Paladins Update 1.51 (OB 68) is now available for both PlayStation 4 and Xbox One. According to the official Paladins 1.51 patch notes, the new update includes a ton of new features and some truly amazing Skins. There’s a fantastic balance pass that brings all the Champions and Cards in line. In addition, the Paladins version 1.51 also addressed a rare issue where players could select another Champions Legendary after reconnecting to a match. Check out full details below.
Previously, a big Paladins update was released on PlayStation 4 and Xbox One with a new Champion Moji and friends. In addition, the update also added Team Deathmatch game mode and a new TDM Map: Trade District.
Table of Contents
Paladins 1.51 Patch Notes for PS4 and Xbox One
CONSOLE SPECIFIC
Updated and fixed several sound effects
Addressed some crash conditions
GENERAL
New Siege of Ascension Peak Event
New Siege Map – Ascension Peak
New Home Page
New Loading Screen with Champion Splash Art
Unlock new Loading Frames as well!
New Ranked Season
New Champion lobby: New background and improved lighting and presentation
Minor Improvements to Player Silhouettes
Daily Login
Day 7 Login now rewards 35 Crystals instead of 25
Day 6 Login now rewards 15 Crystals Instead of Gold
Quests
Final Reward for completing 40 Daily Quests has been changed from a Diamond Chest to a Gold Chest
Daily Quests will no longer reward small amounts of crystals.
General Bug Fixes
Fixed and issue with Mastery Reward purchasing with gamepad.
Fixed death recap UI not displaying if Skill bar is not centered
SIEGE OF ASCENSION PEAK
Quests
During the Siege of Ascension Peak, you’ll have access to 3 quest chains for a total of 12 quests. These quests will test your resolve, and you’ll get sweet rewards in the form of Gold and VIP Points for completing them.
The Ascended Assault
Paladin and Magistrate forces battle on the game’s newest map: Ascension Peak. Join the fight and turn the tide of battle in favor of the Paladins, or defeat Jenos on behalf of House Aico.
Players will be assigned a random character and represent either the Paladins or the Magistrate. Your mastery of each Champion will see you through to victory!
Be Careful! Magistrate forces have Ascension Peak under constant fire. Dodge the explosives crashing down all around you.
The ascendance of Jenos has affected the battlefield. All Champions have 50% cooldown reduction–can you handle your newfound power?
CONTENT
The event will feature 3 exclusive bundles which each hold a Crest. This Crest can be exchanged for any of the 3 new Roaming Emotes at the end of the 3 quest chains. If players purchase all three exclusive event bundles they will unlock the Limited Jenos Soul Eater Bundle for Free! At the end of the event, players who have unspent Crests will have them exchanged for an equivalent number of event emotes.
Soul Eater Bundle – LIMITED
This Bundle is unlocked for FREE by Purchasing the other 3 bundles in the event.
The Contents of this Bundle are all limited and will never be attainable again!
Bundle Contents
Jenos Skin – Soul Eater
Loading Frame – Ascension Frame
MVP – Throne
Title – Supreme Senpai
Academic Bundle
Available in Siege of Ascension Peak
Bundle Contents
Skye Skin – Academic
MVP Pose – Coy
Diamond Chest x1
Crest x1
Demon Slayer Bundle
Available in Siege of Ascension Peak
Bundle Contents
Zhin Skin – Demon Slayer
MVP Pose – Stance
Diamond Chest x1
Crest x1
Jade Priestess Bundle
Available in Siege of Ascension Peak
Bundle Contents
Seris Skin – Jade Priestess
MVP Pose – Offering
Diamond Chest x1
Crest x1
Roaming Emotes
These new Roaming Emotes allow you to move your champion as they are emoting.
The Roaming Emotes are unlocked by completing the event quest lines and then exchanging a Crest (acquired in the event bundles) for the emote of your choice!
Strix Roaming Emote – Bold Bird
Maeve Roaming Emote – Cutting Shapes
Androxus Roaming Emote – Dab
CUSTOMIZATIONS
Parts and Pieces
We are doing away with the Parts and Pieces system in OB68, in an important step forward to improve the overall quality of Paladins. This will allow us to create higher quality skins with less boxed-in and limiting parameters, and also increase the overall performance of Paladins.
Players owning a cosmetic piece of a skin will receive the entire skin.
All common and uncommon recolors except the following have been removed from the game, Players will be refunded accordingly:
7,125 gold for every common cosmetic piece being removed
11,250 gold for every uncommon accessory or body piece being removed
14,250 gold for every uncommon weapon being removed
Alluvial – Tyra | Millennium – Jenos |
Arcanist – Torvald | Monarch – Bomb King |
Atomic – Kinessa | Monolith – Terminus |
Autumn – Grover | Montego – Makoa |
Beast – Grohk | Nomad – Zhin |
Bluebell – Willo | Phoenix – Strix |
Bravado – Sha Lin | Pilot Suit – Skye |
Coral – Cassie | Plum – Moji |
Cursed – Mal’Damba | Seer – Ying |
Daring – Fernando | Sprocket – Ruckus |
Dusk – Lian | Sulfur – Pip |
Evocation – Evie | Summit – Buck |
Foreman – Barik | Sunstone – Inara |
Geist – Talus | Taboo – Seris |
Hellion – Ash | Tyrant – Drogoz |
Khaki – Viktor | Vagrant – Maeve |
Lawbringer – Lex | Wraith – Androxus |
Champions will have 1 purchasable common/uncommon recolor.
Common recolors are now purchasable for 30,000 Gold or 160 Crystals.
Uncommon recolors are now purchasable for 40,000 Gold or 200 Crystals.
Voice packs are now tied to a single purchase per champion for 200 Crystals. This bundle includes the default Champion Voice Pack and every current and future Skin Voice Pack for that Champion.
Owning a champion’s default voice pack allows access to any voice pack for the skins you own or purchase in the future for that champion.
Players owning a voice pack for a champion will receive that champion’s default voice pack.
VIP Rotation
Clockwork Torvald, and Steam Demon Androxus are leaving the VIP rotation.
Oni Talus has been added to the VIP rotation.
SEASON 2 – RANKED
Open Beta Patch 0.68 will mark the end of our Season 1 competitive cycle, and the beginning of Season 2! We have made a number of exciting changes for the new season, starting with renaming Competitive to Ranked. Players will now compete in multiple splits throughout the Ranked Season, earning unique rewards for each cycle.
SPLITS
Ranked Season 2 will be separated into 3 Splits for the remainder of the season.
New Splits will see a refresh in Split rewards and a soft reset of match making values.
Season 2 will come to a close near the start of 2019.
Season 2 Rewards
Reach Gold 5
Full Throttle Vivian – Limited Skin
Win 100 games
Warbound – Title
Win 200 games
End of Season Loading Frame – Coming Soon
Shows your highest tier achieved during the season.
Season 2 – Split Rewards
Split 1
Play 25 games
Town Crier announcer pack
Finish your placement matches
Gold Chest
Split 2
To be announced
Split 3
To be announced
Season 2 Ranked Changes
Bans have been increased from 2 to 4.
Added 30s to ranked draft to allow additional coordination around picks/bans.
There will no longer be portrait frames indicating current ranked division.
At the end of the season, if you win 200 Ranked games, you will be awarded a loading screen Frame that represents your highest division achieved during the season.
Increased minimum required champions from 12 to 14, due to the addition of extra bans
Reduced number of qualifier matches from 15 to 10
Soft reset of matchmaking values
Season 1 Leaderboard Rewards
Congratulations to all players on their Season 1 leaderboard placement! If you’re one of the best in the world at the end of Season 1, you can look forward to Crystal rewards:
Champion Leaderboards
1st: 800 Crystals
2nd: 400 Crystals
3rd: 200 Crystals
Grandmasters Leaderboard
Top 1-5: 3500/player
Top 6-25: 2500/player
Top 26-50: 1500/player
Top 51-100: 800/player
MAPS
New Siege Map: Ascension Peak
Design Changes
Removed Stealth Grass from Frozen Guard, Timber Mill, and Ice Mines. In some cases, replaced stealth grass with hard cover.
Ice Mines
The middle gates now open during the push phase. After the round ends, the gates close. This limits how much a defending team can zone, and allows attackers get back to the payload faster.
Lowered the snow-capped trees so that players can no longer shoot through the base.
Added a ramp up to the second floor of the bases, giving players easier access to all parts of their base while defending.
Added a ramp along the payload route where players previously had to jump.
Adjusted lighting to better draw attention to gameplay spaces.
Changed ice walls to rock, and payload route to dirt.
Frozen Guard
Lowered the snow-capped trees so that players can no longer shoot through the base.
Returned to an earlier design where the cliffside flank was open.
Added a new ramp in the base area to allow defenders faster access to their spawn rooms.
Added cover to make for a more dynamic fight during the payload push.
Adjusted time of day to mid-morning, and adjusted other lighting to improve environment readability. Players should be able to assess options and dangers more easily.
Added cover on the ice wall platform near the capture point.
Changed ice walls to rock, and payload route to dirt.
Frog Isle
Improved collision on the ruined jaguar-head statue so players no longer slide off.
Removed foliage clutter to increase clarity and improve performance.
Added cover at the rock by the bases to close off a long sniper sightline.
Changed the time of day to noon to improve clarity.
Removed several trees along the cliff edge.
Timber Mill
Added freestanding walls around the sniper rooftops to limit sniper dominance.
Closed off the redundant wide-flank rooms to put the emphasis back on the capture point fight.
Optimized assets to improve performance.
To reduce the effectiveness of spawn camping from aggressive flanks, we closed off the water houses adjacent to the endzones, and added cover on the platform leaving the spawn room.
Jaguar Falls
Removed the tree on the edge of the base that made knocking enemies off the map inconsistent.
Removed the small planters along the wall on either team’s sides of the capture point. This planter was too small to provide effective cover, and more commonly snagged players during their movement abilities.
Removed player-sized foliage along walls for better visual clarity.
Removed foliage barrier at the hazard side of the bases, opening up a flying route.
Reduced the amount of foliage on the rock wall to increase clarity and improve performance.
MAP BUG FIXES
Splitstone Quarry
Added collision to fill gaps between boards on the capture point and on ramps around the bases. This means fewer broken Inara walls, and fewer grenades going astray! (You can still shoot through gaps in the catwalks)
Magistrate’s Archive
Improved collision around arches so that players no longer get stuck.
Frog Isle
Fixed collision in the spawn room where players could clip into the wall.
Frozen Guard
Improved collision around the archways into the capture point.
MECHANICS
Crowd Control Reduction
Resilience Price Increased from 200 to 300.
All Crowd Control Reduction Cards now scale at {14|14}%.
Crowd Control reduction cards were previously only reducing the duration of Stuns. They now work like Resilience and will also reduce the effectiveness of Knockups, Knockbacks, and the duration of Slows. This change affects the following cards:
Ash – Indomitable
Barik – Brave and Bold
Cassie – Tumble
Drogoz – Apex Predator
Fernando – Immovable Object
Inara – Insurmountable
Makoa – Determination
Moji – Will-o-the-Wisp
Sha Lin – Poise
Skye – Twilight Armor
Terminus – Forsaken
Torvald – Glyph of Freedom
Reveal
No longer puts players revealed, or those who revealed, in combat.
Now always reveals through walls and stealth.
Reveal on abilities always reveal to entire team unless otherwise stated.
Cards that provide reveal will only reveal to applicant unless otherwise stated.
Reveal VFX above Champions heads will now only display if you are revealed to the entire enemy team.
Jenos:
Sidereal (Card)
Reveals to Self Only
Removed Reveal VFX
Kinessa
Open Season (Card)
Now reveals Stealth
Now reveals to Self Only
Lex
Retribution (Ability)
Ability description changed to to match intended design of making your target visible through walls, but not stealth.
Keen Sight (Card)
Updated description to reflect design intent of Retribution.
Lian:
Shining Topaz (Card)
Reveals to Self Only
Removed Reveal VFX
Mal’ Damba
Pungent Gourd (Card)
Now reveals Stealth
Reveals to Self Only
Moji
Boop (Card)
Now reveals Stealth
Reveals to Self Only
Removed Reveal VFX
Ruckus:
At the Ready (Card)
Reveals to Self Only
Removed Reveal VFX
Seris
Dark Sight (Card)
Now reveals Stealth
Reveals to Self Only
Removed Reveal VFX
Sha Lin:
Skewer (Card)
Reveals to Self Only
Strix
Flare (Ability)
Now reveals through stealth
Now reveals to teammates
Reduced Radius 120 ➡️ 45
Added 3p Reveal VFX
Talus
Dark Vision (Card):
Now reveals Stealth
Reveals to Self only
Removed Reveal VFX
Terminus
It Watches (Card):
Now Reveals Stealth
Viktor
Predator (Card):
Now reveals Stealth
Reveals to self only
Vivian
Sensor Drones (Ability):
Now Reveals to entire team
Now Reveals Stealth.
Reduced Radius 90 ➡️ 45
Adjusted VFX to be above head
CHAMPIONS
BUG FIXES
Androxus
Through The Warp (Card)
Fixed a bug where Androxus would Dash slower while using this card.
Drogoz
Booster
Fixed a bug where booster would not inherit momentum, such as using booster immediately after dismounting.
Grover
Efflorescence (Talent)
Fixed a bug where this Talent was providing a larger radius increase than intended.
Blossom (Ability)
Fixed an issue where Blossom was not playing sounds.
Vine (Ability)
No longer loses accuracy while jumping.
Lex
Inescapable (Card)
Fixed a bug where Lex could sometimes gain higher than intended Movement Speed.
Seris
Soul Collector (Talent)
Fixed a description error stating that Seris’ damage and health were scaling at 20% per stack, instead of 2%.
Vivian
Joyless Eyes (Card)
Now properly increases the effect radius to values on cards.
BALANCE
Androxus
Revolver
Recoil Reduced
Damage decreased from 580 to 520
Defiance
Reduced the post hit lock out for a quicker transition into shooting.
NetherStep
Dash Distance increased by 15%
Forced Drift time after dashing greatly reduced
Cards
Abyssal Touch
Defiance reduces the cooldown of Nether Step by {1.5|1.5}s ➡️ {2.0, 2.0}s if it hits a champion.
Disrupt
Reduce the cooldown of Reversal by {1|1}s ➡️ {1.2, 1.2}s.
Featherweight
Increase your Air Control while using Drift by {15|15}%
NEW EFFECT: Gain {6|6}% Damage reduction while using Drift.
Spite
Hitting an enemy with Defiance grants you {10|10}% Movement Speed for 4s.
NEW EFFECT: Defiance reduces healing received by {15|15}% for 3s.
Renamed to Spiteful
Watchful
Hitting an enemy reveals them to you for {1|1}s even through stealth.
NEW EFFECT: Getting an elimination reduces all active cooldowns by {10|10}%.
Ash
Slug Shot
No longer grants increased damage
Now counts as Direct Damage
Cards
Gate Crasher
Reduce the Cooldown of Shoulder Bash by {1|1}s ➡️ {1.2s|1.2s}.
Indomitable
Gain {10|10}% ➡️ {14|14}% crowd control reduction.
Siege Engine
Reduce the cooldown of Siege Shield by {.5|.5}s for each enemy hit with Kinetic Burst.
NEW EFFECT: Reduce the cooldown of Siege Shield by {1|1} for hitting an enemy with Kinetic Burst.
Thrive
Heal for {150|150} ➡️ {175|175} Health when hitting with Shoulder Bash.
Watchtower
Siege Shield reveals nearby enemies for {1|1}s.
NEW EFFECT: Increase the Health of Siege Shield by {250|250}.
Barik
Cards
Accelerator Field
You and your allies gain {10|10}% Movement Speed for 3s ➡️ 5s when passing through Barricade.
Brave and Bold
When near turret you gain {10|10}% Crowd Control reduction.
NEW EFFECT: Gain {14|14}% Crowd Control and Slow Reduction.
Failsafe
Dropping below 50% of your max Health reduces the cooldown of Rocket Boots by {20|20}%.
NEW EFFECT: Dropping below {10|10}% of your max Health resets the cooldown of Rocket Boots.
Red Streak
Reduce the cooldown of Rocket Boots by {1|1}s ➡️ {1.4|1.4}.
Bomb King
Health
Reduced health from 2400 to 2200
Talents
Demolition
Updated description text
Royal Subjects
Updated description text
Cards
Countdown
Reduce the cooldown of Grumpy Bomb by {1|1}s ➡️ {.5|.5}s.
Ablative Coating
Increase the health of Poppy Bomb by {100|100}
NEW EFFECT: Hitting an enemy with Poppy Bomb heals you for {100|100}.
Jolt
Poppy Bomb has {10|10}% ➡️ {15|15}% increased Knockback against enemies and explodes on contact with any surface.
Reinforced Casing
Increase the health of Sticky Bomb by {50|50}.
NEW EFFECT: Gain {14|14}% crowd control reduction.
Royal Decree
Increase your Reload speed by {2|2}% for 3s for every Sticky Bomb detonated.
NEW EFFECT: Increase Reload speed by {5|5}% for 3s after using detonate.
Buck
Cards
Bully
Gain {10|10}% ➡️ {12|12}% lifesteal against targets you hit with Net Shot.
Concussion
Reduce the cooldown of Net Shot by {1|1}s ➡️ {1.5|1.5}.
Deep Breath
Activating Recovery Grants you {8|8}% Damage Reduction for 2s ➡️ 3s.
Exhilarate
Heal for {75|75} for each champion you hit with Heroic Leap.
NEW EFFECT: Heal for {120|120} if you hit a champion with Heroic Leap.
Momentum
Heroic Leap grants {8|8}% Movement Speed for 2s when landing near an enemy.
NEW EFFECT: Activating Heroic Leap grants {6|6}% Damage Reduction for 4s.
Cassie
Impulse
Reduced Bonus Damage from 350 to 250
Cards
Kinetics
Blast Shot reduces healing by {18|18}% ➡️ {15|15}%.
Description now includes 3s duration
Raze
Increase the knockback amount of Disengage by {6|6}% ➡️ {8|8}%.
Sky Warden
The Cooldown of Disengage is reduced by {.75|.75}s when hitting an airborne target.
NEW EFFECT: Hitting an Enemy with Disengage heals you for {125|125}.
Tumble
Gain {10|10}% ➡️ {14|14}% Crowd Control and Slow Reduction
Drogoz
Collision
Reduced Collision size
Cards
Apex Predator
Gain {10|10}% ➡️ {14|14}% Crowd Control Reduction.
Condescension
Reduce the Cooldown of Thrust by {.5|.5}s for each enemy champion hit with Fire Spit.
NEW EFFECT: Reduce the Cooldown of Thrust by {1|1} for hitting an enemy champion with Fire Spit.
Follow the Scent
Using Fire Spit increases your Movement speed by {8|8}% for 2s.
NEW EFFECT: Enemies hit by Fire Spit receive {scale=15|15}% less healing.
Hyper Boost
Reduce the cooldown of Thrust by {.1|.1}s each time Salvo hits a target.
NEW EFFECT: Restore {3|3}% booster fuel each time Salvo hits a target.
Evie
Ice Staff
Remove accuracy loss while airborne
Blink
Increase distance by 15%
Cards
Teleport
The range of Blink is increased by {10|10}% ➡️ {6|6}%
Cold Acclimation
Your Weapon deals {20|20}% ➡️ {60|10}% reduced Self Damage and no longer knocks you back.
Fernando
Talents
Dragonfire Lance
Reduced VFX
Formidable
Reduced maximum health regeneration from 60% to 55%.
Cards
Immovable Object
Gain {10|10}% ➡️ {14|14}% Crowd Control Reduction.
Launch
Increase the distance of Charge by {10|10}% ➡️ {12| 12}.
Looks that Kill
Hitting an enemy with Fireball recharges {10|10}% of your maximum overheat.
NEW EFFECT: Hitting an enemy with Fireball recharges {20|20} ammo.
Pyre
Reduce the overheat cost of firing your flame lance by {15|15}%.
NEW EFFECT: Increase your maximum ammo capacity by {10|10}.
Unstoppable Force
Charge applies a {300|300} ➡️ {800|200} Knockback.
Grohk
Health
Decreased health from 2400 to 2200
Cards
Arc Lightning
The bounce range of Shock Pulse is increased by {10|10}% ➡️ {12|12}%.
Conduit
Gain {4|4}% movement speed for 2s for each unique enemy hit by Shock Pulse.
NEW EFFECT: Gain {6|6}% movement speed for 3s if Shock Pulse hits an enemy
Crackle
Increase the Duration of Healing Totem by {1|1}s ➡️ {0.6|0.6}s.
Electrostatic
Updated Description
Regenerate ammo {8|8}% ➡️ {12|12}% faster
Haunting
Reduces the cooldown of Ghost Walk by {.5|.5}s ➡️ {0.6|0.6}.
Lightning Rod
Hitting a champion with Shock Pulse heals for {25|25} ➡️ {30|30}.
Thunderlord
Updated Description
Increase your ammo by {8|8}% ➡️ {10|10}%
Thunderstruck
Updated description
Recharge {4|4}% ➡️ {6|6}% of your ammo for every unique enemy hit by Shock Pulse
Grover
Health
Decreased health from 2500 to 2300
Cards
Chop Down
Reduce the Cooldown of Crippling Throw by {.5|.5}s ➡️ {0.6|0.6}s.
Gentle Breeze
Allies gain {8|8}% Movement Speed for 2s ➡️ 4s after being healed by Blossom.
Heavenly Agility
After using Vine gain {20|20}% increased Air Control for 4s.
NEW EFFECT: Increase the Pull Speed of Vine by {6|6}%.
Unstoppable
Gain {5|5}% ➡️ {6|6}% damage reduction for 2s ➡️ 4s after using Blossom.
Inara
Stone Wall
No longer blocks lines of sight to the Payload in terms of contesting.
Talents
Tremors
Is now a flat 70% Cooldown reduction on Impasse.
Cards
Crag
Impasse gains {6|6}% more Damage Reduction from Earthen Guard.
NEW EFFECT: Activating Impasse heals you for {150|150}.
Has a 10s Internal Cooldown.
Insurmountable
Gain {10|10}% ➡️ {14|14} Crowd Control reduction.
Living Stone
Reload {10|10}% ➡️ {12|12}% faster during Earthen
Guard.
Rolling Stones
You cannot be slowed below {50|5}% of your base movement speed.
NEW EFFECT: Getting an elimination reduces all active cooldowns by {8|8}%
Whetstone
Eliminations grant you {5|5}% Reload Speed for 5s.
NEW EFFECT: Gain {5|5}% Reload Speed.
Jenos
Health
Decreased health from 2400 to 2200
Cards
Eclipse
Updated description to include duration of effect.
Enemies affected by Void Grip receive {15|15}% reduced healing for 2.5s ➡️ 3s.
Cosmic Barrier
Gain {8|8}% ➡️ {5|5}% damage reduction while using Stellar Wind.
Falling Star
If a victim of Void Grip dies within 4s of being hit by the ability, reduce all active cooldowns by {15|15}% ➡️ {20|20}%.
Inertia
You cannot be slowed below {50|5}%.
NEW EFFECT: Gain {5|5}% Reload Speed.
Inner Peace
Decrease the cooldown of Void Grip by {1|1}s ➡️ {1.2|1.2}s.
Penumbra
Gain {8|8}% ➡️ {5|5}% Lifesteal.
Star Seeker
Increase air control by {10|10}% ➡️ {14|14}% while using Stellar Wind.
Kinessa
Transporter
Added VFX trail to indicate travel path
Cards
Calibrate
Hitting an enemy with your Carbine lowers the cooldown of Transporter by {0.25|0.25}s ➡️ {0.12|0.12}s.
Headstrong
You cannot be slowed below {60|10}% of your base movement speed.
NEW EFFECT: Increase your maximum Health by {50|50}.
Restore
Added 10 second Internal Cooldown.
Power Supply
After getting a Kill Reload {8|8}% faster for 5s.
NEW EFFECT: Kills grant {4|4} ammo
True Grit
Hitting an enemy with a fully charged shot heals you for {75|75} ➡️ {100|100}.
Lex
Cards
Assail
Gain {8|8}% Movement Speed during In Pursuit.
NEW EFFECT: Activating In Pursuit generates {2|2} ammo.
Hardiness
Gain {4|4}% ➡️ {5|5}% Damage Reduction during In Pursuit.
Juke Boots
You cannot be slowed below {60|10}% of your base movement speed.
NEW EFFECT: Increase your maximum Health by {50|50}.
Wicked Don’t Rest
Landing a headshot lowers the remaining Cooldown on Combat Slide by {20|20}%.
NEW EFFECT: Hitting an enemy reduces the Cooldown of Combat Slide by {scale=5|5}%
Lian
Cards
Eagle’s Emerald
Headshots reduce the Cooldown of Valor by {1|1}s.
NEW EFFECT: Hitting an enemy with Heirloom Rifle reduces the Cooldown of Valor by {scale=0.25|0.25}s.
Present Arms
Heal for {75|75} ➡️ {100|100} health after using Presence.
Revitalizing Gem
Heal for {30|30} ➡️ {50|50} for every enemy hit with Valor.
Royal Seal
Presence reduces healing by 50% for {1|1}s.
NEW EFFECT: Presence reduces healing by {15|15}% for 3s.
Maeve
Cards
Featherlite
Reduce Your fallspeed in Prowl by {5|5}%.
NEW EFFECT: Gain {5|5}% damage reduction while using Prowl.
Persistence
You cannot be slowed below {60|10}% of your base movement speed.
NEW EFFECT: Gain {6|6}% Damage Reduction when below 40% health
Scar Tissue
Gain {5|5}% ➡️ {6|6}% Damage Reduction for 2s ➡️ 3s after using Nine Lives.
Sixth Sense
Gain {6|6}% Damage reduction for 2s ➡️ 3s after using Pounce.
Makoa
Dredge Anchor
Significantly reduced Dredge Anchor collision size
Talents
Leviathan
Reduce bonus health from 1600 to 1200
Cards
Determination
Gain {10|10}% ➡️ {14|14}% Crowd Control Reduction.
Lighter Cannonballs
Gain {5|5}% ➡️ {7|7}% Reload speed.
Rampage
Gain {8|8}% Movement Speed for 3s ➡️ 6s after getting an elimination.
Mal’Damba
Health
Decreased Health from 2650 to 2200
Slither
Increased distance by 20%
Cards
Otherworldly
Gain {10|10}% Movement Speed for 2s ➡️ 3s after Slither ends.
Pungent Gourd
Reveal enemies for {0.5|0.5}s ➡️ {0.8|0.8} after hitting them with Gourd. Also reveals stealth.
Sustenance
Receive {5|5}% ➡️ {8|8}% more healing when below 50% health.
Venomous Gourd
Enemies hit by Gourd take {15|15}% ➡️ {10|10}% reduced healing for 1s ➡️ 3s.
Moji
Cards
Will-O-The-Wisp
Gain {10|10}% ➡️ {14|14}% Crowd Control reduction.
Pip
Health
Decreased Health from 2500 to 2200
Healing Potion
Pip has been concocting a new formula for his healing potion that allows the healing particles to pass through solid matter. No longer Requires line of sight from the center of the potion explosion to heal allies.
Cards
Acrobat’s Trick
Reload {5|5}% ➡️ {7|7}% faster.
From Above
Reduces the Cooldown of Weightless by {1|1}s ➡️ {0.5|0.5}s.
Moxie
Receive {5|5}% ➡️ {10|10}% increased healing when below 50% Health.
Reload
Instantly reduce Healing Potion”s Cooldown by {0.5|0.5}s ➡️ {0.6|0.6}s for each ally hit.
Shrewd Move
Eliminations reduce all active cooldowns by {5|5}% ➡️ {8|8}%.
Side Tanks
Reduce the Cooldown of Explosive Flask by {0.5|0.5}s ➡️ {0.6|0.6}s.
Ruckus
Miniguns
Reduced Damage from 48 per shot to 40 per shot
Aerial Assault
No longer grants 1s cooldown reduction
Cards
Air Cooled
Activating Advance heals you for {50|50} ➡️ {80|80}.
Crystal Capacitor
Reduce the Cooldown of Missile Launcher by {.5|.5}s ➡️ {0.7|0.7}s.
Extended Magazines
Advance generates {10|10} ➡️ {15|15} Ammo.
Opulence
Heal for {75|75} ➡️ {100|100} health when activating Missile Launcher.
Slow Dampener
You cannot be slowed below {50|5}% of your base movement speed.
NEW EFFECT: Gain {150|150} Health.
Renamed to “Dampener”
Seris
Health
Decreased Health from 2600 to 2200
Cards
Fade to Black
Restore Soul reduces the Cooldown of Shadow Travel by {0.3|0.3}s every second while channeling.
NEW EFFECT: Activating Restore Soul reduces the Cooldown of Shadow Travel by {0.8|0.8}s.
Sorceress
Gain {5|5}% ➡️ {7|7}% Reload Speed.
Sha Lin
Cards
Oasis
After using Withdraw heal for {50|50} ➡️ {80|80}.
Poise
Gain {10|10}% ➡️ {14|14}% Crowd Control Reduction.
Quick Sand
[Impaler Arrow] Reduce the cooldown of Impaler Arrow by {5|5}% ➡️ {6|6}%.
Shimmer
Gain {10|10}% damage reduction during Withdraw”s stealth.
NEW EFFECT: Dropping below {15|15}% health resets the cooldown of Withdraw.
Strike True
Heal for {50|50} ➡️ {70|70} when striking an enemy with Impaler arrow.
Skye
Cards
Tactical Reload
Dealing a killing blow to a player instantly restores {4|4} ammo.
NEW EFFECT: Restore {3|3} ammo after getting a elimination.
Twilight Armor
Gain {10|10}% ➡️ {14|14} Crowd Control Reduction.
Victory Rush
Gain {15|15}% Movement Speed for 12s after getting a kill.
NEW EFFECT: Gain {10|10}% Movement Speed for 8s after getting a elimination.
Strix
Sidearm
Reduced Damage from 250 to 220
Cards
Bushwhack
Swapping to your Pistol grants {5|5}% Lifesteal for 2s ➡️ 3s.
Cooled Mags
Every 2s ➡️ 1.5s your inactive Weapon generates {1|1} Ammo.
Flare XL
Increase the Reveal range of Flare by {20|20}% ➡️ {10|10}%.
Resourceful
[Quick Switch] Every 2s ➡️ 1s seconds your rifle is out, the cooldown of Flare is reduced by {0.25|0.25} ➡️ {0.20| 0.20}.
Talus
Health
Decreased Health from 2000 to 1900
Blitz Upper
Will now only affect a single enemy and require you to hit your victim directly
Reduced damage collision radius while dashing by 20%
Talents
Faustian Bargain
No longer lowers the cooldown of Rune of Travel
Cards
Ancient Power
Hitting an enemy while Overcharge is active reduces the cooldown of Blitz Upper by {0.25|0.25}s.
Reduced internal cooldown from 2s to 1s.
Antediluvian
[Overcharge] Enemies hit by Overcharge receive {15|15}% reduced healing for 2s ➡️ 3s.
Daredevil
Activating Blitz Upper heals you for {50|50} ➡️ {70|70} Health.
Guts
Take {8|8}% ➡️ {6|6}% less damage when below 40% health.
Spirited
Gain {5|5}% ➡️ {8|8}% Reload Speed.
Transient
The duration of Rune of Travel is reduced by {.25|.25}s.
NEW EFFECT: Reduce the cooldown of Rune of Travel by {1|1}s.
Terminus
Massacre Axe
Reduced Damage from 700 to 650
Power Siphon
No longer consumes an initial amount of energy on use.
When triggered locks players from canceling for a short period of time.
Cards
Abomination
Calamity Blast shots reduce healing for 2s by {2|2}% per Charge.
NEW EFFECT: Hitting an enemy with Calamity Blast reduces healing they recieve for 3s by {8|8}%.
Devastation
Kills with Calamity Blast generate 4 new Charges. {25|-2.5} Cooldown.
NEW EFFECT: Hitting an enemy with Calamity Blast heal you for {50|50} per hit.
Forsaken
Gain {10|10}% ➡️ {14|14}% Crowd Control reduction.
Necromantic Might
[Power Siphon] Reduce the damage required to generate a charge by {100|100} ➡️ {120|120}.
Unfeeling
Gain {8|8}% damage reduction for 2s ➡️ 3s after landing from Shatterfall.
Torvald
Gauntlet
Reduced Damage from 200 to 180.
Talents
Field Study
No longer applies damage buff if the shield is destroyed.
Direct Current
Reduced Damage from 500 to 450.
Thanks Grandpa
No longer applies CC immunity
Cards
Glyph of Freedom
Gain {10|10}% ➡️ {14|14}% Crowd Control reduction.
Rune Torrent
Activating Nullify generates {2|2} ammo.
NEW EFFECT: Enemies affected by Nullify receive {15|15}% reduced healing for 3s.
Tyra
Cards
Favored Quarry
The reveal portion of your Hunter”s Mark lasts {1|1}s ➡️ {2|2}s longer.
Incensed
Gain {8|8}% movement speed for 3s ➡️ 4s when activating Fire Bomb.
Quick Release
Gain {5|5}% reload speed for 3s after using Nade Launcher.
NEW EFFECT: Activating Nade Launcher grants you {2|2} ammo.
Viktor
Assault Rifle
No Longer grants bonus damage on first four rounds in the magazine
Increased Damage from 130 to 135
Frag Grenade
No longer grants Bonus damage
Cards
Predator
Hitting an enemy during Iron Sights reveals them for {0.5|0.5}s ➡️ {1|1}s.
Scramble
Taking damage while using Hustle increases the Movement Speed bonus by {5|5}% for 2s.
NEW EFFECT: Gain {5|5}% damage reduction while using Hustle.
Vivian
LMG
Reduced recoil by 10%
Cards
Controlling Nature
Successful shots in Precision Sights reduce the Cooldown of Sensor Drone by {0.04|.04}s ➡️ {0.06|0.06}.
Crack the Whip
Activating Sensor Drone grants {5|5}% Movement Speed for 4s.
NEW EFFECT: Gain {6|6}% Lifesteal against enemies revealed by Sensor Drone
One Step Ahead
Gain {5|5}% ➡️ {6|6}% Movement Speed.
Willo
Voice Pack
Default Voice Pack has been restored.
Deadzone
Enemy players can no longer heal inside Dead Zone.
Seedling
Modified projectile collision to reduce unintended proximal impacts (does not get caught on corners and walls as often).
Cards
Photosynthesis
Gain {5|5}% Reload Speed for 3s after using Seedling.
NEW EFFECT: Activating Seedling Grants {10|10}% Movement Speed for 3s.
Shenanigans
Gain {10|10}% Movement Speed for 2s ➡️ 4s when entering Dead Zone.
Spritely
Gain {15|15}% increased Air Control for 3s after Flutter ends.
NEW EFFECT: Gain {5|5}% Damage Reduction for 3s after activating Flutter.
Twilight
Reduce the Cooldown of Dead Zone by {0.5|0.5}s ➡️ {0.7|0.7}.
Ying
Health
Decreased Health from 2350 to 2200
Illusion
Healing increased from 350 to 420
Deploy range increased by 100%
Lifelike
Now reduces illusion healing by 20% instead of 30%
Cards
Brittle
[Shatter] Reduce the cooldown of Shatter by {0.5|0.5}s ➡️ {0.7|0.7}
Ephemeral
Gain {5|5}% ➡️ {8|8}% Reload Speed.
Harmony
Heal for {10|10}% ➡️ {13|13}% of the damage dealt by Shatter.
Mesmerism
Increase the Range at which you can deploy Illusions by {10|10}%
NEW EFFECT: Activating Illusion generates {1|1} ammo.
Shuffle
Gain {8|8}% ➡️ {10|10}%. Movement Speed during Dimensional Link.
Spring Forward
Increase the duration of Dimensional Link by {0.6|0.6}s ➡️ {0.7|0.7}s.
Zhin
Cards
Hideout
Increase the duration of Billow by {0.5|0.5}s ➡️ {0.4|0.4}s.
Footwork
Increase your Movement Speed by {10|10}% during Counter.
NEW EFFECT: Activating Counter increases your Movement Speed by {10|10}% for 3s.
The article is now updated with the official Paladins 1.51 changelog.
Meantime, check your game update and download the latest update Paladins Update 1.51.