Changelogs

20 Minutes Till Dawn Update 0.6.3 Patch Notes

Advertisement

A new 20 Minutes Till Dawn game update 0.6.2 is rolling out on PC (Steam). According to the official 10 Minutes Till Dawn patch notes, the latest update added crossbow, fire cannon rework and balance changes.

Since the last patch, players are facing a number of problems with the game. Today’s 20 Minutes Till Dawn patch 0.6.2 will fix a few of these issues.

Check out more details below.

Advertisement

20 Minutes Till Dawn Patch Notes – June 18, 2022

Balance Changes

Currently on-hit elemental builds are the easiest to clear the game with, while pure gun builds aren’t doing so well. I’ve made some balance adjustments to hopefully make more build viable at clearing the game. I’ve also reworked the crossbow and fire cannon to hopefully make them more unique. There will be more balance changes to come in the future, as well as new upgrade perks, characters, and weapons, so stay tuned for that.

Weapons

  • Crossbow: Changed passive to – Hold the shoot button to charge. Charging gives more damage and piercing to your bullets.
  • Fire Cannon: Reworked to behave like a continuously firing, short range flamethrower.
  • Batgun: Damage increased from 6 to 8. Bounce +1
  • Dual SMGs: Time to reload changed from 2.5 seconds to 2 seconds. Max ammo reduced from 32 to 24.
  • Grenade Launcher: Damage increase from 45 to 60. Time for grenades to explode shortened.

Characters

  • Hina dash damage increased to 3x bullet damage.

Upgrade Perks

  • Electro Mage: Lightning now strikes enemy closest to your cursor.
  • Glare: Damage increased from 5 to 25
  • Dragon: Pierce +1
  • Powershot: Damage increased to from 25% to 35%
  • Bigshot: Damage increased from 35% to 45%
  • Fresh Clip: Damage after reloading increased from 30% to 50%
  • Firestarter: Launches a fireball every 5th attack instead of every 4th
  • Frostbite: Damage reduced from 35% to 15% of enemy max HP
  • Shatter: Damage reduced from 25% to 10% of enemy max HP

Enemies

  • HP of enemies from 10 minutes to 18 minutes reduced for a smoother difficulty ramp.
  • Increased how often Shoggoth (laser eye boss) attacks.

Fixes

  • Fixed a bug with Sight Magic not applying all on-hit effects
  • Fixed a bug that would cause a gun to keep reloading non-stop if canceling out of it with Hina’s Dash, which effectively gave the player infinite ammo.
  • Fixed a bug that caused Trees to do 0 damage to the player.
  • Fixed a bug where if Guardian activated off of one of Lilith’s spirits, it would cause spirits, bullets, and enemies to stop moving.
  • Fixed a bug that would cause the game to crash if Guardian activated off of Hina’s shadow clone.
  • Fixed a bug with Hina’s Enhanced Shadow not increasing her shadow clone’s attack speed.
Advertisement
Share