The Division update 1.21 is now available for download. According to the official Division 1.21 patch notes, the latest update has added improvements and fixes to the game. In addition, Division 1 version 1.21 also includes stability and performance improvements. Previously, update 1.19 was released with changes and improvements. The update also added weapons balancing. The following balancing was made to the game and weapons.

Check out more details below.

The Division Update 1.21 Patch Notes (Updated)

Game Changes

  • Classified Gear
    • Striker’s Battlegear
      • EMP now pauses stack accumulation and bonus damage and healing are not applied. Existing stacks are lost with time and by missing shots.
      • Classified Striker bonus heal rate is reduced and shots landed only add +1 stack to each bonus when playing in the Dark Zone, Last Stand, and Skirmish.
      • Full text in-game:
        • 4 piece bonus: Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drops bonus by 2%. Bonus is reduced by 1% every second. It is not possible to gain stacks and bonus damage is not applied while under the effects of EMP. Bonus is lost when exiting combat.
        • 6 piece bonus: Every hit adds 2 stacks of a self-healing bonus; each stack is worth 0.01% of max health per second. Stacks up to 100 hits. This bonus is increased by 0.05% per stack for every 3000 Stamina. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. It is not possible to gain stacks and the self-healing bonus is not applied while under the effects of EMP. Bonus is lost when exiting combat. While in the Dark Zone, Last Stand, or Skirmish, each hit only adds 1 stack instead of 2 and the healing rate is reduced.
        • Every hit increases the bonus damage from Striker’s Battlegear by an additional 1%. Missing shots drops the bonus damage from Striker’s Battlegear by 1% and the bonus is reduced by 2% every second. While in the Dark Zone, Last Stand, or Skirmish, the additional 1% bonus damage is not applied.
  • Skills
    • Support Station Master Mod
      • When disabling a Support Station with the Master Mod the heal now scales depending on how long the skill has been active.
  • Weapons
    • Showstopper
      • Fixed an issue where the Showstopper could fire extra rounds. Note that while the extra shot does not go off, the sound and controller rumble for that extra shot are still present in the game.
      • The snap aim of the Showstopper has been adjusted.
  • Gameplay
    • Fixed an issue that caused players to appear running in place when using a skill under certain circumstances.
    • The expansion stash is now available for all players, regardless of DLC ownership.
  • Commendations
    • Rainbow 6 commendation requirements now read “Equip 6 different quality pieces of gear (grey/exotic, green, blue, purple, orange and gear set)”
  • Striker’s Battlegear
    • EMP now pauses stack accumulation and bonus damage and healing are not applied. Existing stacks are lost with time and by missing shots.
    • Classified Striker bonus heal rate is reduced and shots landed only add +1 stack to each bonus when playing in the Dark Zone, Last Stand, and Skirmish.
  • Showstopper
    • Fixed an issue where the Showstopper could fire extra rounds. Note that while the extra shot does not go off, the sound and controller rumble for that extra shot are still present in the game.
    • The snap aim of the Showstopper has been adjusted.
  • Support Station Master Mod
    • When disabling a Support Station with the Master Mod the heal now scales depending on how long the skill has been active.
  • Gameplay
    • Fixed an issue that caused players to appear running in place when using a skill under certain circumstances.

Striker Changes

PVP Meta

  • They wished that there was more build diversity.
  • But players go for the most efficient option and it is understandable that Striker is currently as dominant as it is.
  • That is why Striker was rebalanced

Striker Balance

The changes to Striker are two-sided – general changes and PVP changes:

General Balance

  • EMP now pauses stack accumulation and bonus damage and healing are not applied. Existing stacks are lost with time and by missing shots.

PVP Balance

  • Classified Striker bonus heal rate is reduced
  • Each hit only adds 1 stack instead of 2 and only increases the bonus damage by 1% (also for Classified Gear)
  • Shotguns can still give you one stack per pellet – so you can get up to 8 stacks per shot when all pellets hit the target.
  • These changes only apply when you enter Last Stand / Skirmish / Dark Zone

The changes are marked orange:

Stats:

  • Set Bonus (2):+20% Stability
  • Set Bonus (3):+10% Enemy Armor Damage
  • Set Bonus (4):
    • Every consecutive hit deals 1% more damage. Stacks up to 100%.
    • Missing shots drops bonus by 2%. The bonus is reduced by 1% every second.
    • It is not possible to gain stacks and bonus damage is not applied while under the effects of EMP.
    • Bonus is lost when exiting combat.
  • Classified Set Bonus (5):+10% Stability+5% Enemy Armor Damage
  • Classified Set Bonus (6):Talent: Striker’s Persistence
    • Every hit adds 2 stacks of a self-healing bonus.
    • Each stack is worth 0.01 of max health per second.
    • Stacks up to 100 hits.
    • This bonus is increased by 0.05% per stack for every 3000 Stamina.
    • Missing shots drop the bonus by 1 stack and the bonus is reduced by 2 stacks every second.
    • It is not possible to gain stacks and the self-healing bonus is not applied while under the effects of EMP.
    • Bonus is lost when exiting combat.
    • PVP Balancing
      • While in the Dark Zone, Last Stand or Skirmish – each hit only adds 1 stack instead of 2 and the healing rate is reduced

Why PVP exclusive changes?

  • People asked for separate PVP / PVE balancing for a long time
  • This is a good opportunity to test how the community responds to these PVP exclusive changes
  • Because they wanted to keep Striker as it is in PVE / it was just too strong in PVP
  • Based on the results and the reactions, they will decide how they will handle the balancing in The Division 2

Gameplay Changes

Change to the Support Station Master Mod

  • They did not like the drop/pop tactic in with the Support Station, where you have a low Electronic Support Station and just blow it up to get the healing from the Master Mod
  • This way you could get more healing than using First-Aid and that is not really what they intended
  • When disabling a Support Station with the Master Mod, the heal now scales depending on how long the skill has been active.

Bug fixes and Quality of Life changes

Showstopper Bug Fixes

  • There was a bug in auto aim
  • There was also an RPM issue with Showstopper, that allowed players to shoot faster than intended
  • Both issues were addressed – (it will still sound like it shoots faster but it doesn’t)

Gameplay

  • Fixed an issue that caused players to appear running in place when using a skill under certain circumstances.

Quality of Life changes

  • Skirmish Expansion Stash will be given to everyone in Update 1.8.3.
  • Rainbow Six Commendation – will read “Equip 6 different quality pieces of gear (grey/exotic, green, blue, purple, orange and gear set)” to help players with four characters who are unable to earn grey items.
  • Added fixes for crashing issues.
  • Division 1.21 update has added performance and stability improvements.

Check your game update and download latest the Division update 1.21.