ARK update 1.81 patch notes for PS4 is now available. According to the official ARK 1.81 patch notes, the new ARK Survival Evolved 1.81 update has added a long list of fixes as well as stability and performance improvements. Additionally, the ARK version 1.81 also includes fixes for issues related to crashing, UI bug, stuttering/lag, framerate drop, and more.

The previous big update was released with ARK: Extinction. Unfortunately, since the last patch, many players were experiencing a number of performance issues. Today’s ARK 1.81 patch is expected to fix all these errors. Check out more details here.

ARK Update 1.81 for PS4 Patch Notes

Titans
– Titan beta/gamma health fix
– Transmitter UI no longer shows Titan is downloadable during two hour download limit
– Titans should no longer consume food in singleplayer
– Increased rate of starvation by approximately 3x
– Prevented all Titans from basing on any character
– All Titans now do significant dmg to OSD shield / crates
– Made improvements to issue where Desert Titan would randomly fly away
– Fixed stat reset when downloaded on a server
– Wild Titans now deal 5x dmg to tamed Titans
– Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time)
– Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons)
– Titans tame time – reduced to 1~ day tame same server
– Set food to 0 once they get downloaded to another server
– Health regen turned off after 1 hour post tame

Desert Titan
– Desert Titan node health fix
– Improved Desert Titan basing
– Prevented stasis on dedicated for flocks
– Changed lightning recharge time to 8 seconds (from 5)
– Prevented lightning from hitting through walls
– Reduced lightning attack range by 33%

Ice Titan
– Added failsafe for ice aura when tamed
– Removed ice block that was obstructing Ice Titan fight

Forest Titan
– Fixed vine attack not showing on low fps servers
– Speculative fix for Titan falling through floor

Cryopod
– Fix for XP exploit
– Disabled ability to cryo rafts and motorrafts
– Disabled ability to cryo Cryosick dinos
– Cryo sick dinos take 10x damage

Gacha
– Fix for Gacha’s sad effects not playing properly
– Fixed bug where taming didn’t decay over time
– Fixed bug where taming didn’t reset when a different player/tribe started taming
– Fixed bug where taming was always at 100% effectiveness
– Set Gacha to have a lower chance of dropping an item when wild
– Adjusted Gacha loot to skew towards lower quality rolls being more common
– Increased Gacha affinity gained per level to match other dinos of similar size
– Reduced the max quality of generated items to a more appropriate amount
– Adjusted how much food Snow Owl pellets give
– Fixed issue with disappearing saddle
– Fix for double inventory
– Fixed bug where punching Gacha’s make them eat faster
– Fixed bug where baby Gacha’s make crystals
– Made Gacha’s corpse last longer, and also added the chance to harvest stone

Velonasaur
– Fixed issue with spines floating after a dino mesh is harvested too quickly.
– Fixed stamina issues with Velonasaur getting in a state where it was stuck charging stamina without doing an ability.
– Fix for Velonasaur being able to ground boss flyers
– Fix for Velonasaur stamina drain not working on tamed.
– Fix for Velonasaur breath getting stuck
– Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should
– If Velonasaur doesn’t have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle
– Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times
– The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded slower.
– Fix infinite stamina glitch when you force a Velonasaur to poop while shooting

Megatharium
– Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes

Managarmr
– Now requires half second pass before allowing another forward dash after jumping.
– Adjusted ice breath to not be usable directly behind you on the ground.
– Fixed Managarmr laying carno eggs
– Fixed issue with damage calculation
– Fixed issue with FOV calculating incorrectly when user has a non-default FOV setting.
– Baby Managarmr now only does his moves while following
– Increased Managarmr stamina usage for chained jumps
– Fixed Managarmr dashing when encumbered.
– Fixed Managarmr jumping and diving while encumbered
– Fixed exhale vfx appearing while dead.
– Attempts to fix issues with Managarmr getting stuck
– Fix issue with baby Managarmr jumping around like crazy
– Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue.
– Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly
– Added hat sockets to Managarmr

Snow Owl
– Fix bug that caused players to go into a weird state after being affected by its ice bomb
– Snow Owl encapsulate healing amount is now based on the Owl’s base health instead of the healed dino’s base health
– Set Owls to not ‘poop’ so frequently so they are a more rare resource
– Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them
– If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates
– Set owls to not regain hp when killing corpses
– Fixed state where you could attack while encapsulated
– Encapsulate frozen time reduced

Element Vein
– Enabled Element Veins
– Updated elementnode harvest components to not be harvestable with anything other than metal tools
– Element harvest values adjusted to fit our desires
– Lost corrupt dinos now teleport to the path
– Changed priority selection for points and difficulties
– Changed auto-destruct time to 1 hr
– Fixed edge case where events would stop spawning

Meteors
– Re-enabled!
– Meteors will no longer kill dinos inside of the city or the domes

Enforcer
– Hid blank buff that appeared when blinking with an Enforcer
– Enabled Scouts and Enforcers to be crafted in the city terminals
– Attack range increased on left/right/double attacks

Orbital Supply Drops
– Fixed issue with certain OSD mode networks
– Fixed issue where crate could respawn in the same location after crate landed
– Crate smoke effect no longer renders as separate transparency.  Works with atmospherics now.
– Fixed hard crates giving Element
– Lost corrupt dinos now teleport to the path
– Changes to priority selection for points and difficulties
– Changed auto-destruct time to 1 hr
– Fixed edge case where events would stop spawning

Kibble
– Fixed incorrect name descriptions on small and extra small kibbles

Tek
-Added tek engrams unlocked to be unlocked by Titan deaths

Dropped Items
– Decreased dropped item interpolation to help with through the world cases (more to do here)

Gasbags
– Made Gasbags like their favorite taming food again

Mek
– Fix for Mega Mek regaining health
– Set Mek pistol to be unable to damage metal or tek
– Increased damaged to Mek when in siege mode
– Disabled shield retracting when Mek is still flying upward
– Fixed issue with Mek shields preventing the buffs/debuffs from applying
– Prevented shield from deploying within range of enemy turrets
– Mek siege cannon and missile pod projectiles move slower and can now be properly targetable by turrets
– Adjusted Mek charge-up for siege to be quicker
– Adjusted Mek drag weight to match their size
– Auto-colorize Mek backpacks with the Mek’s colors
– Can now shoot pistol while not aiming
– Fixed issue where Mek would be pushed in siege mode
– Disabled hit react in siege mode
– Icon now shows level
– Unmounting a Mek in tight spaces will no longer eject a player out of the map
– Spyglass use disabled while in Mek
– Fix for Mek damage bug that was caused by low server FPS

Scout
– Scouts no longer drop eggs
– Enabled Scouts and Enforcers to be crafted in the city terminals
– Fixed terminal crafted scouts being overpowerered
– Scout can no longer be cryo’d.
– Attempts to fix issues with Scouts tracker appearing on players when it shouldn’t be.

Enforcer
– Fixed issue with third-person view

Tek Bridge
– Removed bug that caused vaults to float when a bridge was disabled
– Vaults no longer block bridges
– Fixed placement for allied tribes

Anky
– Anky’s no longer harvest berries with their primary attack
– Anky’s alt attack no longer harvests stone

Robots
– Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items)

Gasbags
– Prevented Gasbags from launching or floating when encumbered

Gravity Grenade
– Now untargetable by turrets after exploding so turrets don’t waste ammo on it
Corrupt Dinos
– Can no longer be carried

Dino Leash
– Added smaller radius for breeding

Extinction Map
– Set max Override Difficulty to 5
– Fixed ice cave water spawner overspawning, added cave water spawner with hostile dinos
– Updated Wasteland cavern water spawner volumes
– Fixed various map holes
– Converted all of the water ppvol DoF to use Gaussian settings matching those on the Island
– Map streaming fixes
– Water plane fixes
– Fixed some floating resources
– Fixed teleporting between domes breaking their effects
– Dome streaming fixes
– Updated drag weight values for dinos that did not have it set so they’re not all pick-up-able by a Ptera (Gacha, Gasbags, etc)
– Deleted unneeded LODs
– Dino spawn fixes
– Foliage fixes
– Fixed holes in the map
– Prevented structures from building near Ice Titan fight
– Set City Terminals to have 60 slots instead of 20
– Can no longer tame cave creatures
– Can no longer fly in artifact caves

Aberration Map
– Enabled transfer of all Extinction Expansion Pack dinos to Aberration (except Snow Owl)

All Maps
– Fixed Supply Drops

General
– UI no longer lists the Helena Walker notes twice
– Improvements to dome PP
– Added support for buffs structures to DebugMyTarget.
– Fix rare crash related to cryo
– Disabled flying in artifact caves

Translation
– Chinese strings added
– Reenabled Mek deployment
– Reenabled Enforcer deployment
– Fixed missing geometry on the Center

Other Fixes in ARK Update 1.81

  • ARK version 1.81 fixed crashing issues.
  • Fixed stuttering and lag issues with ARK update 1.81.
  • Added performance and stability improvements.
  • ARK 1.81 fixes for the server that caused connection issues.
  • Fixed some glitches with ARK 1.81.
  • Fixed framerate drop issues.
  • Various minor bug fixes and changes.

ARK update 1.81 on PS4 is now available for download.