For Honor 1.27 Patch Notes for PS4 and Xbox One Released

For Honor update 1.27 for PlayStation 4 and Xbox One is now available for download. According to the official For Honor 1.27 patch notes, the new update contains various bug fixes and under the hood improvements. In addition, For Honor version 1.27 also includes stability and performance improvements.

Previously, an update was released with a long list of fixes and improvements. Unfortunately, many players are still experiencing a number of issues while playing the game. Today’s For Honor patch 1.27 update is expected to fix these issues. Check out more details below.

For Honor 1.27 Patch Notes for PS4

  • [Adjustment] We noticed that the name of a Gladiator bot was “Legendary!!!”. We could not allow this disgrace, the name of the Gladiator bot has been changed to “EllipsisPeriod” and “Legendary!!!” is now the name of a Raider bot.

BUG FIXES in For Honor Update 1.27

FIGHTERS

General

  • Fixed a bug on all heroes who do not have Reflex Guard, so that they can no longer speed up a Stance change to 0ms by changing Stance twice.
  • [Adjustment] Every Hero is now able to dodge 100ms after initiating a Stance change. We reduced delay to dodge during Stance change by 200ms for: Warden, Centurion, Lawbringer, Kensei, Aramusha, Nobushi, Shugoki, Raider, Highlander, Valkyrie, and Warlord. (Conqueror and the Assassins already could dodge 100ms after a Stance change.)
  • Can no longer cancel your own Guard Break attempt with Revenge Activation.

Warden

  • For Honor 1.27 addressed an issue that caused the Warden’s “Shoulder Bash” to consume more stamina on miss than was intended with the rework. Now cancelling the “Shoulder Bash” costs 15 Stamina (from 27).
  • Fixed an issue that caused the visual Unblockable shoulder fire effect to not be applied on the Warden’s on the second “Shoulders Bash” if the first one is feinted.
  • For Honor version 1.27 addressed an issue that caused the Warden’s “Crushing Counterstrike” to incorrectly cause a Light hit reaction. Now it causes a Medium hit reaction – the intention being that this would allow the Warden to also land the 2nd Light Attack, as initially intended with the rework.

Conqueror

  • Fixed a regression issue that caused Conqueror’s entry to Full Block Stance to unexpectedly take 600ms. It used to be 300ms, and now we decided to set it to 400ms.

Valkyrie

  • Fixed an issue that caused the Valkyrie’s Sprint Attack to track opponents that successfully dodged the attack.
  • For Honor update 1.27 fixed an animation issue that caused the Valkyrie to sometimes use the wrong animation while turning around.

Orochi

  • [Fixed and issue that caused the Orochi’s “Hurricane Blast” to have no stamina cost when cancelled in a Dodge. Cancelling “Hurricane Blast” with a Dodge now costs 24 Stamina.

Nobushi

  • Fixed an issue that caused the blood splatter effect to be missing during the Nobushi’s “Give us a Smile” execution.

Highlander

  • If Highlander suffers a Guard Break during an Offensive Form Emote, Highlander can no longer Counter Guard Break.
  • For Honor 1.27 fixed an issue that caused the Highlander’s “Heaves-Ho” execution to have no controller rumble.

Shaman

  • Fixed an issue that caused the Shaman’s “Predator’s Mercy” to miss after a Right Throw on an opponent that is Out Of Stamina.

Aramusha

  • For Honor patch 1.27 fixed an issue that caused the Aramusha’s animation to slightly stutter before his Top Heavy attack is parried.

REVIVE

  • Fixed an issue that sometimes automatically “Refused” revive if the player is pressing Cancel just before dying.

USER INTERFACE

  • Fixed an issue that cause the framerate to decrease while viewing the customization screens.
  • Fixed an issue that caused the Dominion’s Capture Zone progression bar to not be displayed.
  • For Honor update 1.27 fixed an issue that caused the Ranking screen, in Player Profile, to show that 20 placement matches are needed instead of the 15 matches actually required.

CUSTOMIZATION

  • Fixed an issue that caused the Peacekeeper’s dagger to be off set during the “Done with This” emote.
  • For Honor 1.27 fixed an issue that caused the sword from the “Sword in the Stone” emote to be displayed horizontally for external viewers that see the emote mid animation.

PC

  • For Honor version 1.27 Fixed an issue that caused a crash to occur when equipping an execution effect to the Triangle or Y button.
  • Fixed an issue that caused a Memory allocation error pop up to be displayed when closing the game.

For Honor update 1.27 is now available on PS4 and Xbox One.

Jack Johnson
Jack Johnson
Jack Johnson mainly writes about game-related news and updates. He is a passionate gamer, music lover, and traveler.

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