Fortnite 1.32 update rolling out on PS4, PC, and Xbox One. According to the Fortnite update 1.32 patch notes, there are changes for aim assist in Battle Royale and consumable drop rates. Fortnite version 1.32 also includes UI changes to the inventory screen as well as four new heroes on Xbox One and PS4. In addition, Fortnite Patch Notes also suggest that there are improvements for network priority for doors, which reduces the likelihood of seeing players run through a closed door. Check out more details below.
Fortnite 1.32 Update Patch Notes
Battle Royale – New Inventory UI
Save the World – Exclusive Xbox One Heroes
- Introduced four free heroes for all Xbox One players to celebrate the launch of Xbox One X support. PlayStation 4 players have access to their own set of exclusive heroes.
Battle Royale Changes in Fortnite Update 1.42
- Fortnite version 1.32 decreased chance of getting Bandages from Treasure Chests and Supply Drops by 35%.
- Reduced aim assist on controllers.
- This should make it easier to lead targets with Sniper Rifles.
- The updated aim assist system allows us to iterate easily. Let us know how you think we can improve aim assist.
- Improved network priority for doors, which reduces the likelihood of seeing players run through a closed door.
- Fortnite update 1.32 improved network priority for chests, which reduces the likelihood of them appearing to remain closed for a short time after opening them.
- Players will no longer fall through the world if they are eliminated while jumping.
- Gliders will no longer deploy if a player uses a Launch Pad in the DBNO state.
- Player will no longer jitter while falling and skydiving.
- Dancing no longer goes on cooldown if it fails to play.
- Chests in attics no will longer spawn loot on roofs or outside walls.
- Fixed an issue which caused players to sometimes survive fatal fall damage with 1 HP.
- Fortnite update 1.32 addressed an issue causing teammates names to jitter.
- Fixed an error message that players would sometimes receive when being invited to a BR match when they hadn’t completed the Save the World tutorial mission yet.
- Fortnite 1.32 removed tracers from the silenced SMG.
- Sniper Rifles no longer reload while in scoped view.
- Fixed an issue which prevented grenades from exploding.
- Fortnite 1.32 addressed an issue which caused crosshairs to disappear if a Sniper Rifle was fired right before the Battle Bus took off.
- Fixed several issues with the Smoke Grenade effect:
- Smoke effects now appear the same in and out of the Storm.
- Players can no longer see through smoke effects when using a scope from within the smoke.
- Players will no longer experience a “flash” effect when multiple smoke grenades go off at once.
- Reduced volume for ambient trap sounds, and made them less frequent.
- Added a new warning sound that activates when a player approaches a ceiling or wall trap.
- Teammate footsteps now sound quieter than enemies.
- If you are spectating a player, their footsteps are quieter.
- Fortnite version 1.32 added different footstep sounds for wood, stone, metal, and dirt/grass surfaces.
- It’s now easier to hear footsteps through walls.
- Added “terminal velocity” wind sound when falling from large heights, and impact/pain sounds for when taking damage from falling.
- Increased the audio range for the sniper gunshot from 180m to 250m.
- Reduced gunshot sound volume for tactical shotguns. (Does not affect audio range)
- Fortnite update 1.32 reduced volume of revolver equip/reload/fire sounds.
- New sounds for Medkit, Shield Potion, and Slurp Juice consumables.
- It is now easier to hear the sound of an another player gliding towards you after using a Launch Pad.
- All audio for the dance emote is now adjusted with the SFX slider instead of Music.
- Wind volume reacts more dynamically while skydiving or using a glider/umbrella.
- Removed low-frequency content in the “ticking clock” sound that plays prior to the storm eye shrinking.
- These frequencies could have previously been mistaken for footsteps while running.
- Improved general framerate when multiple characters are nearby.
- Fortnite 1.32 has improved server performance by reducing the number of redundant movement events sent from clients.
- Improved Xbox One rendering by reducing CPU stalls.
- Fortnite 1.32 improved performance when rendering lighting and shadows.
- Improved performance when rendering bushes and other clutter objects.
- Improved game thread performance by converting more game logic BPs to C++.
- Fortnite update 1.32 improved UI performance.
- Improved PhysX performance.
- Improved CPU performance on Xbox One and Windows by tweaking thread priorities.
- Fortnite version 1.32 improved performance of particle systems by adding batching.
- Improved performance of animation trail effects and particles.
- Improved performance when using the glider.
- According to the Fortnite patch notes, optimized particles associated with players/weapons.
- Optimized audio for the safe zone indicator.
- Fortnite 1.32 tweaked how often animations update and optimized many other animation systems.
- Reduced general hitching by optimizing garbage collection of objects loaded within memory.
- Reduced network bandwidth used when spawning players in a squad match.
- Fortnite update 1.32 addressed a server performance issue caused by building actors that moved every frame.
- Fixed a server performance issue where rubber banding could be caused when jumping out of the Battle Bus.
- Fixed various hitches that could occur during gameplay.
- You can now view your personal stats and XP gained at the end of a match or when spectating.
- You can now choose to abandon one of your Daily Challenges each day.
- Added “Net Debug Stats” panel to the Battle Royale UI.
- This can be enabled by going to Settings > Game > HUD > Net Debug Stats
- This setting displays ping, bandwidth, packets per second, and packet loss for both uploading and downloading.
- If you haven’t received a packet from the server in more than 1 second, the UI will also display a “Connection Lost” warning.
- Currently this is only available on Windows and Mac platforms, but we hope to enable it on consoles in a future update!
- Added the option to send a friend invite to squadmates on the Spectator and Victory screens (PC/Mac only.)
- Fortnite 1.32 added some look-and-feel polish to the matchmaking buttons.
- Added a warning message that activates when players attempt to disguise themselves as a bush while already disguised.
- Replaced the 60-second warm up timer with “Waiting for Players”
- Increased the size of the large map so it takes up more screen space when open.
- The revive timer now shows the revive progress for both keyboard and controller players
- Sensitivity sliders for the mouse and gamepad will now stop at 0.1 instead of 0.0.
- Disconnected squadmates will now remain on the HUD and will be listed as “Disconnected.”
- Character models inspected in Save the World will no longer be displayed in the Locker tab.
- The Up button on the D-Pad no longer closes the inventory tab while using the Pro Controller layout.
- With Fortnite 1.32, settings will now properly save when players apply them and back out of the settings menu quickly.
- Fortnite update 1.32 added descriptions to equipped items in the Locker tab.
- Storm zone graphics will no longer flicker when the storm begins to close in.
- You can now report players that have unicode and Chinese characters in their names.
- Fortnite patch 1.32 addressed the timers on the Global Wins leaderboard.
- When knocked down by the storm, the elimination message will now properly read:
- [PLAYER] was knocked down by the storm.
- Smoke grenade effects are now visible to spectators when watching a player within the smoke.
- Fortnite update 1.32 addressed bug where teammates could be invisible while spectating them.
- Scope visuals will no longer be stuck on screen while switching between players in spectate mode.
- Fixed a rare crash that could occur when backing out to the Main Menu.
You can read full patch notes here.
Check your game update and download latest Fortnite 1.32 update on your PS4 and Xbox One.