Monster Hunter World Update Version 5.20 Patch Notes for PS4

Monster Hunter World update 5.20 is now available for PlayStation 4 and Xbox One. According to the Monster Hunter World 5.20 patch notes, the latest update has added new contents including a new armor set, weapon, and palico. Apart from this, MHWorld version 5.20 also includes various fixes for server performance, game crashing, and stuttering/lag, and more. The update size is around 350mb.

Previously, a big update was released which added the legendary Behemoth. Unfortunately, since the last patch, many players were experiencing a number of issues when trying to play the game. Today’s Monster Hunter World version 5.20 update is expected to fix these issues. Check out more details below.

Monster Hunter World Update Version 5.20 Patch Notes (Updated)

Player-related Bug Fixes

Sword & Shield

  • Fixed a bug where, if the player fired their slinger with the weapon drawn and tried to fire one more time during the second half of the animation, the animation would not cancel and the second slinger shot would not come out.

Hunting Horn

  • PS4:
    Fixed a bug where a music note would not stock if the player tried a jumping draw attack off a ledge with the △ button with slinger ammo loaded.
  • Xbox:
    Fixed a bug where a music note would not stock if the player tried a jumping draw attack off a ledge with the Y button with slinger ammo loaded.
  • Monster Hunter World 5.20 fixed a UI bug where, if the player performed attacks in a specific order with the Empress Roar “Blaze” hunting horn, the “All Melody Effects Extended” message would appear even if the effects weren’t extended.

Charge Blade

  • Fixed a bug where the visuals and sound effects for the charge blade’s Charged Double Slash didn’t match up depending on the combo route. It has been fixed so that the visuals and sound effects match up regardless of the combo route.

Lance

PS4:
Monster Hunter World version 5.20 addressed a bug where pressing R2+○ after a finishing twin thrust from a sliding charge would result in a high thrust. This has been fixed so that it matches the attack flow of a regular charge into a finishing twin thrust, so that a counter thrust now comes out instead.

Fixed a bug where the game would perform a guard dash forward regardless of the direction the left stick is being pressed, if R2 and the △ button were pressed at the same time. This has been fixed so that even if the button inputs are slightly off, the guard dash will be performed in the direction the left stick is being pressed.

Xbox:
Monster Hunter World update 5.20 addressed a bug where the game would perform a guard dash forward regardless of the direction the left stick is being pressed, if RT and the Y button were pressed at the same time. This has been fixed so that even if the button inputs are slightly off, the guard dash will be performed in the direction the left stick is being pressed.

Fixed a bug where pressing RT+B after a finishing twin thrust from a sliding charge would result in a high thrust. This has been fixed so that it matches the attack flow of a regular charge into a finishing twin thrust, so that a counter thrust now comes out instead.

MHW update 5.20 fixed a bug where, after performing a mid thrust upon landing from an advancing jump thrust, the button guide would display Mid Thrust I instead of the proper name Mid Thrust II.

Light Bowgun/Heavy Bowgun

  • Monster Hunter World version 5.20 fixed a bug for both bowgun types where draw attack skills would not activate if you perform a jumping reload draw attack when your ammo is not full.

Skills

  • Fixed a bug where the third level of the focus skill erroneously stated that charge times would be reduced by 20% when in reality the charge times are reduced by 15%.

Other fixes in Monster Hunter World 5.20

  • Added fixes for crashing issues with Monster Hunter World patch 5.20.
  • Added fixes for stuttering/lag issues.
  • Monster Hunter World 5.20 for PS4 has fixed some glitches.
  • Added fixes for framerate drop and freezing issues.
  • Fixed a bug that caused network lag to occur during multiplayer on the Xbox One.
  • A bug existed in the Behemoth-related quests, where due to differences in terrain height, hiding behind a comet when Behemoth summons Ecliptic Meteor would not work. A counter-measure has been applied so that hiding behind a meteor will result in the player being recognized as close to the same height level. (This is not 100% guaranteed to work.)
  • Monster Hunter World 5.20 fixed a bug where, during any Zorah Magdaros quest where Zorah goes from standing on its hind legs to standing on all four legs, any attack such as falling boulders that cause Zorah to flinch would revert him to his hind leg position for a moment.
  • Fixed a bug where players would immediately be spotted by a monster during special arena quests if players left at the same time while network or console differences existed between the players.
  • Fixed a bug where, if the Ghillie Mantle is selected in the item window when running out of any other item, the item window cursor would move one spot to the left without player input.
  • Added performance and stability improvements.
  • Gameplay improvements added with MHW version 5.20.
  • Added other minor fixes and changes with Monster Hunter World 5.20.

Monster Hunter World update 5.20 for PS4 and XBox One is now available for download.

Pramod Singh
Pramod Singhhttps://updatecrazy.com
I am passionate about Web development and networking. When i am not hacking away on my computer, i enjoys exploring new places, watching movies and biking.

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