No Mans Sky update 1.57 for PC is now available for players. This update will roll out later on PS4 and Xbox One. According to the official No Mans Sky 1.57 patch notes, the new update contains fixes for the several issues related stuttering/lag, client bugs, game crashing, and UI bugs. Apart from this, No Man’s Sky 1.57 update also includes stability and performance improvements. Check out more details below.

A previous update was released with various changes and improvements. Unfortunately, since the release of the last patch, many players were experiencing a number of issues when trying to play the game. Today’s No Mans Sky patch 1.57 is expected to fix all these issues.

No Mans Sky 1.57 Patch Notes for PS4, Xbox One, and PC

Bug fixes:

  • No Mans Sky update 1.57 fixed a bug that prevented planets from being added to the Discovery timeline when exiting certain ship models
  • Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters
  • Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base
  • Substantially increased the length of time fuel lasts in the hydroponic trays
  • Prevented an occasional crash on Xbox One X in scenes with a high node count
  • No Mans Sky 1.57 fixed a crash related to creatures
  • Fixed a crash related to terrain generation
  • Fix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crash
  • No Mans Sky version 1.57 added various performance improvements
  • Various improvements to load times (approximately 5-10% improvement to warp times, 30% improvement to initial game load)
  • Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter
  • Fixed an issue that could prevent construction in the freighter base
  • No Mans Sky patch 1.57 addressed an issue that could cause the ‘Nearby buildings’ scan on the signal booster to fail
  • Fixed an issue that prevented exploration-focussed frigates from charging their scanners
  • Fixed an issue that prevented damaged frigates from being completely repaired
  • Fixed an issue that could cause the lobby not to display all available games on PS4
  • Marked icons are now automatically cleared on arrival at the marked target
  • No Man’s Sky update 1.57 fixed a number of cases where the HUD would prompt to mark icons that did not need marking
  • Improved target locking for ship PvP
  • Improved the appearance of HUD markers on player ships
  • Fixed a number of visual issues around using the Analyser Visor in very specific circumstances
  • No Mans Sky update 1.57 improved the mapping of the Steam Controller
  • Removed an obsolete building product from the blueprint analyser
  • Combat music now triggers when fighting biological horrors
  • Slightly increased the damage dealt by biological horrors
  • Fixed an issue that could cause expedition rewards to artificially increase after save/loading
  • No Mans Sky 1.57 fixed a bug where the Personal Forcefield could be deployed on 0% charge
  • Fixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayer
  • Fixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze Javelin
  • Fixed an issue where the Multi-Tool was invisible in Photo Mode
  • No Mans Sky version 1.57 fixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modes
  • Fixed an issue where meleeing while sprinting could cause an animation glitch
  • No Man’s Sky update 1.57 improved the appearance of clouds in 4K/1440p modes
  • Visual improvements made to some exotic biomes
  • Visual improvements made to the space station technology merchants
  • Increased the visibility of underground toxic hazards
  • No Mans Sky 1.57 added visual improvements to buried technology modules

No Mans Sky update 1.57 is now available for download.