Killing Floor 2 update 1.20 for PlayStation 4 is now available for download. According to the official Killing Floor 2 1.20 patch notes, the new update has added Summer Sideshow 2018: Treacherous Skies. This includes 2 New Maps, Two New Objective Types for Airship, 4 New Weapons, and much more. In addition, Killing Floor 2 version 1.19 also includes various performance and stability improvements. Check out more details below.

Since the release of the last update, many players have been experiencing a number of issues when trying to play the game, ranging from not being able to get online or shuttering and lag issues. Today’s Killing Floor 2 version 1.20 is expected to fix all these issues.

Killing Floor 2 Update 1.20 Patch Notes

Highlights

  • 2 New Maps
    • Objective Survival – Airship
    • Survival – Lockdown
  • Two New Objective Types for Airship
    • Weld and Repair
    • Operate and Control
  • 4 New Weapons
    • M99 AMR for Sharpshooter
    • Static Strikers for Berserker
    • Doomstick for Support
    • Goreshiv knife for the Survivalist
  • Weapon Upgrade System
    • Players can use the Trader Pod to upgrade weapons to Tier 5
    • Raises damage but may incur extra weight
    • Raises medic dart recharge rate for all Field Medic weapons
  • Prestige System
    • Reset level 25 Perks to 0 for XP bonus, Vault Dosh, and unique icons and weapon skins
  • New Paid DLC Character
    • Mrs. Foster, fully voiced by Claudia Black
  • New Enemies, E.D.A.R.
    • E.D.A.R. Trapper
    • E.D.A.R. Blaster
    • E.D.A.R. Bomber
  • Time-Limited Summer Objectives, Tickets, and Items
    • Airship summer objectives to earn a Steampunk Outfit Bundle
    • Summer Sideshow event tickets
    • Steampunk cosmetics
  • Zedconomy
    • Neon MKII Encrypted USB
    • Bluefire Encrypted USB
  • Dosh Vault
    • Added Tier 2 weapon Skins
  • New Steam Achievements for Airship, Lockdown, and their Collectibles

General

  • New Summer Sideshow models for the Rioter, E.D.A.R.s, King Fleshpound, and Abomination
  • Added Daily objectives for E.D.A.Rs., Doomstick, Static Strikers, and M99 AMR
  • Added messaging on the in-game chat box whenever a player initiates the SKIP TRADER feature
  • Added an UPGRADE button to the Trader Pod menu weapon preview window. Players can select it to pay and upgrade weapons
  • Upgraded weapons will have a yellow-orange glow instead of a green one for the pickup model to help tell the difference between a weapon that is upgraded and one that is not
  • Added audio to the command wheel THANK YOU command for all playable characters
  • Added new default main menu music track by Rocky Gray
    • “Monstrosity”
  • Added new music tracks for Airship by Rocky Gray
    • “Brass and Steam”
    • “Fight in Flight”
    • “Red Mist”
    • “The Craft”
    • “Zed Destroyer”
  • Added Ringmaster Lockheart voice audio as the Trader voice for Airship
    • Voiced by David Lodge
  • Reverted changes to picking up and throwing dosh. Nearby players will immediately pick up thrown dosh
  • Made sound and FX adjustments to the nuke explosion generated by the Demolitionist ZED TIME – Destroyer of Worlds perk skill
  • Added new Summer Sideshow video slides to the main menu
  • Adjusted texture and material of Summer Sideshow Elite Crawler model to help better tell the difference from its normal variant
  • Adjusted the 1st person reload sounds to be louder
  • Added additional layers of dosh pallets to the Dosh Vault to see more dosh in the vault
  • Added a News button on the main menu HOME tab for players to see the latest news about Killing Floor 2
  • Added a delay to blocking zeds so that the damage and incapacitation mitigation does not occur instantaneously
  • Changed the text for the Trader Pod “Auto-Upgrade” feature to “Auto-Trade” to avoid confusing the feature with the new weapon upgrade system

Balance

Survival Game Mode

  • Wave Configuration
    • Hell On Earth wave modifications to improve challenge for all game lengths

Endless Game Mode

  • Wave Configuration
    • Hell on Earth wave modifications to improve challenge
  • Hell On Earth Difficulty
    • Bosses do 100% damage regardless of wave
  • Outbreaks
    • Boom Mode
      • Reduced the amount of Zeds by 60%
    • Cranium Cracker Mode
      • E.D.A.R.s temporarily removed. This will cause Stalkers and Husks to also be temporarily removed because E.D.A.R.s share the same spawn pool as Stalkers and Husks
  • Special Zed Waves
    • Clot and Crawler Waves
      • 100% more total Zeds
      • Spawn rate raised by 900%
      • Clots now spawn enraged
    • Stalker Waves
      • Spawn rate raised by 200%
      • Chance to have E.D.A.R.s spawn with Stalkers
    • Siren Waves
      • Reduced the amount of Zeds by 50%
      • Spawn rate raised by 100%
    • Husk Waves
      • Reduced the amount of Zeds by 25%
      • Chance to have E.D.A.R.s spawn with Husks
    • Gorefast Waves
      • Reduced the amount of Zeds by 25%
      • Spawn rate raised by 50%
    • Bloat Waves
      • Reduced the amount of Zeds by 50%
      • Spawn rate raised by 50%
    • Scrake and Fleshpound Waves
      • Chance to happen on all difficulties
      • Reduced the amount of Zeds by 80%
      • Spawn rate reduced by 75%

Enemies

  • E.D.A.R.s
    • Chance to spawn reduced by 30% on all difficulties
    • Base chest armor health reduced from 500 to 225
    • Base head armor health increased from 550 to 600
    • Base body health increased from 562 to 775
    • Base sprint speed increased from 550 to 600
    • Base sprint distance increased from 1500 to 5000
    • Critical hit zone damage modifier on core increased from 1.4x to 3.5x
    • Critical hit zone core located in the center area once chest armor is destroyed
    • Base fire damage vulnerability increased from 0.75x to 1.5x
    • Base microwave damage vulnerability increased from 2.0x to 3.25x
  • E.D.A.R. Trapper
    • Max attack range of EMP beam decreased from 4000UU to 550UU
  • Scrake
    • Raised vulnerability to Microwave damage by 10%
    • Bleed status effect vulnerability increased from 50% to 75%
  • Fleshpound
    • Raised vulnerability to Microwave damage by 10%
    • Bleed status effect vulnerability increased from 25% to 75%
  • Quarterpound
    • Bleed status effect vulnerability increased from 50% to 75%
  • Slasher
    • Suicidal Difficulty
      • Sprint chance raised from 50% to 85%
    • Hell On Earth Difficulty
      • Sprint chance raised from 70% to 95%
  • Cyst
    • Hard Difficulty
      • Sprint chance on damaged raised from 1% to 70%
    • Suicidal Difficulty
      • Sprint chance raised from 5% to 50%
    • Hell On Earth Difficulty
      • Sprint chance raised from 40% to 85%
      • Sprint chance on damaged raised from 80% to 100%
  • Alpha Clot
    • Hard Difficulty
      • Sprint chance on damaged raised from 5% to 70%
    • Suicidal Difficulty
      • Sprint chance raised from 5% to 50%
    • Hell On Earth Difficulty
      • Sprint chance raised from 75% to 85%
  • Siren
    • Scream radius reduced from 800UU to 600UU
    • Sprint speed raised from 200 to 275
    • Suicidal Difficulty
      • Sprint chance on damaged raised from 5% to 65%
    • Hell on Earth Difficulty
      • Sprint chance on damaged raised from 10% to 85%.
  • Hans
    • Suicidal Difficulty
      • Evade chance on damage reduced from 20% to 10%
    • Hell On Earth Difficulty
      • Evade chance on damage reduced from 20% to 10%
      • Supporting Zeds
        • Quarterpounders added
        • Scrakes added
  • Patriarch
    • Hell on Earth Difficulty
      • Supporting zeds
        • Cysts removed

Upgrade System

  • Upgrade sell values for singles and dualies lowered from 75% to values between ~15% and ~40% of original upgrade prices. This does not affect the dual 9MM pistols.

Maps

  • Zedlanding
    • Global spawn rate increased slightly

Perk and Weapons

Offperk

  • 9MM Pistol and Dual 9MM Pistols
    • Base bullet damage raised from 15 to 25
    • Upgrade to Tier 1 damage modifier reduced from 1.3x to 1.2x
    • Upgrade to Tier 2 damage modifier reduced from 1.6x to 1.4x
    • Upgrade to Tier 3 damage modifier reduced from 1.9x to 1.6x
    • Upgrade to Tier 4 damage modifier reduced from 2.2x to 1.8x
    • Upgrade to Tier 5 damage modifier reduced from 2.5x to 2.0x
    • Fire rate reduced by 14%
    • Max ammo capacity reduced from 240 to 90
    • Ammo cost raised from 8 to 12 per magazine for single 9MM Pistol
    • Ammo cost raised from 16 to 24 per magazine for Dual 9MM Pistols

Firebug

  • Microwave Gun
    • Base Weight reduced from 10 to 9
    • Stream damage raised from 14 to 16
    • Base Alt-Fire blast damage raised from 200 to 210
    • Amount of ammo from ammo boxes raised from 40 to 50
  • Huskcannon
    • Base charge damage reduced from 100 to 80. Full Charge damage reduced from 450 to 360
    • Max ammo capacity reduced from 280 to 260
    • Upgrade to Tier 5 damage modifier reduced from 1.115x to 1.1x
  • Flamethrower
    • Base Weight reduced from 8 to 7
    • Base stream damage reduced from 21 to 18
    • Purchase cost raised from 1100 to 1200
  • Incendiary Trench Gun / Dragonsbreath
    • Weapon name changed to “Dragonsbreath”
    • Bullet pellets reduced from 9 to 8

Berserker

  • Static Strikers
    • Available for purchase from the Trader
    • Tier 4 weapon
    • Heavy attack EMP incapacitation power reduced from 49 to 45
    • Heavy attack knockdown incapacitation power reduced from 150 to 90
    • Purchase cost is 1600
  • Eviscerator
    • Base Weight reduced from 10 to 9
    • Base saw blade projectile damage reduced from 480 to 300
    • Amount of gas ammo from ammo boxes reduced from 125 to 50
  • Bonecrusher
    • Base Weight reduced from 9 to 8
    • Base bash damage reduced from 175 to 165
    • Base heavy swing damage increase from 165 to 175
    • Parry damage mitigation raised from 60% to 70%
    • Purchase cost raised from 1500 to 1600
  • Zweihander
    • Base Weight raised from 6 to 7
    • Purchase cost raised from 1100 to 1300
  • Pulverizer
    • Purchase cost raised from 1200 to 1300
  • Nailgun
    • Base Weight reduced from 6 to 5
    • Base bullet damage reduced from 30 to 25
    • Fire rate raised by 33%
    • Number of nails per shot raised from 7 to 8
    • Ammo cost raised from 20 to 26 per magazine
    • Purchase cost raised from 600 to 750
  • Katana
    • Base Weight raised from 3 to 4
    • Purchase cost raised from 600 to 850

Sharpshooter

  • M99 AMR
    • Available for purchase from the Trader
    • Tier 5 weapon
    • Cannot be upgraded
    • Max ammo capacity reduced from 31 to 21
    • Ammo cost raised from 25 to 38 per magazine
    • Purchase cost is 2500
  • Railgun
    • Base Weight reduced from 10 to 9
    • Max ammo capacity raised from 21 to 33
    • Base manual shot damage reduced from 750 to 560
    • Base homing shot damage reduced from 375 to 280
    • Upgrade to Tier 5 damage modifier raised from 1.1x to 1.25x
    • Ammo cost reduced from 25 to 20 per magazine
  • M14 EBR
    • Base bullet damage reduced from 90 to 80
    • Ammo cost reduced from 60 to 53 per magazine
  • SPX 464 Centerfire
    • Base bullet damage reduced from 180 to 165
    • Ammo cost raised from 50 to 55 per magazine
  • Winchester 1894
    • Base Weight reduced from 5 to 4

Support

  • Doomstick
    • Available for purchase from the Trader
    • Tier 4 weapon
    • Max ammo reduced from 76 to 44
    • Upgrade to Tier 5 damage modifier reduced from 1.17x to 1.1x
    • Ammo cost raised from 25 to 40 per magazine
    • Purchase cost is 1500
  • M4 Combat Shotgun
    • Base Weight reduced from 7 to 6
    • Bullet pellets raised from 7 to 8
  • Double-barrel Boomstick
    • Base Weight raised from 4 to 5
    • Bullet pellets reduced from 12 to 10
    • Reload speed raised from 0.88 seconds to 1 second
    • Ammo cost raised from 11 to 13 per magazine
    • Purchase cost raised from 650 to 750

Commando

  • Perk Skill “FallBack”
    • 9MM and Knife damage reduced from 110% to 50%

SWAT

  • Perk Skill “Close Combat Training”
    • 9MM and Knife damage reduced from 110% to 50%
  • Heckler & Koch UMP
    • Ammo cost reduced from 45 to 36 per magazine
  • P90 SMG
    • Ammo cost reduced from 50 to 40 per magazine
  • MP5RAS SMG
    • Ammo cost reduced from 33 to 28 per magazine

Field Medic

  • Hemogoblin
    • Base bullet damage reduced from 70 to 50. This will also reduce bleed DOT damage and the toxic DOT damage from the Perk skill, Acidic Rounds
    • Base bleed over time damage reduced from 25 to 15 every bleed tick
    • Heal dart recharge rate reduced from 15 seconds to 12 seconds
    • Max ammo capacity increased from 84 to 98
    • Base reload speed reduced from 3.6 seconds to 2.34 seconds
    • Tactical reload speed reduced from 2.4 to 1.7
    • Weapon equip speed reduced from 1 seconds to 0.6 seconds
    • Weapon unequip speed reduced from 0.6 seconds to 0.5 seconds
    • Incapacitation modifier from Bleed effect increased from 30% to 50%
    • Ammo cost reduced from 40 to 35 per magazine
    • Upgrade to Tier 4 damage modifier reduced from 1.6x to 1.4x
  • HMTech-301 Shotgun
    • Fire rate reduced by 33%
  • HMTech-201 SMG
    • Base bullet damage raised from 15 to 17
    • Medic dart charge ammo use reduced from 50 to 40 per shot

Demolitionist

  • M16 M203
    • Base bullet damage raised from 30 to 33
    • Grenade round impact damage raised from 225 to 230
    • Grenade round explosion damage raised from 225 to 230
    • Fire rate reduced by 4.5%
    • Grenade round ammo cost raised from 13 to 15 per round

Survivalist

  • Freezethrower
    • Base Weight reduced from 8 to 7

Bug Fixes in Killing Floor 2 version 1.20

General

  • Fixed an issue where a player could hold duplicates of a single-handled pistol
  • Fixed an issue where Trader skip votes weren’t being cleared for each new wave
  • Fixed an issue where the Mac-10 still had head bob
  • Fixed an exploit where the Railgun could do full damage using auto lock mode
  • General hitching improvements
  • Fixed an issue where a player may lose their 1st person hands after switching/loading weapons
  • Fixed an issue where explosion decals may appear on Stand Your Ground area borders
  • Fixed an issue where some Dosh Vault items had a different Dosh Vault icon on their picture
  • Fixed an issue where the Dosh Vault crate opening audio could get caught in a loop
  • Fixed an issue where the Goreshiv was not counting for Knife damage in the Daily Objective
  • Fixed an issue where Prestige knife skins may fail to be granted

Gameplay Changes in Killing Floor 2 1.20

  • Fixed an issue where Zeds were not enlarging in the Outbreak Beefcake wave of Endless mode
  • Fixed an issue where the Resupply Pack Support Perk skill was not providing bonus ammunition to players
  • Fixed an issue where the Bloat’s puke did not damage players if it becomes stumbled during the puke animation
  • Fixed an issue where Support and Demolitionist players could grant more ammunition than intended during Trader Time
  • Fixed an issue where players could parry one another
  • Fixed an issue where Berserker players could keep the Parry skill effects indefinitely by switching perks during Trader Time while having the Parry skill effect active
  • Fixed an issue where the M99 AMR weapon parts may stop animating
  • Fixed an issue where players could perform an exploit to gain more dosh than intended off of upgraded single and dual pistols
  • Fixed an issue where the HMTech-201 SMG did not play a 3rd person half reload animation
  • Fixed an issue where the Weapon Upgrade system could allow a player to go over the weight limit
  • Fixed an issue where the Doomstick was spending two rounds on the Alt-Fire instead of its intended four
  • Fixed an issue where players could go overweight using upgraded dual pistols

Zeds

  • Fixed an issue where the King Fleshpound’s laser was continually ticking damage
  • Fixed an issue were the Siren’s scream range was further than the visual effect
  • Fixed an issue where Fleshpounds were no longer destroying and knocking over smaller Zeds when charging
  • Fixed an issue where E.D.A.R.s were inconsistent with other Zeds in Cranium Cracker Weekly objective
  • Put measures in place to alleviate E.D.A.R. Trapper EMP beam going through map geometry
  • Fixed an issue where Zeds were not recovering from knockdown

Map

  • Fixed an issue where Zeds would get stuck on Power Core
  • Fixed a clipping piece of ceiling on Nuked
  • Fixed an issue where some Zeds were getting stuck on the vents in Lockdown
  • Fixed an issue where Lockdown’s ambient noise was not respecting player settings
  • Fixed an issue where an unobtainable ammo box would spawn on Airship
  • Fixed an issue where the Abomination could not fit through certain doors on Lockdown
  • Fixed a handful of staircase and railing collision issues on Airship

User Interface

  • Fixed and issue where the Mac-10 was not listed under a type category in the Trader Menu
  • Fixed an issue where C4 would not work with Quick Switch
  • Fixed an issue where the game difficulty of an Endless server was displaying the incorrect difficulty information for servers on the Server Browser
  • Fixed an issue where the Friendly HUD Scaling was not respecting the player’s setting
  • Fixed an issue where the Seasonal objectives were visible and able to be completed while playing on Tragic Kingdom

Cosmetic

  • Fixed an issue where the AK-12 Tactical Mint skin was showing up as a gray box
  • Fixed an issue where certain Dosh Vault Precious skins did not have the “V” Vault logo
  • Fixed an issue where Cyberpunk Arm Screens could not be equipped
  • Fixed an issue where Rae’s Cyberpunk outfits were inconsistent between 1st and 3rd person views
  • Fixed an issue where a large number of cosmetics would not show up correctly when using the filter search

Platform Specific Fixes
PC/Steam

  • Fixed an issue where the HMTech-401 Horzine Elite Red skin was not tradable or marketable

PS4 and Xbox One

  • Fixed an issue where audio was distorting on later match waves
  • Made improvements for users who had trouble with inventory loading
  • Made improvements for users who had trouble sending or receiving group invites

Check your game update and download the latest Killing Floor 2 update 1.20.