Killing Floor 2 update 1.24 is now rolling out for players on PlayStation 4. According to the official Killing Floor 2 1.24 patch notes, the new update has added Halloween Horrors Monster Masquerade event. In addition, Killing Floor 2 version 1.24 also includes a long list of fixes as well as performance and stability improvements.

Previously a big update was released with balancing and other changes. Unfortunately, since this update, many players were experiencing a number of issues when trying to play the game. Today’s Killing Floor 2 patch 1.24 is expected to fix all these issues.

Killing Floor 2 Update 1.24 Patch Notes

Event

  • Halloween Horrors : Monster Masquerade
  • Event Start 10 / 2 / 2018, Event End 11 / 6 / 2018

Highlights

  • 1 New Map
    • Monster Ball ( Weekly, Survival, Versus Survival, and Endless compatible )
  • 4 New Weapons
    • HMTech-501 Grenade Rifle for the Field Medic and Commando
    • FN FAL ACOG for the Sharpshooter and Commando
    • MKb.42(H) Carbine Rifle for the Commando
      • Unlocked by completing all Halloween seasonal objectives
      • Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
    • Road Redeemer for the Berserker
      • requires purchase of Road Redemption
      • Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
  • Prestige System
    • Prestige Rank 2 is now available
  • New Halloween-Themed Zed Models
  • Time-Limited Halloween Objectives, Tickets, and Cosmetics
    • Monster Ball Halloween seasonal objectives to earn the MKb.42(H) Carbine Rifle and a unique Hans weapon skin for it
    • Halloween Event Tickets
    • Halloween Cosmetics
  • Zedconomy
    • Neon MKIII Encrypted USB
    • Horzine Supply Crate | Series Loco
    • Headshot FX Bundle 1
  • Dosh Vault
    • Added Tier 3 Weapon Skins
  • New Steam Achievements for Monster Ball and its Collectibles
  • Online Matchmaking Rework
    • Removed Online Matchmaking button and added two new ones, Create A Match and Find A Match
    • Create A Match will take over an empty, dedicated server and convert it to a server with specified settings from the player
    • Find A Match will connect a player to a dedicated server that matches their exact settings ( the option to set maps has been removed to substantially increase the likelihood of finding a specified server )

Balance Changes in Killing Floor 2 Version 1.24

Survival Game Mode

  • Hell On Earth Difficulty
    • Medium Game Length
      • Replaced the wave 1 spawn group of 3 Clot Alphas and 1 Slasher with 2 Slashers. This should reduce the likelihood of Rioters and increase the number of Slashers.
      • Replaced the wave 2 spawn group of 2 Clot Alphas and 2 Gorefasts with 2 Slashers and 2 Gorefasts. This should reduce the likelihood of Rioters and increase the number of Slashers.
    • Long Game Length
      • Replaced the wave 1 spawn group of 3 Clot Alphas and 1 Slasher with 2 Slashers. This should reduce the likelihood of Rioters and increase the number of Slashers.
      • Replaced the wave 2 spawn group of 2 Clot Alphas and 2 Gorefasts with 2 Slashers and 2 Gorefasts. This should reduce the likelihood of Rioters and increase the number of Slashers.

Endless Game Mode

  • Special Zed Waves
    • Scrake Waves
      • Set the trigger chance from 50% to 100% for special Zed waves past wave 20. The Scrake wave will be the only special Zed wave occurring after wave 20 on all base difficulties
    • Fleshpound Waves
      • Removed the chance of triggering on all base difficulties

Weapons

  • Field Medic
    • HMTech-501 Grenade Rifle ( cross perk with Commando )
      • Available to purchase from the Trader
    • HMTech-301 Shotgun
      • Reverted fire rate back to original amount from 0.297 to 0.2
  • Berserker
    • Road Redeemer
      • Available to purchase from the Trader ( Requires ownership of the Road Redemption video game )
      • Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
  • Gunslinger
    • AF2011-A1 and Dual AF2011-A1
      • Reduced the weapon bob while sprinting
    • Desert Eagle and Dual Desert Eagles
      • Upgrade to Tier 4 damage reduced from 118 to 113
      • Upgrade to Tier 5 damage reduced from 136 to 127
    • 1858 Revolver and Dual 1858 Revolvers
      • Upgrade to Tier 2 damage reduced from 60 to 57
      • Upgrade to Tier 4 damage reduced from 100 to 97
      • Upgrade to Tier 5 damage reduced from 125 to 110
  • Sharpshooter
    • FNFAL ACOG ( cross perk with Commando )
      • Available to purchase from the Trader
    • M99 AMR
      • Increased Stun value of bullets from 15 to 50
      • Increased Stumble value of bullets from 0 to 600
      • Increased Gunhit value of bullets from 80 to 300
      • Increased Meleehit value of bullets from 0 to 100
  • Commando
    • MKb.42(H) Carbine Rifle
      • Available to purchase from the Trader ( unlocked after completing all Halloween seasonal objectives )
      • Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it )
    • Stoner 63A LMG
      • Increased the Gunhit Value from 0 to 50. This will effectively give it the feeling of ‘suppression’ when unloading onto targets
    • Kalashnikov AK-12
      • Upgrade to Tier 4 damage reduced from 50 to 46
      • Upgrade to Tier 5 damage reduced from 60 to 52
  • Support
    • Doomstick
      • Increased base damage per pellet from 36 to 40
      • Killing Floor 2 update 1.24 reduced base weight from 11 to 10
      • Increased Stumble value from 35 to 55 per pellet
      • Increased GunHit value from 45 to 75 per pellet
      • Increased max ammo from 44 to 52
      • Upgrade to Tier 5 damage increased per pellet from 44 to 46
      • Killing Floor 2 version 1.24 reduced the ammo cost per magazine from 40 to 25
  • Demolitionist
    • M16M203
      • Reduced the explosion damage falloff from 3 to 1. This will mean that Zeds farther from the center of the explosion will not have as much damage mitigated

Perks

  • Field Medic
    • Killing Floor 2 1.24 reduced toxic damage multiplier of ZED TIME – Zedative from 100x to 10x, effectively reducing the damage by 90%

Enemies

  • Abomination
    • Reduced the time interval between each fart at full health, effectively increasing the spawn rate of the Abomination Spawns right at the start
      • Full health fart time of 5 to 17 seconds reduced to 5 to 13 seconds on Normal Difficulty
      • Full health fart time of 5 to 16 seconds reduced to 5 to 12 seconds on Hard Difficulty
      • Full health fart time of 5 to 15 seconds reduced to 5 to 11 seconds on Suicidal Difficulty
      • Full health fart time of 5 to 15 seconds reduced to 4 to 10 seconds on Hell On Earth Difficulty
    • Killing Floor 2 update 1.24 increased walk speed from 231 to 345
    • Increased sprint speed from 330 to 380
    • Gorge range increased from 500uu to 600uu
    • Does not take damage from his own toxic clouds anymore
  • Abomination Spawn
    • Base health reduced from 650 to 450
    • Base damage of self-destruct increased from 12 to 15
    • Does not evade on damage anymore

General

  • Added audio cues to the last 10 seconds of Trader Time to help warn players of its impending closure
  • Added new default main menu music track by Lyndsay Schoolcraft and Rocky Gray
    • “A Samhain Celebration”
  • Added new music tracks for Monster Ball by Rocky Gray
    • “Castle Freaks”
    • “Fright Knight”
    • “Funhouse Bloodbath”
    • “Jack O Lantern”
    • “Shapeshifter Serenade”
    • “The Evil Zed”
  • Added Hans voice audio as the Trader voice for Monster Ball
  • Added new Halloween Horror video slides to the Main Menu
  • Trader audio commenting about the first wave is now hooked up and playing

Bugs Fixes in Killing Floor 2 1.24

Gameplay

  • Killing Floor 2 1.24 fixed an issue where the HMTech-501 Grenade Rifle used the incorrect damage type for its bullets. It should now properly use the Assault Rifle damage type instead of the Bullet Shell.
  • Fixed an issue where the HMTech-501 Grenade Rifle and ammo boxes could allow for infinite grenades.
  • Fixed an issue where the HX25 daily challenge did not count explosive damage.
  • Fixed an issue where explosive dud rounds caused repeated damage.
  • Fixed an issue where the Doomstick would fire on its own after reloading from alt-firing while the gun was empty.
  • Fixed an issue where the Freezethrower granted Firebug XP.
  • Fixed an issue where the Weight limit did not update after changing Perks.
  • Fixed an issue where the Napalm Firebug Perk skill increased the burn period longer than intended.
  • Fixed an issue where the Demolitionist Perk skill, ZED TIME – Destroyer of Worlds, did not function properly with the Husk Cannon.
  • Fixed an issue where players could use -skiplobby on the launch parameters.
  • Killing Floor 2 version 1.24 fixed an issue where Film Grain did not work.
  • Fixed an issue where the Seeker Six could lock onto cloaked enemies.

User Interface

  • Fixed an issue where Commando players lost the ability to see Zed health bars after respawning from death.
  • Fixed an issue where the health syringe charge bar became stuck at its current charge state after the player died.
  • Fixed an issue where the SG 500 | Prestige | Precious preview icon was not loading on the Steam item inventory window.
  • Fixed an issue where “Play Online Now” text showed up incorrectly under the Solo game options.
  • Fixed an issue where players could set the Weekly Outbreak to different difficulties.
  • Fixed an issue where the Versus Survival Zed players had the incorrect HUD.
  • Fixed an issue where the Perk skills reset after gaining another Perk skill.
  • Fixed an issue where teammate HUD icons did not appear at times.

Zeds

  • Fixed an issue with the Halloween Husk’s critical chest zone where it was hard to hit and not registering damage properly.
  • Fixed an issue where the bottom half of the Halloween Husk’s chest core could not be targeted.
  • Fixed an issue where the Siren’s scream was not functioning properly.
  • Fixed an issue where multiple Abominations could spawn during the boss wave.
  • Fixed an issue where the King Fleshpound’s shield did not reflect the correct affliction for the weapon used.

Map

  • Killing Floor 2 1.24 fixed an issue in Monster Ball where there were too many ammo boxes set up. It has been reduced from 26 to 20.
  • Fixed an issue in Monster Ball where Zeds could become stuck in a spot nearby a Stand Your Ground objective event.
  • Fixed an issue in Monster Ball where shooting the heads off of the knight statues caused their body armor to disappear.
  • Fixed an issue in Monster Ball where players could use the Double-barreled Boomstick to hop over the death pit.
  • Killing Floor 2 update 1.24 fixed an issue in Monster Ball where players could crouch inside a particular bush and avoid attacks from Zeds.
  • Fixed several exploit spots in Biotics Lab.
  • Fixed an issue in Biotics Lab where the King Fleshpound could not navigate the stairs near the production area.
  • Fixed some issues with broken path nodes in Biotics Lab.
  • Fixed an issue in Catacombs where crawlers could become stuck on stairway rails.
  • Fixed an issue in Airship where objectives were not active for normal play.
  • Killing Floor 2 version 1.24 fixed an issue in Airship where players were able to gain Vault Dosh by dying immediately.
  • Fixed an issue where ammo boxes did not continue to spawn after all pickup factories are enabled.

Sound

  • Fixed an issue where the HMTech-501 Grenade Rifle’s audio came mostly out of the right side of an audio output device.
  • Fixed an issue where single shots from the HMTech-501 Grenade Rifle sounded like multiple shots were being fired.
  • Fixed an issue where the FNFAL ACOG had no echoes set up.
  • Fixed an issue where the FNFAL ACOG single shot sound was louder than the automatic shot sounds.
  • Killing Floor 2 update 1.24 fixed an issue where the Microwave Gun idle audio persisted after holstering or dropping the weapon.
  • Fixed an issue where the Seeker Six sounds stacked and did not flush out from the game.
  • Fixed an issue where the Doomstick Alt-Fire would stop working after shooting, reloading, and melee bashing in that order.
  • Killing Floor 2 1.24 fixed an issue where the Hans VO audio volume was not modified by the Dialog volume setting.
  • Fixed an issue where the dance floor audio could block the normal game audio. The two should now be blended better together.
  • Fixed an issue where the Monster Ball waterfall audio could become stuck looping after dying near it.
  • Fixed an issue where the Doomstick had no sound falloff.

Art

  • Killing Floor 2 patch 1.24 fixed a bug where the HMTech-501 Grenade Rifle grenade model lacked an emissive texture.
  • Fixed an issue where the skins of the HMTech-401 Assault Rifle were applying to the HMTech-501 Grenade Rifle.
  • Fixed an issue where Strasser’s lapel was clipping into the camera while holding the FNFAL ACOG.
  • Fixed an issue where D.A.R.’s right shoulder was clipping into the camera while iron sighting with the FNFAL ACOG.
  • Fixed an issue where the MKb.42(H) Carbine Rifle had a bullet in the barrel that was visible during idle animations and weapon checks.
  • Fixed an issue where the battlescarred and mint Freezethrower Bluefire weapon skin textures were incorrectly swapped.
  • Killing Floor 2 1.24 addressed an issue where Mrs. Foster’s gas mask filter was too small.
  • Fixed an issue where the Vault Dosh Logos were not the same.
  • Fixed an issue where Ana could not equip the Tentacle Skull.
  • Fixed an issue where Mrs. Foster could not wear the Mark 7 Headgear.
  • Fixed an issue where the Christmas Bulbs cosmetic was under the wrong rarity.
  • Fixed an issue where the Skull Mask did not display the correct border and background color.
  • Killing Floor 2 update 1.24 addressed an issue where the Shiny Blue nose cosmetic was not polished.
  • Fixed an issue where the Centerfire Bluefire weapon skins could not be equipped.
  • Fixed an issue where characters could wear the Gas Mask and the Chefs Hat at the same time.
  • Fixed an issue where the Weapon SFX effects were visible while emoting.

Localization

  • Killing Floor 2 version 1.24 fixed an issue where the MKb.42(H) Carbine Rifle was not listed as part of the rewards for the Halloween seasonal objectives.
  • Fixed an issue where the HMTech-501 Grenade Rifle name was clipping in the trader menu on some supported languages.
  • Killing Floor 2 1.24 fixed an issue where the dosh vault description text was clipping in the Russian language.
  • Fixed an issue where the “Skip Trader” button text was clipping in some supported languages.

SDK

  • Fixed an issue where the SDK Frontend tool failed on uploads.

Killing Floor 2 update 1.24 for PS4 and Xbox One is now available for download.