updated harvest tags on several blocks for perkJunkMiner
  • Updated oreWoodHarvest tag to only be applied to wood, stone, ore, clay, and sand
  • Updated localization for armor perks to describe their loot boosted items
  • Separated the dew collector and apiary fuel windows in code and XUI
  • Dew Collector output now has 3 rows for a total of 9 slots
  • Replaced old buff names used in logic for Stage 2 storm buffs
  • Reduced completion requirements of several medical challenges to 5 – If the challenge cannot be redeemed, one additional cure will trigger the completion
  • Updated comment for BiomeProgression property in serverconfig.xml

Fixed

  • Reasons for severe hitches in cities were identified and fixed
  • Paint rotation on baseboard in hospital_01
  • Switching Challenge tabs should no longer cause them to flicker
  • Large Quest Generators now display their smoke particles correctly
  • Localization keys for shapewedge60TipTrimQuarterLeft2Sided and shapewedge60TrimQuarterRight2Sided were flipped
  • Localization typo in some quest reward bundle descriptions
  • Removed debug logging of friend IDs
  • Vultures on a dedicated server would only attack once
  • ChangeBlocks could set the wrong neighbor block’s topsoil to broken
  • AI targeting range for nearest player was too short and inconsistent
  • Bear attack was hitting before animation hit
  • The spawner source was set after the entity was spawned in four cases
  • RWG mixer was using mountains instead of burntForest_mountains
  • Tagging issue that would prevent Legendary Parts from spawning when any armor perk was active
  • Apiary fuel is no longer lost when the apiary is picked up
  • Progression bar no longer resets if fuel is removed from collector class workstations
  • Shift-Click for “fuel” items in the collector class workstations is now working
  • Set the default jar refund rate to 60%
  • Floating platforms on growing trees are no longer possible
  • Issues with adding/removing vehicle storage mods and item loss
  • Large ragdoll forces no longer launches small animal corpses long distances
  • Sleepers had too short of a kill off timeout
  • Rogue Armor Set cowl would not show correctly
  • Road texture blending on low settings when a new world is first loaded
  • Third person character speed was affected by god mode speed modifier when it shouldn’t be
  • Improved quick swap slot assignment when scrolling through toolbelt on controller
  • Issue resolved with hitches in big cities

Recently, a big update was released which added quality of life improvements and fixes. Unfortunately, players are experiencing a number of issues. Today’s 7DTD patch 1.025.006 will fix a few of these issues.

Jack Johnson
Jack Johnson
Jack focuses on sports games, covering everything from FIFA and NBA 2K to arcade-style hits. When not analyzing roster updates or gameplay mechanics.